
09-24-2013, 03:34 AM
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Varia Developer
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Join Date: Nov 2005
Location: Knoxville, TN
Posts: 1,684
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Here's an update of what's been going on Varia this past week.
Mostly been working on the baddie system, it seems to be a big source of issues currently.
So I've taken a few methods of interpolation to make the baddie appear smooth and more responsive. A few of the steps I have taken is when a trigger is sent to the baddie, I have it receive clientside and hold the script until serverside catches it. Kinda did a hackish sort of method for communicating server <-> client, dealing with attr's and gani's.
Interpolated the movement so the baddie doesn't jump around anymore. It will still do it though with a very high latency, but the normal 250ms it's appears quite smooth.
As with any form of interpolation, the baddies might appear slightly different to everyone but overall location, health, and animation will remain constant for everyone.
I have a few more things I want to test and debug with the new baddie system, but I will be releasing the new system this Thursday evening.
Come check and test it out and tell me your thoughts on the new system. =] |
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