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  #18  
Old 04-27-2016, 03:53 PM
JesusFreak250 JesusFreak250 is offline
Vendetta
Join Date: Nov 2010
Location: United Kingdom
Posts: 262
JesusFreak250 will become famous soon enough
Quote:
Originally Posted by Kamaeru View Post
My plans are to revamp the economy but you won't see a cookie cutter cash shop like other servers. To unveil every idea I have in the works here would be foolish.

I am taking this as evidence that you have never played Graal2001. It's the funnest game I've ever played man, you're gonna love it. It certainly is this:

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Exactly! This is only proving my point. PC Graal is a platform. Having an awesome game to play on the platform that doesn't patronize users will improve PC Graal user count and that's the bottom line of what I want to accomplish here.

Those who believe that a single game cannot revive a dying game platform need only look at the example of Pokemon in 1996 which revived the handheld gaming market and made the dying Game Boy platform viable for many more years than originally projected.

"..when a problem just can't be solved no matter what, someone is lying." - Shigeru Miyamoto
Yeah you're right, I've never played it past messing around on an old backup in the offline editor but I really would love to. I just feel that Graal in general gets better with more people and from how the client is at the moment it's going to be extremely hard to have that. As I said before I don't doubt that the server will be good, I just can't see it being successful without getting more exposure which doesn't seem likely right now.

If the server did revive the client then it would be amazing, however the client has pretty much been abandoned. UN was recently closed down due to it causing some problems but also because Carlito said it wasn't generating any profit. The iServers seem to be incredibly profitable and unix seems to have completely lost interest in PC Graal and if they cause a problem they get shut down. It feels like the only way to make a successful server is to make it cross-platform.
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