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  #1  
Old 10-14-2013, 03:49 PM
xXziroXx xXziroXx is offline
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Originally Posted by cbk1994 View Post
What's wrong with casting via mouse?
Any game that forces you to actively swap between keyboard only movement to mouse is horrible. Good game design would either make everything keyboard controlled or design the controls around always using the mouse for something while your other hand utilizes the keyboard.
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Old 10-14-2013, 06:05 PM
Stephen Stephen is offline
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Originally Posted by xXziroXx View Post
Any game that forces you to actively swap between keyboard only movement to mouse is horrible. Good game design would either make everything keyboard controlled or design the controls around always using the mouse for something while your other hand utilizes the keyboard.
Well right now magic is not the only mouse-required activity on GK. To use the inventory you must use the mouse. Also, to use the kingdom interface you must use the mouse. It's not ideal but these are smaller details in the big scope of things.

I think there are better ways to fix magic. Someone suggested deleting all spells and starting over. I really like that idea; right now most spells are just horrible.

If that means recreating the spell system entirely then the concerns regarding mouse use can be discussed. I think this is something Cubical could help with but I understand he's been busy with his own projects.
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Old 10-15-2013, 05:15 AM
smirt362 smirt362 is offline
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Originally Posted by Stephen View Post
If that means recreating the spell system entirely then the concerns regarding mouse use can be discussed. I think this is something Cubical could help with but I understand he's been busy with his own projects.
You want spell ideas? I got spell ideas for DAYS
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Old 10-15-2013, 03:10 PM
Stephen Stephen is offline
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Originally Posted by smirt362 View Post
You want spell ideas? I got spell ideas for DAYS
Yea, that's fine. Problem is I'm not sure if we have the resources to develop the spell system right now. There was a large discussion about revising the class system which seemed to just drop off.
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Old 10-15-2013, 08:05 PM
Cubical Cubical is offline
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Originally Posted by Stephen View Post
Yea, that's fine. Problem is I'm not sure if we have the resources to develop the spell system right now. There was a large discussion about revising the class system which seemed to just drop off.
An easy temporary fix would be to only freeze the player during the casting animation or just during the charging and any movement would cancel the effect. I had it setup on debug like that. I don't know if it's still there. I was PKing a bit outside earlier and with 2200kg on me and running at around 1.4 speed I was still able to catch up and cancel cast because of the insane freeze time.
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Old 10-16-2013, 03:04 PM
seanthien seanthien is offline
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Originally Posted by Cubical View Post
An easy temporary fix would be to only freeze the player during the casting animation or just during the charging and any movement would cancel the effect. I had it setup on debug like that. I don't know if it's still there. I was PKing a bit outside earlier and with 2200kg on me and running at around 1.4 speed I was still able to catch up and cancel cast because of the insane freeze time.
That's how it was set-up before if you used hotkeys. I think cbk changed that.
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Old 10-16-2013, 05:00 PM
cbk1994 cbk1994 is offline
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Originally Posted by seanthien View Post
That's how it was set-up before if you used hotkeys. I think cbk changed that.
It's more accurate to say I made it consistent with casting without hotkeys (e.g. via the spell menu). I did it at the same time I fixed the other bugs in the wands.

As I mentioned at the time, the effect was that casters were seriously disadvantaged and that Tig should probably consider lowering casting times or removing it altogether. I don't know if he ever did.
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Old 10-16-2013, 05:06 AM
Draenin Draenin is offline
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Quote:
Originally Posted by Stephen View Post
There was a large discussion about revising the class system which seemed to just drop off.
Yeah, that's a very important subject to focus on. Continuing discussion on that would probably be a good idea.
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  #9  
Old 02-07-2014, 01:26 PM
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Originally Posted by Stephen View Post
Well right now magic is not the only mouse-required activity on GK. To use the inventory you must use the mouse. Also, to use the kingdom interface you must use the mouse. It's not ideal but these are smaller details in the big scope of things.
Maybe I am missing something here but what about bow's and gambling ??

I still highly recomment in-game storyline being told. Somehow the phrase "tune in next week to find out what happens next" kinda makes me want to actually log back on the server.. and find out.. And you know I'm going to keep suggesting this until it happens.
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  #10  
Old 02-07-2014, 01:47 PM
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Originally Posted by scriptless View Post
maybe i am missing something here but what about bow's and gambling ??

I still highly recomment in-game storyline being told. Somehow the phrase "tune in next week to find out what happens next" kinda makes me want to actually log back on the server.. And find out.. And you know i'm going to keep suggesting this until it happens.
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