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  #16  
Old 06-23-2014, 08:04 AM
TheLinkMan2002 TheLinkMan2002 is offline
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Fix the fal too please, idk who decided that it should be worthless. It needs .1 freeze to compete with the bar and luger. Also on the topic of bar, why is it .35 firerate now? it was always .3 and no one complained that it was unbalanced. Scar L or Scar H need to be changed as well, i beleive scar H should stay where it is and Scar L should go back to how it used to be. .3 firerate, 20 damage, .05 freeze and a quick reload.
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  #17  
Old 06-24-2014, 03:12 AM
paintballdude956 paintballdude956 is offline
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Updated, final stats for upcoming Wednesday. Sorry for the minor tweaks after Sunday: it won't happen in the future.

Major changes: 552, DR, ACR.

http://pastebin.com/74Dv7qDH
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  #18  
Old 06-24-2014, 03:23 AM
TheLinkMan2002 TheLinkMan2002 is offline
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The only revision i'm kind of upset about is the acr, it may now be automatic but spread wise its identical to dr now making the semi auto firerate of the dr and the auto firerate of the acr almost matching and creating essentially the same gun. By all means reduce the spread but i don't think it should be as drastic. maybe .03 rather than .02 like the dr has.
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  #19  
Old 06-24-2014, 02:01 PM
Kohola_KinG Kohola_KinG is offline
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Quote:
Originally Posted by paintballdude956 View Post
Updated, final stats for upcoming Wednesday. Sorry for the minor tweaks after Sunday: it won't happen in the future.

Major changes: 552, DR, ACR.

http://pastebin.com/74Dv7qDH
The changes to 552 i do not understand one bit. The spread was the problem. Spread: 0.1 (11.45°)

Really?
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  #20  
Old 06-24-2014, 10:44 PM
Godzilla Godzilla is offline
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In addition to the +1 damage I would add maybe 8 or so more bullets to the Ove Glove to balance out its ratio of shoot to reload a little more.
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  #21  
Old 06-24-2014, 10:59 PM
TheLinkMan2002 TheLinkMan2002 is offline
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What godzilla said, it's supposed to be an lmg even the gfx shows a box drum magazine. Hell it would have been perfectly fine at 18 damage if it wasn't for the small clip and lengthy reload.
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  #22  
Old 06-24-2014, 11:14 PM
Godzilla Godzilla is offline
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I think we need to start looking at alternative ways we can help Era and change the style of game-play.

I know for years me and my brother have been saying; "Imagine if you could walk around whilst reloading". Reloading takes instead of 0.2-5 of a second now takes 4-5 seconds, rendering the use of multiple guns actually needed, rendering the use of strategic placement of bullets needed, rendering a LOT of the noob friendly tactics to be eliminated.

I think we should totally be looking at this, would make for an amazing change in all aspects of PKing and Sparring.
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  #23  
Old 06-25-2014, 05:38 PM
bloodykiller bloodykiller is offline
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Quote:
Originally Posted by Godzilla View Post
I think we need to start looking at alternative ways we can help Era and change the style of game-play.

I know for years me and my brother have been saying; "Imagine if you could walk around whilst reloading". Reloading takes instead of 0.2-5 of a second now takes 4-5 seconds, rendering the use of multiple guns actually needed, rendering the use of strategic placement of bullets needed, rendering a LOT of the noob friendly tactics to be eliminated.

I think we should totally be looking at this, would make for an amazing change in all aspects of PKing and Sparring.
change game, era doesn't work like that


@ish nice changes, it's good you took feeedback into consideration and went back on some of your initial ideas
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  #24  
Old 06-28-2014, 04:09 AM
TheLinkMan2002 TheLinkMan2002 is offline
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Okay yep. as an acr owner the gun was much better the way it was before... it feels twice as sloppy now. Can it perhaps get a toggle mode? Semi auto with its old stats and full auto with the new ones?
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  #25  
Old 06-28-2014, 10:48 AM
TheLinkMan2002 TheLinkMan2002 is offline
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Also p2ks fire strangely went pointing to the left. having two bullets really close to eachother and then a big gap between them. Idk what it would take to fix it but possibly something worth looking into.
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  #26  
Old 06-28-2014, 02:25 PM
Tim_Rocks Tim_Rocks is offline
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Quote:
Originally Posted by TheLinkMan2002 View Post
Also p2ks fire strangely went pointing to the left. having two bullets really close to eachother and then a big gap between them. Idk what it would take to fix it but possibly something worth looking into.
We will take a look, bugs can easily be fixed as long as they're reported.
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  #27  
Old 06-28-2014, 08:36 PM
Reddy548 Reddy548 is offline
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buff glock
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  #28  
Old 06-28-2014, 08:39 PM
Supaman771 Supaman771 is offline
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buff glock
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Originally Posted by paintballdude956 View Post
This week I was focusing on tier 1, "primary" weapons. I have a lot of those things that you mentioned in mind for upcoming weeks.
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  #29  
Old 06-29-2014, 02:46 PM
Godzilla Godzilla is offline
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So when is the MS getting automatic added?
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  #30  
Old 06-29-2014, 09:45 PM
bloodykiller bloodykiller is offline
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I think many people agree AA12 needs a nerf. It's far better than any other shotgun and way too dominant in raids and some events.
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