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Old 02-03-2014, 04:48 PM
Fiberwyre_P2P Fiberwyre_P2P is offline
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Quote:
Originally Posted by Kohola_KinG View Post
We have several options here to make money but none through PKing. We can sell gang points but that's it, that's not really a money making system though and there is not always raids so you can't always make money that way.

I'd like to see something where we can get our gun out and go make a bit of money instead of having to go dig or mine for days. It would be more entertaining and something different to do.

I am not sure how we could do this but open to suggestions and hopefully somebody can make it happen?

Just ideas like raiding and robbing a bank and killing the baddies and getting some cash. Things like this etc?

If you think this could work drop some ideas below.
Correct me if I'm wrong, but you started by asking for a means of earning money by PKing and then go on to suggest adding a PvE system of making money where you kill NPCs. That's basically the opposite of PKing.

And the thing you said about how you can only earn money from PKing when other people are PKing... that's a given.

Also, here is a suggestion, just so I can say I contributed XD

What if there was a system that kept track of your kills per hour, and you got a bonus from kills based on that?
Like when you kill someone, you would get your normal random amount of drop money, and an extra % on top.

(note the conspicuous lack of integration with the killstreak system, since we all know that encourages running.)

For example if you are getting 40 kills per hour, you would get 140% drop money.

And it would probably have to reset your Kills/hr every so often (like every day, or maybe after 3 hours of not killing anyone) for those times when you're inactive and don't kill anyone for 3 days.
Cause it would be kind of hard to come back from 2 kills in 176 hours.

Orrr maybe instead of working off of kills per hour, it could work off of the amount of kills you got within the last hour.
Say, for instance, everyone has a multiplier that's always visible on their HUD, that stacks up 5% for each kill you got in the last 60 minutes, up to a maximum of, say, 300%.
If you got 35 kills in the last hour, you'd have a multiplier of 175%. Say some time passes without you killing anyone, and now you've only got 15 kills in the last our. Your multiplier would be down to 75%.
I think that would be a pretty cool system. As long as you're constantly killing people, regardless of if you die, you're making a fair amount of money.

Also, I had an idea along the lines of what you were talking about (a PvE, NPC-killing way to earn money) when I was Creative Director (lol) when Tim was Manager.
I'll post it if I can find where I wrote it down.
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Last edited by Fiberwyre_P2P; 02-03-2014 at 05:12 PM..
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  #2  
Old 02-04-2014, 04:09 AM
Kohola_KinG Kohola_KinG is offline
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Quote:
Originally Posted by Fiberwyre_P2P View Post
Correct me if I'm wrong, but you started by asking for a means of earning money by PKing and then go on to suggest adding a PvE system of making money where you kill NPCs. That's basically the opposite of PKing.

And the thing you said about how you can only earn money from PKing when other people are PKing... that's a given.

Also, here is a suggestion, just so I can say I contributed XD

What if there was a system that kept track of your kills per hour, and you got a bonus from kills based on that?
Like when you kill someone, you would get your normal random amount of drop money, and an extra % on top.

(note the conspicuous lack of integration with the killstreak system, since we all know that encourages running.)

For example if you are getting 40 kills per hour, you would get 140% drop money.

And it would probably have to reset your Kills/hr every so often (like every day, or maybe after 3 hours of not killing anyone) for those times when you're inactive and don't kill anyone for 3 days.
Cause it would be kind of hard to come back from 2 kills in 176 hours.

Orrr maybe instead of working off of kills per hour, it could work off of the amount of kills you got within the last hour.
Say, for instance, everyone has a multiplier that's always visible on their HUD, that stacks up 5% for each kill you got in the last 60 minutes, up to a maximum of, say, 300%.
If you got 35 kills in the last hour, you'd have a multiplier of 175%. Say some time passes without you killing anyone, and now you've only got 15 kills in the last our. Your multiplier would be down to 75%.
I think that would be a pretty cool system. As long as you're constantly killing people, regardless of if you die, you're making a fair amount of money.

Also, I had an idea along the lines of what you were talking about (a PvE, NPC-killing way to earn money) when I was Creative Director (lol) when Tim was Manager.
I'll post it if I can find where I wrote it down.
Well it is the opposite as PK= Player killing but the term has since changed from then considering most people on era now use it just as picking up your gun and going to kill something around the gmap. That is why i used it so people would understand me more.

You say here kills per hour but how can you do that without raids? Not many if any at all roaming the gmap and they just run for days, how can you kill anyone? Especially if you're a noob who likes to earn money with using your gun but don't have the required skill to rack up so many kills per hour to earn money.

And yes, if you find it, please post it.

@Fishing. Needs fixed as it's currently useless but nothing to do with this topic.
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