Quote:
Originally Posted by Scoper
But yeahhh, really cool idea.
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Was just throwing out numbers while building the basis of the idea. Price scaling can work any way, but maxing out full turret slots should be significantly costly.
I really 100% agree with preset turret points where they can be built, that would clear all the precautions I thought of and probably make the limitations much easier, then people actually
have to destroy existing turrets to place their own. And it would be more logical with the whole 'power supply' concept of owning the base.
Could cost the player 5/10 personal points to place the turret. Additional people grabbing it could reduce the construction/arm time by a second per grab or something. They could then grant kills specifically to the owner/player who placed it.