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  #1  
Old 07-19-2015, 03:51 AM
DripZ DripZ is offline
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Originally Posted by Raelyn View Post
"End-Game" items aren't supposed to be impossible or absurd to obtain, especially considering the age of the game. Keeping "good" items out of newer player's hands is ultimately discouraging and is the reason GK has been dead for so long. I support the addition of a randomized loot generator. It's been long overdue.
You clearly misunderstood what I was saying. Not to mention the fact that you've been away from GK for quite some time so you most likely don't know what you're talking about. Firstly, I'm not saying end game items should be impossible to attain. I had said that the easy monsters(listed in my previous post) that have quite a high drop rate to drop potential items BETTER THAN CURRENT THE END GAME ITEMS. Don't forget that whether the items have the potential or not most of them are still very impressive with having 1 suffix alone. Furthermore, I was never against the idea of giving items out to new players...I feel like you didn't even read my post prior to this.
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Old 07-20-2015, 04:47 PM
Raelyn Raelyn is offline
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You clearly misunderstood what I was saying.
Not at all, I completely understood what you were saying. It's only that I have no taboo about making the previously-considered "end-game" items obsolete with random drop loot off of low level mobs.

Maybe your problem is that you feel too invested in your old equipment and now you're being salty about it. Crossfire, and by extension, Graal Kingdoms, was never designed to be an item-restricted game. The mudlib itself has thousands of archtypes, item suffixes and unique equipment. The fact that they have remained locked away from players for the past decade is remarkable.

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Not to mention the fact that you've been away from GK for quite some time so you most likely don't know what you're talking about.
False, on both counts. I was online as recently as July 13th and am intimately aware of how and why item-flooding affects the game.
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Old 07-21-2015, 03:09 PM
DripZ DripZ is offline
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Originally Posted by Raelyn View Post
Not at all, I completely understood what you were saying. It's only that I have no taboo about making the previously-considered "end-game" items obsolete with random drop loot off of low level mobs.

Maybe your problem is that you feel too invested in your old equipment and now you're being salty about it. Crossfire, and by extension, Graal Kingdoms, was never designed to be an item-restricted game. The mudlib itself has thousands of archtypes, item suffixes and unique equipment. The fact that they have remained locked away from players for the past decade is remarkable.



False, on both counts. I was online as recently as July 13th and am intimately aware of how and why item-flooding affects the game.

That is also true, I mean who wouldn't feel like that when their items are now very inferior. Though my biggest issue is the rate at which the items drop and especially from the weak monsters. Any normal game does not let "super items" be dropped unless it's from bosses. However, on GK you can bile monsters that can drop amazing loot. Imagine how boring GK would be once everyone has the same gear. The gear has to be hard to obtain.
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Old 07-21-2015, 03:39 PM
Supaman771 Supaman771 is offline
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Imagine how boring GK would be once everyone has the same gear.
*stares blankly*

You mean like... the past 4 years?
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Old 07-21-2015, 04:22 PM
DripZ DripZ is offline
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*stares blankly*

You mean like... the past 4 years?
Haha it's much worse now!! Have you seen the new gear? :P
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Old 07-21-2015, 07:02 PM
Raelyn Raelyn is offline
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*stares blankly*

You mean like... the past 4 years?
Enough said. At least now new players don't feel overwhelmed by the amount of labor involved in gearing up.
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