Quote:
Originally Posted by sssssssssss
I had to call to destroy() every time before showing/creating the menu ctrl on our old one, maybe that will help as hacky as it is?
Also, unless you have other windows using modal or firstresponder, at least through all my gui stuff I've done, all you should really need is bringtofront() for these types of things (unless some other reason besides just showing up front).
Also, in your posted code, line 198:
PHP Code:
function Options_Menu.onSelect(entryid, text) {
temp.slot = this.cell_selected;
if (temp.slot <= this.items.size()) {
play("necro_click2.wav");
temp.itemName = makevar("clientr.items"@ thiso.backpack)[slot];
temp.itemRealName = makevar("clientr.item_"@ temp.itemName)[1];
if ( temp.itemName == NULL ) {
if ( isObject("ItemOptions_Menu") )
ItemOptions_Menu.destroy();
return;
}
}
Should that be function ItemOptions_Menu?
Hopefully one of those helps.
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Yeah I already do destroy everytime before showing (Pretty sure you're supposed to? Correct me if I'm wrong, but that's what I've learned through experience.)
And yeah I am using modal on other GUI's so they don't immediately interfere with gameplay. As far as the firstresponder thing.. I added that as the aftermath of not being able to correctly focus the context menu, just for testing purposes to see if it would help the problem (Which obviously isn't the case now.)
And thanks for pointing out the typo. Would've noticed it eventually once I got the GUI correctly functioning, but good gesture either way.
But yeah.. none of those really help what I'm trying to accomplish here. Not sure if my last post serves any relevance to the problem, but I think it should.. and I'm not at all sure how to fix it. -_-