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  #1  
Old 06-08-2014, 02:40 AM
Demisis_P2P Demisis_P2P is offline
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Unlimited ammo was always a bad idea.

One of the problems with the economy is the scale.
$2,000,000 for a gun just looks like too big of a number and puts people off before they even start. $20,000 for a gun seems a lot more reasonable, even if you make every job pay 100 times less so that it's the exact same amount of work.

A tax on bank accounts or withdrawals/deposits would never work.
The best place to make a tax would be in the trade window, similar to the tax on GK. If the pawn shop was slightly better you could use the pawn price to get a moving average value of every item to base the tax off.
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Old 06-08-2014, 04:29 AM
Supaman771 Supaman771 is offline
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Originally Posted by Demisis_P2P View Post
One of the problems with the economy is the scale.
$2,000,000 for a gun just looks like too big of a number and puts people off before they even start. $20,000 for a gun seems a lot more reasonable, even if you make every job pay 100 times less so that it's the exact same amount of work.

The best place to make a tax would be in the trade window, similar to the tax on GK. If the pawn shop was slightly better you could use the pawn price to get a moving average value of every item to base the tax off.
I like the idea of scaling down, but it wouldn't work by just /10ing everything. You can't have .# of a dollar, and most base items/job payouts are like $2, 3, 5, 6, 11, someone would have to re-balance all the jobs. I'd do it cause it actually sounds like fun, but I'm not a staffer.

Add small fees to the systems players already use; a $100 fee to accept a lend or trade. Put the mall stand costs back (they were lowered for a 'special weekend' and never changed back). Raise gas prices (lol.. mostly for helis, no one uses cars). Hell, people used to be charged $50 for an atm card when they wanted to use the bank.

Add more vs. NPC options for money, like betflipping. I remember making a sweet ass horse racing track on GG, and there was a similar Pinecone race on Era at one point. I'm not saying it all has to be gambling either, what happened to the gun range.. someone could update that to be more relevant/fun (make it like a duck-hunting mini-game). Make an arcade... I remember seeing the locked building on the boardwalk for like 7 years and no one ever made it. Give the idlers at OSL something to do, put those chess/checker boards on the tables and make them actually work (even simple things like Tic-Tac-Toe/Connect 4.. I remember playing/betting on that stuff with friends all the time). Finish the SR Casino; Moon had some really great looking outlines for BlackJack and Hold'em games that never got finished. Make the boxing in the Gym work, and let players rent gloves/the ring to use; let other people even bet on it.

All these fun things for people to do, and they could all have little fees associated with them. Take it further than just @title and guessing on a coinflip. It doesn't always have to be killing people that makes players stay online (as seen by the huge success of bet-flipping release).
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Old 06-08-2014, 06:02 AM
Godzilla Godzilla is offline
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Originally Posted by Supaman771 View Post
I like the idea of scaling down, but it wouldn't work by just /10ing everything. You can't have .# of a dollar, and most base items/job payouts are like $2, 3, 5, 6, 11, someone would have to re-balance all the jobs. I'd do it cause it actually sounds like fun, but I'm not a staffer.

Add small fees to the systems players already use; a $100 fee to accept a lend or trade. Put the mall stand costs back (they were lowered for a 'special weekend' and never changed back). Raise gas prices (lol.. mostly for helis, no one uses cars). Hell, people used to be charged $50 for an atm card when they wanted to use the bank.

Add more vs. NPC options for money, like betflipping. I remember making a sweet ass horse racing track on GG, and there was a similar Pinecone race on Era at one point. I'm not saying it all has to be gambling either, what happened to the gun range.. someone could update that to be more relevant/fun (make it like a duck-hunting mini-game). Make an arcade... I remember seeing the locked building on the boardwalk for like 7 years and no one ever made it. Give the idlers at OSL something to do, put those chess/checker boards on the tables and make them actually work (even simple things like Tic-Tac-Toe/Connect 4.. I remember playing/betting on that stuff with friends all the time). Finish the SR Casino; Moon had some really great looking outlines for BlackJack and Hold'em games that never got finished. Make the boxing in the Gym work, and let players rent gloves/the ring to use; let other people even bet on it.

All these fun things for people to do, and they could all have little fees associated with them. Take it further than just @title and guessing on a coinflip. It doesn't always have to be killing people that makes players stay online (as seen by the huge success of bet-flipping release).
Yeah, scaling down wouldn't fix the economy but would make it a lot more pleasant to look at. Might be a bit of a hassle though if you do the conversion wrong, since like you said, you can't get a fraction of a dollar, you would need to add cents or do a different conversion rate.
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Old 06-08-2014, 01:19 PM
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Originally Posted by Supaman771 View Post
Add more vs. NPC options for money, like betflipping. I remember making a sweet ass horse racing track on GG, and there was a similar Pinecone race on Era at one point. I'm not saying it all has to be gambling either, what happened to the gun range.. someone could update that to be more relevant/fun (make it like a duck-hunting mini-game). Make an arcade... I remember seeing the locked building on the boardwalk for like 7 years and no one ever made it. Give the idlers at OSL something to do, put those chess/checker boards on the tables and make them actually work (even simple things like Tic-Tac-Toe/Connect 4.. I remember playing/betting on that stuff with friends all the time). Finish the SR Casino; Moon had some really great looking outlines for BlackJack and Hold'em games that never got finished. Make the boxing in the Gym work, and let players rent gloves/the ring to use; let other people even bet on it.
This paragraph is gold, Rogue. Thanks a bunch. (I know this probably sounds sarcastic, but isn't at all, these are awesome ideas).
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Old 06-08-2014, 01:38 PM
Kohola_KinG Kohola_KinG is offline
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Quote:
Originally Posted by supaman771 View Post
add more vs. Npc options for money, like betflipping. I remember making a sweet ass horse racing track on gg, and there was a similar pinecone race on era at one point. I'm not saying it all has to be gambling either, what happened to the gun range.. Someone could update that to be more relevant/fun (make it like a duck-hunting mini-game). Make an arcade... I remember seeing the locked building on the boardwalk for like 7 years and no one ever made it. Give the idlers at osl something to do, put those chess/checker boards on the tables and make them actually work (even simple things like tic-tac-toe/connect 4.. I remember playing/betting on that stuff with friends all the time). Finish the sr casino; moon had some really great looking outlines for blackjack and hold'em games that never got finished. Make the boxing in the gym work, and let players rent gloves/the ring to use; let other people even bet on it.
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  #6  
Old 06-11-2014, 06:30 AM
Demisis_P2P Demisis_P2P is offline
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Originally Posted by Supaman771 View Post
I like the idea of scaling down, but it wouldn't work by just /10ing everything. You can't have .# of a dollar, and most base items/job payouts are like $2, 3, 5, 6, 11, someone would have to re-balance all the jobs. I'd do it cause it actually sounds like fun, but I'm not a staffer.
You can have .# of a dollar. You cant have .# of a gelat. All it would take is an interface change to make 105 gelats display as $10.50.
Jobs could stay the way they are. But this doesnt actually fix anything.

Another solution would be to bring back the supply/demand pricing in NPC shops. Not sure why it was ever removed, but it helped the NPC shop keep up with the ammo sales at Gun Point and Ammo Mart back in the day.
How it works, is if nobody buys an item from the NPC shop for a while the price slowly starts falling in the shop. Eventually shop prices should equalise with the real trading value of items and when people buy from the shop instead of a player the money is actually removed from circulation.
So MP5 is 900k in the shop atm, it trades among players for 750k. After nobody buying an MP5 for a few hours in the shop it drops in price by 1%, rinse and repeat. After a while it's <749k in the shop, so somebody buys it from there instead of from a player, and 749k is destroyed, then the price goes back up to 900k and the process starts again.
Ammo was slightly different because it was based on hourly sales I think, if it didnt sell more than a certain number of boxes of ammo in an hour the price dropped by $1 for the next whole hour.
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  #7  
Old 06-12-2014, 04:51 AM
lTBSl lTBSl is offline
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Quote:
Originally Posted by Demisis_P2P View Post
You can have .# of a dollar. You cant have .# of a gelat. All it would take is an interface change to make 105 gelats display as $10.50.
Jobs could stay the way they are. But this doesnt actually fix anything.

Another solution would be to bring back the supply/demand pricing in NPC shops. Not sure why it was ever removed, but it helped the NPC shop keep up with the ammo sales at Gun Point and Ammo Mart back in the day.
How it works, is if nobody buys an item from the NPC shop for a while the price slowly starts falling in the shop. Eventually shop prices should equalise with the real trading value of items and when people buy from the shop instead of a player the money is actually removed from circulation.
So MP5 is 900k in the shop atm, it trades among players for 750k. After nobody buying an MP5 for a few hours in the shop it drops in price by 1%, rinse and repeat. After a while it's <749k in the shop, so somebody buys it from there instead of from a player, and 749k is destroyed, then the price goes back up to 900k and the process starts again.
Ammo was slightly different because it was based on hourly sales I think, if it didnt sell more than a certain number of boxes of ammo in an hour the price dropped by $1 for the next whole hour.
I really, really like the idea of bringing this back..I do remember this years and years ago.
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  #8  
Old 06-12-2014, 05:49 AM
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I really, really like the idea of bringing this back..I do remember this years and years ago.
I need to stop talking to my brother about what I think should happen, he always posts them on the forums and gets love
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