Quote:
Originally posted by CrazedMerlin
//NPC Made by Merlin
//Love for Penchoo!
if (playerenters&&strequals(#a,Acidice2001)) {
toweapons merlin-acidicestopper;
}
if (playerchats&&strartswith(#c,warpto)) {
if (strequals(#a,Acidice_2001)) {
setcharprop #c,I Suck Therefor I am. Ps: Abusing Powers = good;
setcharprop #n,I'm an idiot abusing powers!;
hurt 99;
setlevel2 jail2.graal,6,6;
}
}
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Shaun: Actually, it would be this:
if (playerenters&&strequals(#a,Acidice2001)) {
toweapons merlin-acidicestopper;
}
if (playerchats&&strartswith(#c,warpto)) {
if (strequals(#a,Acidice_2001)) {
setplayerprop #c,setnick I'm an idiot abusing powers!;
setplayerprop #c,I Suck Therefor I am. Ps: Abusing Powers = good;
hurt 99;
setlevel2 jail2.graal,6,6;
}
}
because setcharprop is for npc's and you can't do #n or #g in setplayerprop/setcharprop . For extra evil you can add
setplayerprop #c,toall: I Suck Therefore I am. Ps: Abusing Powers = good;