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  #39  
Old 08-25-2014, 11:29 PM
natchez416 natchez416 is offline
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Join Date: May 2006
Posts: 205
natchez416 will become famous soon enough
Quote:
Originally Posted by TheLinkMan2002 View Post
I'm far from done with the 10mm its still a work in progress. I've applied the rusty look to it, now i just need to find a way to shade it while keeping the rust effect. And i still don't know how one would go about conveying a perspective like that from a side view. ive looked at a bunch of different gun models and aside from shading it differently i see no other way to convey that. But either way it's still a work in progress and has yet to truly be shaded. Gonna experiment with a few things. Also i think too much contrast is a bad thing, if it jumps too drastically it looks weird, i always stay within 2 brightness values of the last pixel. most i'll jump is 4
You can do the perspective correctly mostly through shading. This is what I mean by choose a light source and shading accordingly. The top of the weapon should be done in a brighter shade than the side. Perhaps study pictures of pistols in the perspective you are trying to achieve. Here's a decent example:
http://www.ultimate100.net/airsoft-i...guns-32527.jpg

Also your 2-4 brightness value rule is a very bad rule to have. This will make your work look flat. It will be impossible to give it any form. As a general rule I tend to ensure at least 15-20 brightness value difference between shades. My advice is to increase your contrast in this way and to also choose a light source.

Also, I think this is the best pixel art tutorial for beginners available: http://www.pixeljoint.com/forum/foru....asp?TID=11299
I think you might benefit from it.
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