Graal Forums  

Go Back   Graal Forums > Gold Servers > Graal Kingdoms
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 01-15-2015, 07:48 PM
Supaman771 Supaman771 is offline
Posting The Truth
Supaman771's Avatar
Join Date: Feb 2008
Posts: 1,694
Supaman771 is a glorious beacon of lightSupaman771 is a glorious beacon of lightSupaman771 is a glorious beacon of light
Quote:
Originally Posted by MysticalDragon View Post
Apologize for my ignorance

Mines is a little different and the reply wasn't to you. Capturing flags like zodiac isn't what I'm suggesting.
Accepted.

The ideas seemed similar in response to Cubes; so I was just elaborating.
But then what are you suggesting?

Quote:
Originally Posted by Cubical View Post
There's so much unused content on kingdom islands that could be used to fill main. main is full of useless stuff and grass and trees.
I'm not sure there's exactly that much playable content outside of the main island. A majority of the towns have the same buildings and functions as the main island towns. There's but a few small disparities like the Alchemist quests (which should stay in their relevant locations) and maybe a couple hairstyles in the CP barber along with the rare occasion someone wants to craft a hook or ninjatu; but that all adds up to maybe just half a town worth of content.
-Babershop
-Exotic Blacksmith (zormite blade, hook, ninjatu, some wands I know)
-Exotic crafts place (rum, fishing rod I think, fortifications)
-Tavern for GK quest
-Maybe an embassy of all the kingdoms

Drawing a blank; maybe it'll be a small town.


Quote:
Originally Posted by Raelyn View Post
The only way mounts will become viable as a transportation is if they are differentiated from pets.

If you want to cap speed, fine, but let's address some of the other issues with mobility. The terrain system can reduce even the fastest player to a crawl.

"Scaling" or "Mountaineering" is a skill in the game, it does nothing.
Yes x3.
terrain is a key word I forgot to mention; good call.

We really need multiple ways to travel before you go just capping off speed.

We could have those carriages (sitting in west bomb for 11+ years) function along the pathways between towns; pay a ferry npc some plat and he'll rush you down the path.
Zeppelins could be changed to be viable. Right now they require a ton of materials and you can't fly unless you're super-duper low weight (regardless of strength/dex). All these requirements make them pretty unusable (especially when any 'troll' can destroy it in 5 punches) but they're one of the funnest things on the server (can ignore terrain/traverse seas).

Combine these functions with better ship mechanics (turning needs a improvement, speed could be adjusted, maintenance could be made simpler) and actual Mounts (not pets, as stated) and we could have a realm of possibilities for transportation that alleviate the need for speed.

Quote:
Originally Posted by xAndrewx View Post
I think he means when you connect to GK it changes the font to GKs font or Tempus Sans if you have the option selected.

I don't think the Tempus font is the Graal default.
I use Arial now solely because GK modified my font and I'm unaware of what the Graal default was. But yeah; I believe this was fixed as Tashkin stated.. I just haven't had motivation to login in awhile.
__________________
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 08:48 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.