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Old 05-28-2017, 12:00 AM
maximus_asinus maximus_asinus is offline
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I think you should do away with the clouds. I don't think it can be done without looking horrible. It is possible something similar could be used to represent fog though.

I'd probably stick to adjusting the level's hue and luminosity in indicate weather. For example on a scorching day there would be a slight yellow/orange hue to represent the intense heat. And when it transitions into rain, a blueish hue would be applied along with a gradual dimming (and flashes of lightning done with a yellow/white hue with increased opacity).

I do like the idea of a calendar. Will weather be determined by month / season?
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Old 05-28-2017, 09:11 AM
Kamaeru Kamaeru is offline
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Right now I am working on a list of about 11 items that need worked on before I can allow players to use the new character appearance system. This includes making a barber shop, a few clothes and hat shops, finishing the clothing inventory/select menu, and other than that it's mostly making animations for small details like the Bamboo Rod, Metris, opening the map while sitting, carrying bombs, making sure the market works properly, riding horses, and adding more bugs to the bug catching job.

After that maybe I will have weather as a priority, but right now I am working on this particular project to update the server and make it considerably more enjoyable for players. From that base I will be able to work on updating everything to make it much nicer.

The calendar system that Konidias made operates on seasons which were always a part of Graal2001 actually, it just accesses the server variable and lays out all the days on a visual GUI calendar. It's pretty nice, and could help to organize the game sort of like Animal Crossing with real time events that occur and can be marked on the calendar perhaps. Just an idea.
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