
02-14-2014, 08:07 PM
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I n t e l l i g e n c e
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Join Date: Jan 2005
Location: Wisconsin
Posts: 517
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I actually really like this idea, but instead choose certain skills to set professions in. I like the idea of needing to be a higher level to "get" certain items, but I don't think you should make everything like that. Mining would be a good one, but tree growing, not so much. I think there should be a rare type of seed that you can dig up, but I don't think there should be levels as to who gets them and who can cut them down.
Hear me out. With the player count lately, it would force players to actually start doing something and gaining levels because, for one, it will be a new addition and when (If) FaceBook Graal Kingdoms comes out, it will start a new 'business' type of player.
I really hate talking about other servers when trying to come up with ideas, but some of these servers really do have a good idea. Think Ol' West. The higher your mining level, the less you need to hit a rock to get the goods. I think there needs to be an incentive to mine other than iron, coal or diamonds.
This is totally off topic, and probably not possible with the current server source code, but what if the mining levels gave you better materials to make items with, and with that would make stronger weapons. This would make people mine to gain levels, and the minerals would sell for a high price, since it's possible only 2 or 3 players would have access to those minerals.
Again, this is just throwing ideas out there. Sometimes, people need ideas to spark something important, and brainstorming is the best way to do this. |
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