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Old 07-18-2014, 05:50 PM
scriptless scriptless is offline
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Originally Posted by Conqueror View Post
You can, it's just a bit pre-historic haha.

http://forums.graalonline.com/forums...hp?t=134269341



Very interesting concept. Still not sure how I'd feel about a change like that though. What's the point in ranking up in a kingdom if you don't get the badass title to show for it?

Though most kingdom leaders don't enforce the use of RP names anymore-- still, kingdom tags are the only strand of RP left on the server. I'm not sure what sort of crazy clans are going to be made in the future, but it's hard to picture "Joe Momma (Hood Killahz)" to be taken very seriously as a Samurai or a Pirate haha.

I do agree with you though, if there's going to be clan wars/shops etc-- then a way for kingdoms and clans to co-exist needs to be considered. I can see Kingdom activity dying down (even more-so) with incentive for clan activity.
Actually RP elements are more exp based, leveling up, stats systems, ect.. i generally prefer Action Adventure over RPG. You're right the ranks would be messed up if that happened. Tho I guess you could show a badass icon next to the players name for what kingdom there in. That could be cool. You know like how Blizzard does ranks on Starcraft 2 maybe. Was just a thought.

But I see the biggest problem being clans watering down kingdom tag time and viceverse.. Which in itself kinda means you wont be wearing your rank anyways.. I just kinda feel like clans are kingdom version 2.0... so now we have more kingdoms then ever without the playerbase yet to support it. And hopefully we can gain a dozen or so more people when we release on facebook.

It's really a tough one. Guilds do deserve some sort of benefits like what clans offer but doing it on a global scale then becomes much harder to deal with so limiting to server only guilds makes sense a little. But at the same time what exactly is a clan besides a kingdom in itself without it's own island and without controlling pk and who you can hurt.

This is going to be an interesting thing to watch imo. Let's see how it turns out, hopefully for the best.
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Old 07-18-2014, 06:37 PM
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Quote:
Originally Posted by scriptless View Post
Actually RP elements are more exp based, leveling up, stats systems, ect.. i generally prefer Action Adventure over RPG. You're right the ranks would be messed up if that happened. Tho I guess you could show a badass icon next to the players name for what kingdom there in. That could be cool. You know like how Blizzard does ranks on Starcraft 2 maybe. Was just a thought.

But I see the biggest problem being clans watering down kingdom tag time and viceverse.. Which in itself kinda means you wont be wearing your rank anyways.. I just kinda feel like clans are kingdom version 2.0... so now we have more kingdoms then ever without the playerbase yet to support it. And hopefully we can gain a dozen or so more people when we release on facebook.

It's really a tough one. Guilds do deserve some sort of benefits like what clans offer but doing it on a global scale then becomes much harder to deal with so limiting to server only guilds makes sense a little. But at the same time what exactly is a clan besides a kingdom in itself without it's own island and without controlling pk and who you can hurt.

This is going to be an interesting thing to watch imo. Let's see how it turns out, hopefully for the best.
As discussed previously, the plan is to greatly differentiate the mechanism of kingdoms in their current state once FB is released.
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