Graal Forums  

Go Back   Graal Forums > PlayerWorlds > Era Main Forum
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Rate Thread Display Modes
  #1  
Old 06-22-2014, 08:29 PM
Supaman771 Supaman771 is offline
Posting The Truth
Supaman771's Avatar
Join Date: Feb 2008
Posts: 1,694
Supaman771 is a glorious beacon of lightSupaman771 is a glorious beacon of lightSupaman771 is a glorious beacon of light
Quote:
Originally Posted by Kohola_KinG View Post
Surprised not to see any SG changes considering it's probably the most OP gun on era at the moment. If i missed it then i apologize but this gun must be nerfed.

Also changing a guns dmg from 16>17 or w.e it was makes no difference? I really cannot be bothered to think right now. Correct me if i'm missing something?
Sg552 could definitely use some fine tuning, its basically a 21 damage navy.
The drawback is it's supposed to be a bit slower.
But it has a 40 clip and even shorter reload than navy, talk about endless spamming.
And the slower fire rate is actually more effective, it allows you to better control the gun and enables holding D and freely moving.
Add in the unpredictable spread that could dominate anybody with a straight shooting gun should you box back and forth and you get a sparring masterpiece.

If you're giving navy love-taps, this thing could use some.

I also agree with the +1 damage changes, unless you're changing something from like 19>20, 24>25, 21>22 it's not really even noticeable cause it still requires the same # of bullets for the kill. I'm sure there's a sweet spot between 15 and 20 though that could be exploited. Some quick numbering shows 18 to be a great break-point. (from 15) it would be a -1 hit for 150, and -2 for 140hp targets. Other numbers like 16 (0/-1) and 17 (-1/-1) aren't hugely effective changes given normal player HP.
__________________

Last edited by Supaman771; 06-22-2014 at 08:41 PM..
Reply With Quote
  #2  
Old 06-22-2014, 09:14 PM
paintballdude956 paintballdude956 is offline
Registered User
Join Date: Jun 2014
Posts: 40
paintballdude956 will become famous soon enough
Quote:
Originally Posted by Supaman771 View Post
Opls.. no odd number clipsizes I'll cry all night.
And the guy using an Ares + a ACR will have major issues if they switch between them. (you get stuck at 1 ammo, unable to fire or 'autoreload' and have to do it manually)
I didn't realize the issues with having 1 ammo. That's a good point. I'll modify the gun stats accordingly.

Quote:
Originally Posted by Supaman771 View Post
Other stuff
This week I was focusing on tier 1, "primary" weapons. I have a lot of those things that you mentioned in mind for upcoming weeks. I don't want to comment on them too much because I don't want to give info before I do changes.


Quote:
Originally Posted by Kohola_KinG View Post
Also changing a guns dmg from 16>17 or w.e it was makes no difference? I really cannot be bothered to think right now. Correct me if i'm missing something?
Well, this argument held a lot of weight in old era, where everyone had 10, 11, 12, 13, or 14 HP (or x10). Nowadays, people have pretty random hp levels (e.g. I have 131). Though admittedly, the top players mostly have 140.

One damage may not make a huge difference in spars with someone with 140/150 hp, but in a raid where you have a 18 damage gun and your buddy has a 22 damage gun, that's a combined hit of 40 damage. Still, I think you make a good point.

Quote:
Originally Posted by Supaman771 View Post
Sg552 could definitely use some fine tuning, its basically a 21 damage navy.
The drawback is it's supposed to be a bit slower.
But it has a 40 clip and even shorter reload than navy, talk about endless spamming.
And the slower fire rate is actually more effective, it allows you to better control the gun and enables holding D and freely moving.
Add in the unpredictable spread that could dominate anybody with a straight shooting gun should you box back and forth and you get a sparring masterpiece.
I'm going to respectfully disagree. The 552 definitely isn't a 21 damage navy, and you say the reason yourself. You can't wall with the 552, especially with the spread. I'm not saying for sure the 552 doesn't need a love tap or two, but it's not nearly as overpowered as you say it is.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 08:40 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.