Graal Forums  

Go Back   Graal Forums > General Forums > Graal Main Forum (English)
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 04-20-2016, 06:23 AM
PlanetOscar PlanetOscar is offline
Registered User
Join Date: Aug 2015
Location: Sweden
Posts: 177
PlanetOscar is just really nicePlanetOscar is just really nicePlanetOscar is just really nice
Unhappy When will Mac get some love? :cry:

The community (or just me ) have been waiting for several years for an offline editor for Mac. Construct is barely functioning and it's a long hasty process to get it to work. Gods of Graal, please answer my prayers.
Reply With Quote
  #2  
Old 04-20-2016, 08:25 AM
MysticalDragon MysticalDragon is offline
Global Administration
MysticalDragon's Avatar
Join Date: Oct 2002
Location: Lynn Ma
Posts: 883
MysticalDragon is a jewel in the roughMysticalDragon is a jewel in the rough
Send a message via AIM to MysticalDragon Send a message via MSN to MysticalDragon
You worried about mac and there is bearly a offline editor for windows pc. I think they're moving more towards the online editors, which in my personal opinion is great. I haven't usef a offline editor since pix's tile editor.
__________________
~Delteria Support
~Playerworld Support
~PWA Chief
http://support.toonslab.com
[email protected]




Last edited by MysticalDragon; 04-20-2016 at 09:25 AM..
Reply With Quote
  #3  
Old 04-20-2016, 09:03 AM
JesusFreak250 JesusFreak250 is offline
Vendetta
Join Date: Nov 2010
Location: United Kingdom
Posts: 262
JesusFreak250 will become famous soon enough
Quote:
Originally Posted by MysticalDragon View Post
You worried about mac and there is bearly a offlibe editor for windows pc. I think they're moving more towards the online editors, which in my personal opinion is great. I haven't usef a offline editor since pix's tile editor.
Online editors are great but they're only accessible if you have a server or work on one. You're asking people pay to develop the game for you.
Reply With Quote
  #4  
Old 04-20-2016, 09:24 AM
MysticalDragon MysticalDragon is offline
Global Administration
MysticalDragon's Avatar
Join Date: Oct 2002
Location: Lynn Ma
Posts: 883
MysticalDragon is a jewel in the roughMysticalDragon is a jewel in the rough
Send a message via AIM to MysticalDragon Send a message via MSN to MysticalDragon
Whats the point in developing in graal anyways if not for graal. If you want to practice leveling, I'am pretty sure there are tons of free editors where you can let your creativity roam free.
__________________
~Delteria Support
~Playerworld Support
~PWA Chief
http://support.toonslab.com
[email protected]



Reply With Quote
  #5  
Old 04-20-2016, 09:44 AM
JesusFreak250 JesusFreak250 is offline
Vendetta
Join Date: Nov 2010
Location: United Kingdom
Posts: 262
JesusFreak250 will become famous soon enough
I'm not disagreeing with that. I just think Graal could do a better job at encouraging and enabling developers, especially when they are the ones who will profit from it. The official editor doesn't even work with Windows 10 and Mac users have to settle with a third-party one.
Reply With Quote
  #6  
Old 04-20-2016, 09:50 AM
ffcmike ffcmike is offline
Banned
Join Date: Jul 2004
Location: London
Posts: 2,029
ffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond repute
Send a message via AIM to ffcmike Send a message via MSN to ffcmike
There is an offline mode within the V6 client, in theory it could be used for an in-client editor which would enable the usage of GS2 and Clientside NPCs.
Reply With Quote
  #7  
Old 04-20-2016, 01:03 PM
BlueMelon BlueMelon is offline
asdfg
BlueMelon's Avatar
Join Date: Sep 2008
Posts: 1,481
BlueMelon is a splendid one to beholdBlueMelon is a splendid one to beholdBlueMelon is a splendid one to beholdBlueMelon is a splendid one to behold
Can't the Testbed server be used for practice level design/development?
__________________
http://i.imgur.com/OOJbW.jpg
Reply With Quote
  #8  
Old 04-20-2016, 01:52 PM
JesusFreak250 JesusFreak250 is offline
Vendetta
Join Date: Nov 2010
Location: United Kingdom
Posts: 262
JesusFreak250 will become famous soon enough
Quote:
Originally Posted by BlueMelon View Post
Can't the Testbed server be used for practice level design/development?
It's been down for a few days now. Plus there's a level limit which makes it pretty difficult when dealing with gmaps.
Reply With Quote
  #9  
Old 04-20-2016, 01:54 PM
PlanetOscar PlanetOscar is offline
Registered User
Join Date: Aug 2015
Location: Sweden
Posts: 177
PlanetOscar is just really nicePlanetOscar is just really nicePlanetOscar is just really nice
Quote:
Originally Posted by ffcmike View Post
There is an offline mode within the V6 client, in theory it could be used for an in-client editor which would enable the usage of GS2 and Clientside NPCs.
i only speak english bro
Reply With Quote
  #10  
Old 04-20-2016, 02:45 PM
MysticalDragon MysticalDragon is offline
Global Administration
MysticalDragon's Avatar
Join Date: Oct 2002
Location: Lynn Ma
Posts: 883
MysticalDragon is a jewel in the roughMysticalDragon is a jewel in the rough
Send a message via AIM to MysticalDragon Send a message via MSN to MysticalDragon
No idea TestBed was down, will get it back up.
__________________
~Delteria Support
~Playerworld Support
~PWA Chief
http://support.toonslab.com
[email protected]



Reply With Quote
  #11  
Old 04-20-2016, 07:06 PM
Spiker Spiker is offline
I n t e l l i g e n c e
Spiker's Avatar
Join Date: Jan 2005
Location: Wisconsin
Posts: 517
Spiker has a spectacular aura aboutSpiker has a spectacular aura about
Quote:
Originally Posted by MysticalDragon View Post
No idea TestBed was down, will get it back up.
Can I have access?
Reply With Quote
  #12  
Old 04-20-2016, 09:51 PM
Tim_Rocks Tim_Rocks is offline
a true gentlemen
Tim_Rocks's Avatar
Join Date: Aug 2008
Location: USA
Posts: 1,863
Tim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to behold
An offline level editor would be a huge step up for this game. Players interested in developing for Graal shouldn't have to jump through hoops to create content. It would be amazing to get a full set of development tools that allow players to create levels, ganis, and even basic GS2 capabilities offline.

Would it be at all possible to get the source code for the original windows offline editor? An open source tool such as this one would be great for our community.
__________________
Reply With Quote
  #13  
Old 04-21-2016, 01:49 AM
PlanetOscar PlanetOscar is offline
Registered User
Join Date: Aug 2015
Location: Sweden
Posts: 177
PlanetOscar is just really nicePlanetOscar is just really nicePlanetOscar is just really nice
Quote:
Originally Posted by Tim_Rocks View Post
An offline level editor would be a huge step up for this game. Players interested in developing for Graal shouldn't have to jump through hoops to create content. It would be amazing to get a full set of development tools that allow players to create levels, ganis, and even basic GS2 capabilities offline.

Would it be at all possible to get the source code for the original windows offline editor? An open source tool such as this one would be great for our community.
i second this, make it happen
Reply With Quote
  #14  
Old 04-21-2016, 06:13 PM
MysticalDragon MysticalDragon is offline
Global Administration
MysticalDragon's Avatar
Join Date: Oct 2002
Location: Lynn Ma
Posts: 883
MysticalDragon is a jewel in the roughMysticalDragon is a jewel in the rough
Send a message via AIM to MysticalDragon Send a message via MSN to MysticalDragon
Well graal decided to use ONLINE tools, since the game is a 100% online game. Why would offline tools make it head in a better direction? In my
Opinion any type of development tools should be put on a super backlog. All the resources should go to improvising the client to be more sturdy. There is already enough "online" tools that have the same features if not more features then the offline editors.
__________________
~Delteria Support
~Playerworld Support
~PWA Chief
http://support.toonslab.com
[email protected]



Reply With Quote
  #15  
Old 04-21-2016, 08:44 PM
Urahara112 Urahara112 is offline
Registered User
Join Date: Oct 2014
Posts: 60
Urahara112 has a spectacular aura aboutUrahara112 has a spectacular aura about
Lol, Graals current version still has annoying problems like occasional disconnects when crossing through a level "link", as well as a head file randomly opening when the client is running.

Let's not forget the biggest setback of all since Version 6, which was removal of UDP which leaves player smoothness and hit detection not performing optimally (actually performing VERY poorly). This likely has a role in the lack of player versus player gameplay seen in the present day client version.

One other thing is the server location, which appears to favour the east coast, leaving west coast players with much higher ping, rather than running from a more neutral location.

EDIT: My post was slightly off topic, sorry.
Reply With Quote
  #16  
Old 04-22-2016, 03:55 AM
callimuc callimuc is offline
callimuc's Avatar
Join Date: Nov 2010
Location: Germany
Posts: 1,015
callimuc is a splendid one to beholdcallimuc is a splendid one to beholdcallimuc is a splendid one to beholdcallimuc is a splendid one to beholdcallimuc is a splendid one to behold
Offline editors are running way smoother and you aren't that easily distracted. They are simply more development orientated. And online tools have "more features" because they havn't been outdated for years.

Would have loved to create my own project in an updated offline editor and then eventually start it on the online client itself.
__________________
MEEP!
Reply With Quote
  #17  
Old 04-22-2016, 06:07 AM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
offline editors are essential
__________________
Reply With Quote
  #18  
Old 04-22-2016, 01:13 PM
ffcmike ffcmike is offline
Banned
Join Date: Jul 2004
Location: London
Posts: 2,029
ffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond repute
Send a message via AIM to ffcmike Send a message via MSN to ffcmike
If I was a relatively new player interested in trying my hand at development, what would be the process for accessing an online editor?

Now compare that with being able to open an offline editor, which method is more convenient and likely for that interest to be followed up on?

Don't get me wrong, I understand how online editors can be more convenient for existing server staff, but that only applies to a fraction of the potential development pool.
Reply With Quote
  #19  
Old 04-22-2016, 05:52 PM
xXziroXx xXziroXx is offline
Malorian
xXziroXx's Avatar
Join Date: May 2004
Posts: 5,289
xXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant future
Online development tools are amazing for experienced developers with access to servers, but a big reason why there's a developer drought compared to a couple of years ago is because new developers have no way to get into things.

Think about it, how did most of us start development? I know I started by simply noticing Graal had an editor client in it's installation folder, which I started playing around with for fun. As I got more and more experienced, I took development more and more serious, and I'm still here today.

I wouldn't have ever gotten into it if it wasn't for that offline client. New players today does not have that option at all.
__________________
Follow my work on social media post-Graal:Updated august 2025.
Reply With Quote
  #20  
Old 04-22-2016, 08:47 PM
Tim_Rocks Tim_Rocks is offline
a true gentlemen
Tim_Rocks's Avatar
Join Date: Aug 2008
Location: USA
Posts: 1,863
Tim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to behold
Quote:
Originally Posted by MysticalDragon View Post
Well graal decided to use ONLINE tools, since the game is a 100% online game.
To be honest, we don't really care what Graal decided. This isn't about what you want, it's about what the players want and care about. And we want easily obtainable development tools available to anyone interested in development.

Quote:
Originally Posted by MysticalDragon View Post
Why would offline tools make it head in a better direction?
Offline tools that are easily obtainable encourage development. This is what made Graal unique and stand out amongst other games. The original offline editor allowed me to practice my level design until I had enough decent examples of my work to get a position on Era.

Quote:
Originally Posted by MysticalDragon View Post
All the resources should go to improvising the client to be more sturdy.
That's why I suggested open source tools. We have very talented players on Graal that would be happy to put their skills to use.

Quote:
Originally Posted by MysticalDragon View Post
There is already enough "online" tools that have the same features if not more features then the offline editors.
Those tools are only relevant on a server you happen to be staff on. You're basically asking players to pay to get the basic tools they need to develop.

Quote:
Originally Posted by Crono View Post
offline editors are essential
Crono said it best.
__________________
Reply With Quote
  #21  
Old 04-23-2016, 12:32 PM
BlueMelon BlueMelon is offline
asdfg
BlueMelon's Avatar
Join Date: Sep 2008
Posts: 1,481
BlueMelon is a splendid one to beholdBlueMelon is a splendid one to beholdBlueMelon is a splendid one to beholdBlueMelon is a splendid one to behold
I don't even think Graal would need to invest much to get something up and running.

Check out this open source project: http://www.mapeditor.org/ (https://github.com/bjorn/tiled)

Not sure how easy it would be to adapt to the level file format graal uses, but the editor is super nice.

Is there any ressources that explains graal's level data encoding? If not there should be, since everything seems to be community driven now anyways
__________________
http://i.imgur.com/OOJbW.jpg
Reply With Quote
  #22  
Old 04-23-2016, 05:40 PM
Tim_Rocks Tim_Rocks is offline
a true gentlemen
Tim_Rocks's Avatar
Join Date: Aug 2008
Location: USA
Posts: 1,863
Tim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to behold
Quote:
Originally Posted by BlueMelon View Post
Check out this open source project: http://www.mapeditor.org/ (https://github.com/bjorn/tiled)
Pretty slick, it didn't take me long to start making levels in it. Levels are saved in xml format - so there's no easy way that I can think of to convert a level to .nw format. That's why I'd like to see the source code for the original editor.

__________________

Last edited by Tim_Rocks; 04-23-2016 at 06:05 PM..
Reply With Quote
  #23  
Old 04-23-2016, 09:12 PM
BlueMelon BlueMelon is offline
asdfg
BlueMelon's Avatar
Join Date: Sep 2008
Posts: 1,481
BlueMelon is a splendid one to beholdBlueMelon is a splendid one to beholdBlueMelon is a splendid one to beholdBlueMelon is a splendid one to behold
Quote:
Originally Posted by Tim_Rocks View Post
Pretty slick, it didn't take me long to start making levels in it. Levels are saved in xml format - so there's no easy way that I can think of to convert a level to .nw format. That's why I'd like to see the source code for the original editor.

You can create custom export plugins in python or c++, that would be your best bet.
__________________
http://i.imgur.com/OOJbW.jpg
Reply With Quote
  #24  
Old 04-24-2016, 12:47 AM
Tim_Rocks Tim_Rocks is offline
a true gentlemen
Tim_Rocks's Avatar
Join Date: Aug 2008
Location: USA
Posts: 1,863
Tim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to behold
Quote:
Originally Posted by BlueMelon View Post
You can create custom export plugins in python or c++, that would be your best bet.
I like that idea. There's likely nothing we can do about NPCs, gmaps, or images. Those are the things I'd like to see added to it.

This would be the most ideal type of editor for Graal:
https://github.com/elias-schuett/Online-Tile-Map-Editor

You'd run it in a web browser (easier to support). I'd have to do more digging to find out what would need done to add additional features to be more ideal for development.

I did find the source code for Gonstruct - https://github.com/fry/graal-gonstruct. It could be worth while to figure out the bugs instead.

Thoughts?
__________________

Last edited by Tim_Rocks; 04-24-2016 at 01:08 AM..
Reply With Quote
  #25  
Old 04-24-2016, 01:49 PM
BlueMelon BlueMelon is offline
asdfg
BlueMelon's Avatar
Join Date: Sep 2008
Posts: 1,481
BlueMelon is a splendid one to beholdBlueMelon is a splendid one to beholdBlueMelon is a splendid one to beholdBlueMelon is a splendid one to behold
Used Gonstruct once and last time I logged onto graal I always used the online tools...

Not sure what's wrong with it in the first place
__________________
http://i.imgur.com/OOJbW.jpg
Reply With Quote
  #26  
Old 04-24-2016, 02:25 PM
Tim_Rocks Tim_Rocks is offline
a true gentlemen
Tim_Rocks's Avatar
Join Date: Aug 2008
Location: USA
Posts: 1,863
Tim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to behold
Quote:
Originally Posted by BlueMelon View Post
Used Gonstruct once and last time I logged onto graal I always used the online tools...

Not sure what's wrong with it in the first place
It would always crash on me.. As for online tools, they require you to be online and be staff on a particular server.

Most staff teams won't hire inexperienced players. The only alternatives are Testbed (which has a strict rule for level development), or buy your own server.
__________________
Reply With Quote
  #27  
Old 04-24-2016, 04:07 PM
racil racil is offline
Ðarkmåne
racil's Avatar
Join Date: Jun 2009
Location: Stockholm
Posts: 43
racil is a splendid one to beholdracil is a splendid one to beholdracil is a splendid one to beholdracil is a splendid one to beholdracil is a splendid one to behold
If there was a working editor you didn't need server access to it would be nice if it was available from the login screen so new players would have an easier way finding it too.
Reply With Quote
  #28  
Old 04-24-2016, 06:48 PM
Tim_Rocks Tim_Rocks is offline
a true gentlemen
Tim_Rocks's Avatar
Join Date: Aug 2008
Location: USA
Posts: 1,863
Tim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to behold
Quote:
Originally Posted by racil View Post
If there was a working editor you didn't need server access to it would be nice if it was available from the login screen so new players would have an easier way finding it too.
I've never liked any of the existing online level editors. It mostly has to do with being disconnected all the time. I'd prefer avoiding online tools for stability purposes.

We could easily create a fork of the tiled editor and customize it to fit Graals needs.
__________________
Reply With Quote
  #29  
Old 04-25-2016, 03:56 AM
racil racil is offline
Ðarkmåne
racil's Avatar
Join Date: Jun 2009
Location: Stockholm
Posts: 43
racil is a splendid one to beholdracil is a splendid one to beholdracil is a splendid one to beholdracil is a splendid one to beholdracil is a splendid one to behold
Not sure if I was unclear or if I misunderstood the response. I meant offline editor. Login screen, not login server.
Reply With Quote
  #30  
Old 04-25-2016, 08:39 AM
callimuc callimuc is offline
callimuc's Avatar
Join Date: Nov 2010
Location: Germany
Posts: 1,015
callimuc is a splendid one to beholdcallimuc is a splendid one to beholdcallimuc is a splendid one to beholdcallimuc is a splendid one to beholdcallimuc is a splendid one to behold
Quote:
Originally Posted by MysticalDragon View Post
No idea TestBed was down, will get it back up.
Kinda off topic, but as we should use online tools: when is it back up?
__________________
MEEP!
Reply With Quote
  #31  
Old 04-26-2016, 04:18 AM
PlanetOscar PlanetOscar is offline
Registered User
Join Date: Aug 2015
Location: Sweden
Posts: 177
PlanetOscar is just really nicePlanetOscar is just really nicePlanetOscar is just really nice
Are there any intentions of an offline editor being released soon? or even RC3? What are the priorities of the management?

RC3 for Mac
Reply With Quote
  #32  
Old 04-26-2016, 01:44 PM
callimuc callimuc is offline
callimuc's Avatar
Join Date: Nov 2010
Location: Germany
Posts: 1,015
callimuc is a splendid one to beholdcallimuc is a splendid one to beholdcallimuc is a splendid one to beholdcallimuc is a splendid one to beholdcallimuc is a splendid one to behold
Quote:
Originally Posted by PlanetOscar View Post
Are there any intentions of an offline editor being released soon? or even RC3? What are the priorities of the management?

RC3 for Mac
http://forums.graalonline.com/forums...&postcount=126
__________________
MEEP!
Reply With Quote
  #33  
Old 08-25-2016, 04:46 PM
JesusFreak250 JesusFreak250 is offline
Vendetta
Join Date: Nov 2010
Location: United Kingdom
Posts: 262
JesusFreak250 will become famous soon enough
Quote:
Originally Posted by MysticalDragon View Post
No idea TestBed was down, will get it back up.
Any update on this? It's still down.
Reply With Quote
  #34  
Old 08-25-2016, 05:00 PM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
Quote:
Originally Posted by JesusFreak250 View Post
Any update on this? It's still down.
testbed was pretty cool, didnt kno it was still down
__________________
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 06:38 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.