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Old 02-03-2014, 06:36 PM
BlueMelon BlueMelon is offline
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- PvE (Quests)
- Gangs
- Bounty Hunting

You can redeem the Mystery Coins you get from quests, you might get a valuable item you can sell to players or if it's a gun you have the option to pawn it. Quests are the PvE aspect of Era with an indirect monetary reward (player gets to chose to sell the item or keep it).

You have the option to sell your gang points, some redeem a lot of gang points and actually do get a lot of $ from that system. This requires the players initiative to be active and pk/raid.

Bounty Hunting (new system): Fiber can explain better then I can about this but it seems like people are making a fair amount of money of this too.


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I'm curious to know what people think of the end-of-halloween event? The one at unstick where waves of baddies attack you and it keeps track of how long you stay alive. This could also be an idea that can be tied into money making (longer you survive the better reward)
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Old 02-03-2014, 07:45 PM
Fiberwyre_P2P Fiberwyre_P2P is offline
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Originally Posted by BlueMelon View Post
I'm curious to know what people think of the end-of-halloween event? The one at unstick where waves of baddies attack you and it keeps track of how long you stay alive. This could also be an idea that can be tied into money making (longer you survive the better reward)
I really liked that event, I just really wish the baddies had better hit detection.
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Old 02-04-2014, 04:13 AM
Kohola_KinG Kohola_KinG is offline
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Quote:
Originally Posted by BlueMelon View Post
I'm curious to know what people think of the end-of-halloween event? The one at unstick where waves of baddies attack you and it keeps track of how long you stay alive. This could also be an idea that can be tied into money making (longer you survive the better reward)
That's what i was sort of suggesting with the bank themed quest. It would work something similar to this. The longer you stay inside holding the bank up and killing all around you the more money you make. We would have a money counter which keeps rising the longer you stay in there and when you die that's how much you earned etc.

Also agree about the hit detection though, that would need worked on.
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