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  #41  
Old 10-02-2016, 05:22 PM
Kamaeru Kamaeru is offline
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Originally Posted by gravator View Post
Had Konidias made alternate graphics for bomies? The one in his avatar looked less 2D and more 3D.
Yes. They're really cool and I plan on working to finish the graphics so we can use those in the future. They will be able to change shells and shoes. You can see the bomy's brain when you take the shell off, it's funny.
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  #42  
Old 10-02-2016, 06:03 PM
maximus_asinus maximus_asinus is offline
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every time I log in I get a loading failed message and I end up looking like a monster.
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  #43  
Old 10-02-2016, 09:10 PM
Kamaeru Kamaeru is offline
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every time I log in I get a loading failed message and I end up looking like a monster.
I went ahead and reset your account. Something weird going on there. I gave you back your 20 gralats.
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  #44  
Old 10-02-2016, 11:54 PM
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So when are Bomy players getting 8-directional movement? Also it would be nice if Bomy players could move as fast as humans. Btw if Bomies get the ability to change boots can they also be able to get special boots that deal more damage and stuff? Because it isn't exactly fair that humans can level up their swords while Bomies have pretty much no way to keep up. I don't think the extra health gives enough of an advantage to balance that out.

Btw can their be shell mounted weapons for Bomy players? That'd be so fun. Just imagine a Bomy with a little Zalactic turret gun on their head xD
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  #45  
Old 10-03-2016, 12:09 AM
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Btw can their be shell mounted weapons for Bomy players? That'd be so fun. Just imagine a Bomy with a little Zalactic turret gun on their head xD
Haha xD
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  #46  
Old 10-11-2016, 01:10 AM
Kamaeru Kamaeru is offline
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So we have actually gotten so much work done in the past few days it's hard to even begin with where to start. I added new swamp tiles and cliff tiles that Crono had backups of from the Bomy Island project. I completely retiled all of the cliffs and am about 75% done retiling the swamp areas using Gonstruct and tileeditor.

I added some classes of objects for lily pads, butterflies which fly around (I can most likely implement the bug catching job in the future).

I worked on adapting our current movement system to the Bomberman Arena game, but am missing one script for the destructible blocks so will either have to find or recode that part before I can use it.

I fixed the code problems with the Bomy quest and now it's fully playable. For that matter almost all of the quests are fully working with only minor errors that I need to fix which are really simple, like a level not updating after bosses are defeated and players leave the room.

Then there's this that Elk is working on: animated water tiles.
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  #47  
Old 10-11-2016, 01:14 AM
Kamaeru Kamaeru is offline
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  #48  
Old 10-11-2016, 12:23 PM
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i love shaping those swamp tiles
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  #49  
Old 10-12-2016, 04:14 AM
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1. just give people the draisine when they log in
2. buff bread making
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  #50  
Old 11-07-2016, 01:15 PM
Kamaeru Kamaeru is offline
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Working on making a new Samurai castle. These tiles are based on Samurai castle tiles that were made by Dusty around 2006 I believe. So far so good. Nothing you see is final, just threw this together real fast to see how it would look.

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  #51  
Old 11-07-2016, 02:34 PM
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  #52  
Old 11-09-2016, 07:39 PM
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yay

Is this aiming to be an IOS server? If not why not
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  #53  
Old 11-09-2016, 09:39 PM
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yay

Is this aiming to be an IOS server? If not why not
why would it
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  #54  
Old 11-10-2016, 05:09 AM
LimetasticSlushy LimetasticSlushy is offline
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yay

Is this aiming to be an IOS server? If not why not
There's a lot that needs to be done before that. For example nobody wants to play as a pet/slave and therefore no one will want to play as a bomy, so something needs to be done about that. Of course that's just one of many things...
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  #55  
Old 11-10-2016, 05:25 AM
kia345 kia345 is offline
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For example nobody wants to play as a pet/slave
you don't know what does it for me
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  #56  
Old 11-10-2016, 10:58 AM
Kamaeru Kamaeru is offline
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Originally Posted by xAndrewx View Post
yay

Is this aiming to be an IOS server? If not why not
So far I have done a large percentage of the work by myself. I'm personally just not a fan of iOS or apple hardware... I have pretty similar feelings about facebook. If you can work with me to develop a standalone client that we can sell on Steam I would be all for it.
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  #57  
Old 11-10-2016, 12:31 PM
Kamaeru Kamaeru is offline
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I'm doing the unthinkable right now.



Diagonal castle tiles.

This is actually only the very first thing on a long list I have compiled of tiles that are missing from the Graal tileset which appear in ALTTP.
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  #58  
Old 11-10-2016, 02:33 PM
Kamaeru Kamaeru is offline
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My next project will be much more challenging: I'm going to attempt to create proper interior cave tiles, hopefully complete with echoed sound effects for stuff like swinging the sword and walking.
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  #59  
Old 11-10-2016, 03:02 PM
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neat
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  #60  
Old 11-10-2016, 06:51 PM
xAndrewx xAndrewx is offline
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Originally Posted by Kamaeru View Post
So far I have done a large percentage of the work by myself. I'm personally just not a fan of iOS or apple hardware... I have pretty similar feelings about facebook. If you can work with me to develop a standalone client that we can sell on Steam I would be all for it.
This will never happen.

The options are a dead-end PC platform or iOS and Facebook compatibility with an excess of 100~ players- not 10; If you are interested in iOS and Facebook you'll need a gimmick that's not already on the existing iOS servers- such as players that can also transform in to Bomies and battle against each other and capture other Bomies using Bomyballs. I don't think having the choice of either Human or Bomy will cut it... wouldn't it be very similar to Classic iPhone?

Sorry if this offends- I'm very factual and I'd hate to see you waste your time on a server that has a lot more potential. If you're happy for it to be a PC server please disregard my post.


I love the tiles- they look great.
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  #61  
Old 11-10-2016, 07:33 PM
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@andrew bomy island's core gameplay is a lot different from iclassic, esp because of its economy
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  #62  
Old 11-10-2016, 07:55 PM
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Ah ok. I don't think an economic difference is enough justification for another app. (If aiming for the iOS platform)
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  #63  
Old 11-11-2016, 03:09 AM
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i just mean its gameplay revolves around jobs + economy, dont think other iservers have such a system to the extent g2k1 did/does
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  #64  
Old 11-11-2016, 05:43 AM
BlueMelon BlueMelon is offline
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I recon it wouldn't be hard to create a game similar to graal/zelda using any modern game engine...
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  #65  
Old 11-11-2016, 02:28 PM
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I recon it wouldn't be hard to create a game similar to graal/zelda using any modern game engine...
the challenge is the online/multiplayer part imo
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  #66  
Old 11-15-2016, 08:02 PM
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get on my level and get a crt monitor

also i think graal2001 should use old bodies
YES, OLD BODIES for G2001
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  #67  
Old 11-27-2016, 11:10 AM
Kamaeru Kamaeru is offline
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I'm considering an innovative approach to questing, where a portion of the questing content will be tied to the job progression. On Graal2001 there is a progression where it starts out difficult to make money and you have no equipment, but as you grind you are able to afford tools, and once you've done that you can craft more tools by mining, etc. My idea is to take the core idea for our crafting system and flesh it out to be deeper and allow for more things to be crafted in different ways, nothing innovative about that really. Then I will incorporate some items/weapons/tools that can be crafted or acquired via jobs to be necessary to enter or complete specific dungeons, in order of difficulty. The idea is not unlike the 3DS Zelda A Link Between Worlds, where in that game you could tackle the dungeons in any order. I want to make it so there is a difficulty progression and freedom to play the game in whatever order you please.

I am also highly considering implementing a system which will reward players for logging in consecutively once every 24 hours, and even give a bigger reward for 7 days in a row, etc. I could also implement daily objectives which pay x amount of gralats multiplied depending depending on how many days in a row the objectives would be completed.

Also another thing I'm looking at is a system which will add abilities and effects for specific hats. Think of it like Majora's Mask, where some hats/masks may have abilities and some don't. For instance if you're wearing a mining hat, maybe it would take less hits to break a rock or craft an ore, and the headlamp could have a light that can be turned on/off. Or if you have a chef's hat maybe you can make bread faster. None of this stuff would be that hard to accomplish.

Finally I have goals to implement smartphones to Bomy Island, but it's not like you think. Right now I am studying javascript every day and hope to create a companion app to the game that will allow players to check in while not via the client. This could include checking updates, events, daily objectives, etc. I ultimately want the game to have a lot of Animal Crossing-esque features where players feel connected to the game even when they're not playing it. This community aspect was integral to Graal2001 in those days and I think that is the only way to make it fully relevant going into the future.
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  #68  
Old 11-27-2016, 06:18 PM
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ur a hard worker
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Old 11-28-2016, 08:32 AM
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Just make something that we won't get bored of in 2 weeks please :')
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Old 11-28-2016, 11:43 PM
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Just make something that we won't get bored of in 2 weeks please :')
wtb playercount
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Old 12-23-2016, 08:44 PM
Kamaeru Kamaeru is offline
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There is now a second train that goes from South Bomboria to Santerrain through the swamps. I am considering also making it loop through Harmonia to The Slums in the future. The plan is to not have any stations that a train does not stop at on the overworld, which should be helpful and fun for new players to get around and explore.

There are also icons on the map that show where the train currently is, and signs at each station that tell you how long it will be before the train arrives.

Also for Christmas I am dropping presents all over the overworld periodically, not really an update but it's a good time.
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  #72  
Old 12-24-2016, 05:42 PM
Kamaeru Kamaeru is offline
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Here's what the new map system looks like, showing off the new train route. Skyld and myself worked on this all day yesterday and we are super happy with the outcome. Skyld put together a custom system for train stations that calculates the amount of time the train takes between trips, so if I move any stations around it will always show the correct time. The map also tracks Manny and Paul or any other moving object on the overworld such as the trains in real time, so you can watch the train and see where it is.
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Old 04-03-2017, 08:51 AM
Kamaeru Kamaeru is offline
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Hello Graal,

Currently working on converting everything on Bomy Island to be able to use the amazing gani system for bodies Konidias created. If you're not aware what this is about, this means there can be over 20 different sprite attributes used for wearable, collectible, and trade-able gear. It's a lot of work but worth the outcome. The attributes are currently:

Quote:
back,
body,
shoes,
coat,
tunic,
belt,
head,
eyes,
neck,
hair,
hat,
gloves,
sword,
shield,
face1,
face2,
ears,
hold, // ?
bake, // ?
carry // ?
This will allow characters to have facial expressions to be used for new animated emoticons that will replace the default graal emoticons.

Here is an example of what the bodies look like, including a facial expression:



I was one of the people who worked on this system back in 2005/2006, and am really happy to be able to show everyone what we were able to accomplish. This is only a small sample of what has already been created, and there will be a lot more that I will be showing in the future.

I am tweaking jobs to be more polished and funner as well. Rock mining has been updated to have a better timing feel for the animation of hitting rocks. Baking will be updated so that players who want to press D faster to speed up the process can be rewarded for speed. I am also going to add the Scythe tool to expand the baking/cooking jobs by allowing players to grow, harvest and stock up their own wheat once they can afford it.
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  #74  
Old 04-03-2017, 01:34 PM
LimetasticSlushy LimetasticSlushy is offline
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Cool stuff! Are the facial expressions frames built into the image file or are they layered over the head image? I kinda would like to keep using head826.png while having expressions that look right lol

Oh and as belt items don't forget tails heheh
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Old 04-03-2017, 01:54 PM
Kamaeru Kamaeru is offline
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Originally Posted by LimetasticSlushy View Post
Cool stuff! Are the facial expressions frames built into the image file or are they layered over the head image? I kinda would like to keep using head826.png while having expressions that look right lol
The face and head are separate sprites, yes. So is hair. Everything on the list is a different sprite. As you can see though, this will not stop us from having any kind of look we want. Although many items will be wearable/collectible/equippable, faces and heads will most likely be user submittable (though subject to quality checking). Clothing may work in a similar way as how hats work currently on the server. There are also accessory items that are neither tools or clothing, such as umbrellas.

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Oh and as belt items don't forget tails heheh
This can be done with the backs (backpacks) equipment, there are some creative ones that were made like turtle shells and wings.
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Last edited by Kamaeru; 04-03-2017 at 02:07 PM..
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  #76  
Old 04-03-2017, 05:05 PM
maximus_asinus maximus_asinus is offline
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First thing I'd say I'm genuinely happy about. Those old new bodies were ugly as hell.
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Old 04-04-2017, 02:01 AM
Kamaeru Kamaeru is offline
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Originally Posted by maximus_asinus View Post
First thing I'd say I'm genuinely happy about. Those old new bodies were ugly as hell.
I actually saved your client flags and weapon list when you logged in, in order to figure out how this system works again. You probably still had staff rights too.

edit: just checked and you have RC access and warping rights lmao
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Old 04-04-2017, 06:58 AM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
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Originally Posted by Kamaeru View Post
I actually saved your client flags and weapon list when you logged in, in order to figure out how this system works again. You probably still had staff rights too.

edit: just checked and you have RC access and warping rights lmao
How did that happen? Or is this the original server you're working with? I thought you bought your own.
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Old 04-04-2017, 08:37 AM
Kamaeru Kamaeru is offline
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I did have my own private server but Bomy Island is actually hosted by graal online still. It's been there being neglected all these years.

I have seen a few players log in who still had all of their stuff, one of which still had over 4000 gralats. There are also a few playerhouses with quite a bit of cash in the bank.
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Last edited by Kamaeru; 04-04-2017 at 12:41 PM..
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Old 04-07-2017, 06:17 PM
Crono Crono is offline
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still at it
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