Quote:
Originally Posted by gravator
When i first played era, there was a quest in the mines to get a special HP potion that boosted your max health from 10 to i think 15? Perhaps new quests could be added with minor permanent rewards at the end? A permanent security vest that acts as extra HP, maybe something to boost your speed a little, or an average gun that is not too strong but uses common ammo, something that would encourage new or casual players to stick around longer.
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A few dozens of hours of development (coding, levels, ultimately effects/items that need images/ganis/sounds) for a few minutes (even at best the Mine Quest took you 15 minutes if you didn't have a guide) of game-play just doesn't make sense in the end.
There is no winning formula on a sandbox platform like this. We just have to hope for dedicated players we can trust to stroll along and be talented enough to produce consistent content; and then we have to hope the noobs playing the game actually participate.
Gangs are the same as they were when there was 120 players and 30k points per guild. Having some retard on a Gang Admin tag doesn't make that happen, the system was created for; and is designed to handle that type of participation. The players just don't want to participate and it's been this way for years, I've posted a half-dozen threads saying the same thing: We as a lineage of developers have held up our end of the bargain creating the content requested for the better part of a decade... but the key element to all this content is that
the players utilize it.
Honestly though; at this point those first people I described (Staff) won't bother spending their time to create this content because
the players neglect or trash on it (see koho's above post regarding Tim) . And this results in a lose-lose situation.