Quote:
Originally Posted by Godzilla
you can't get a fraction of a dollar, you would need to add cents or do a different conversion rate.
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Impossible, Era uses default Graal Gralats, which only work in whole numbers, you'd need a custom money system.
Quote:
Originally Posted by BlueMelon
No, just placed a bounty seems to be working.
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We tried this the other day when I got you to add that Juggernaut Display; It took my money for the bounty but we were unable to accept the bounty and you put a block in-front of the cpu.
Quote:
Originally Posted by Kohola_KinG
It would need to be 60 house/40 us. The idea is to take money out of the economy but giving people the chance to win money. If you lose you lose, if you win then it's down to you to do the right thing and walk away.
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This, but you could always use a temporary 'holding-pond' of money that can be monitored, similar to how Stephen did his Lottery place. If players lose a lot then you can drain the pond, but if someone goes on a incredible win-streak they can't win more than X amount overall. (It would be even more controlled than digging shells or -any- other money inlet on the server at this point).
Quote:
Originally Posted by bloodykiller
We seem to be forgetting that people play era to PK. For example I still don't understand why we have so many non pk events and why ETs always host them.
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A lot of people don't though. Just because you do, and I do, doesn't mean everybody does. Some people work at businesses all the time, or mine all the time, or just log-in to chat with friends/play events, or to be Staff (a lot of staff weren't players as some people talk about commonly). Doing those small mini-projects that just add some different tastes to the game could keep some of these players online longer/more often. (Between PKing)