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View Poll Results: Should we complete the system?
Yes 11 35.48%
No 20 64.52%
Voters: 31. You may not vote on this poll

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  #1  
Old 09-02-2013, 03:25 AM
NicoX NicoX is offline
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Lightbulb GK Character Slots!

While updating code on GK we came across a "Character Slots" system which is incomplete. This system would allow every player to have 3 unique characters, with their own inventories, skills, and experience, etc.

Should we complete the system?
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  #2  
Old 09-02-2013, 03:30 AM
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Quote:
Originally Posted by Torankusu View Post
Are gods separate between the characters?
Like I mentioned, unique characters.
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  #3  
Old 09-02-2013, 03:49 AM
Draenin Draenin is offline
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For people who don't think 642 levels is enough, why not shoot for 1,926 levels? SKY'S THE LIMIT, GUYS!

That way you can really have fun with three statistically identical perfect characters that have different (or even identical) sets of gear!
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  #4  
Old 09-02-2013, 04:28 AM
Tenchry_P2P Tenchry_P2P is offline
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hasn't there only been like 3 people able to max their skills? I doubt they'd want to do it again 2 more times either.


what would be the point of making character slots, couldn't you just do something else with the time?
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  #5  
Old 09-02-2013, 04:38 AM
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hasn't there only been like 3 people able to max their skills? I doubt they'd want to do it again 2 more times either.


what would be the point of making character slots, couldn't you just do something else with the time?
They could be an easily accessible Mule...
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  #6  
Old 09-02-2013, 04:50 AM
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Voted No.

Why?:
The only 'benefit' I see it bringing is allowing access to store all your items since dual-logging doesn't work anymore. Because making houses and Kingdom Islands less useful is always a great primary goal for coding an entire system.

No, I agree with Draenin 110%. All the Classes on GK are exactly the same. All the statistics are exactly the same. Every player has access to exactly the same spells/recipes/skills/stats/items. [more than] Half of the skills are already non-functional or completely useless:
  • Personality+Agility = useless
  • Mental is only for inscription which is universal for all characters, and easily leveled in a matter of hours through Alchemy.
  • Magic only grants negative benefits past level 20 since it doesn't improve damage (higher mana costs)
  • Wisdom only needs to be high leveled for a couple of God's blessings, none of those even require max however

Why would anyone bother leveling them more than once?

The only foreseeable difference would be the ability to be a different God. Yet there are already dozens of players who give top-level blessings for fairly cheap or even free. And it is way easier to pay 2 tigs one time (who needs more than 1 weapon?) than level a un-equipped/non-skilled char to 88/96 Wisdom.

The entire concept is illogical, especially being a 'unfinished' system that requires attention.
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  #7  
Old 09-02-2013, 05:19 AM
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Indeed, there's plenty of broken stuff that could be fixed in the meantime that would actually help improve the game, like fixing all the useless spells/skills
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  #8  
Old 09-02-2013, 05:19 AM
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Quote:
Originally Posted by Stephen View Post
They could be an easily accessible Mule...
Would belittle houses.

Voted no. Reasons are similar to others. I believe there needs to be a lot 'less' experience; not more. And something to make us unique between our classes/roles. I've been a huge supporter of a reset after an experience overhaul, but that is a topic for another time. Touchy subject with a lot of people.
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  #9  
Old 09-02-2013, 05:43 AM
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Would belittle houses.

Voted no. Reasons are similar to others. I believe there needs to be a lot 'less' experience; not more.
Not sure how this makes sense? The problem is not that people have experience, it's that it's too easy to gain experience over a short period of time.

The only reason this is a problem is because our system is programmatically capped at 107 in a system which is sealed from development.
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  #10  
Old 09-02-2013, 07:50 AM
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Quote:
Originally Posted by Stephen View Post
Not sure how this makes sense? The problem is not that people have experience, it's that it's too easy to gain experience over a short period of time.

The only reason this is a problem is because our system is programmatically capped at 107 in a system which is sealed from development.
Everybody levels the same skills and has the same spells to play the exact same way.

You're right about it being easy, but that's not really what I meant.
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  #11  
Old 09-02-2013, 08:44 AM
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I voted no, because right now classes make no difference in their stats, items being worn, etc.

The reason for my vote against it, is that the class system would have to be redone before making this new "3 player - 1 account" system. Right now, I can play every class on my account by just wearing other gear and shortcut other things. No need for such a system until there is nothing class-specified on gk. and if I really want to play 2 different gods, I could also make 2 different accounts. If that is the argument behind this (different gods), then you can change my "no" into a "yes" but I brarely think that's a good argument.

This is just my opinion on this. Don't want to attack anyone here, so stay reasonable if you are about to respond to my comment lol.
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  #12  
Old 09-02-2013, 08:46 AM
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Pointless IMO. What defines each character type is their gear. Everything else is the same (aside from the gods/kingdoms). Why would anyone want to level up/stat up/learn spells on a new character, when they can easily just swap the gear? If they want to play a mage, they can just put on mage gear and vice versa. Should invest the time into something more useful for the game, finishing unfinished content, etc.
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  #13  
Old 09-02-2013, 10:43 AM
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Voted no. Pointless when nothing sets your characters apart from each other aside from what gear you have.
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  #14  
Old 09-02-2013, 01:29 PM
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Good feedback.

Maybe we can redevelop the classes aswell. To make it worth using multiple character slots.

Thanks for the posts.
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  #15  
Old 09-02-2013, 03:20 PM
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Quote:
Originally Posted by NicoX View Post
Good feedback.

Maybe we can redevelop the classes aswell. To make it worth using multiple character slots.

Thanks for the posts.
Classes would defiantly need to offer some incentives to choose them. Then yes this system would be really cool.
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  #16  
Old 09-02-2013, 05:25 PM
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Voted as no for reasons already stated by others. Multiple-character slots might not have much use/purpose at the moment, but what about re-working that system to multiple equipment slots at the push of a hotkey?

Examples of usage: Melee Damage Build, Sparring/HP Build, Post-Poison Build, PvE Build, Magic Build.

*Shrugs*. Not to say I'm actually suggesting this be done-- it probably just makes more sense than a character slot system.
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  #17  
Old 09-02-2013, 05:33 PM
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rpg servers need to learn the principles of a balanced advantage/disadvantage system
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  #18  
Old 09-02-2013, 08:18 PM
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Quote:
Originally Posted by Conqueror View Post
but what about re-working that system to multiple equipment slots at the push of a hotkey?
Conq has a good idea here. I loved when other games let me swap quickly between my PvE and PvP gear.

Quote:
Originally Posted by NicoX View Post

Maybe we can redevelop the classes aswell.
Wouldn't that require a reset to make fair? Well, I guess you could just let players reselect their class.

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rpg servers need to learn the principles of a balanced advantage/disadvantage system
Agreed
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  #19  
Old 09-02-2013, 09:17 PM
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rpg servers need to learn the principles of a balanced advantage/disadvantage system
+1 to this.
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  #20  
Old 09-03-2013, 08:24 PM
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Because it was so worth it the first time right?

This is perhaps the very last thing on the list of things GK needs.
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  #21  
Old 09-03-2013, 09:29 PM
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I see no reason in having multiple characters on this server. Even to just have mules is not a reason to have this option. Unless classes get a complete revamp, weapons modified to be class only, and skills/spells get revamped there is no reason. Currently classes can do the same exact thing as any other class so there is no point. It is a waste of time that developers can be working on something to actually benefit the server.
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Old 09-03-2013, 09:52 PM
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Quote:
Originally Posted by MajinDragon View Post
Because it was so worth it the first time right?

This is perhaps the very last thing on the list of things GK needs.
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Originally Posted by Tashkin View Post
I see no reason in having multiple characters on this server. Even to just have mules is not a reason to have this option. Unless classes get a complete revamp, weapons modified to be class only, and skills/spells get revamped there is no reason. Currently classes can do the same exact thing as any other class so there is no point. It is a waste of time that developers can be working on something to actually benefit the server.
This about wraps up how I feel about this. On another note, first one that voted "No".
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  #23  
Old 09-03-2013, 09:58 PM
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So... here I see about 20 posts explaining their 16 'No' votes.

And 8 people voted 'Yes' because...?
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Old 09-03-2013, 10:24 PM
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Quote:
Originally Posted by Supaman771 View Post
So... here I see about 20 posts explaining their 16 'No' votes.

And 8 people voted 'Yes' because...?
I already mentioned that we are also revamping the classes. Char slot system will be released with the revamped Classes.
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  #25  
Old 09-03-2013, 10:53 PM
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I voted ''Yes'' for a couple of reason here are some. Different god because gov/ogma are much more useful in spars (good items are always rewarded when winning a big spar). 2 Easier laming for example brigid lame outside bile person walks out dead. 3 connects to 1 but is for a ''gaining wealth type thing'' to switch gods max wis and take every other ogma/gov user out of business.
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  #26  
Old 09-03-2013, 11:14 PM
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I voted yes, because of other potential updates. However that would make this less of a priority at the time being. Still with revamped classes this could pretty neat.
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  #27  
Old 09-08-2013, 11:45 AM
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Quote:
Originally Posted by NicoX View Post
I already mentioned that we are also revamping the classes. Char slot system will be released with the revamped Classes.
why have a poll asking if we should do it if you're going to do it anyway
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  #28  
Old 09-08-2013, 01:43 PM
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It's simple, the road to getting to the point where character slots would be a viable and useful update is soooo far away that you're better off announcing or beginning a debate on how we should tackle the more important problems on the road towards that. Mentioning character slots at this point is just too early and isn't even the main talking point against all the supposed updates we'll get before that.
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Old 09-08-2013, 04:12 PM
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Quote:
Originally Posted by MajinDragon View Post
It's simple, the road to getting to the point where character slots would be a viable and useful update is soooo far away that you're better off announcing or beginning a debate on how we should tackle the more important problems on the road towards that. Mentioning character slots at this point is just too early and isn't even the main talking point against all the supposed updates we'll get before that.
Sums it up pretty well. I am still really against it and the poll showed that most are too. Yet, it's being worked on seemingly.
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Old 09-08-2013, 05:01 PM
Stephen Stephen is offline
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Originally Posted by MajinDragon View Post
It's simple, the road to getting to the point where character slots would be a viable and useful update is soooo far away that you're better off announcing or beginning a debate on how we should tackle the more important problems on the road towards that. Mentioning character slots at this point is just too early and isn't even the main talking point against all the supposed updates we'll get before that.
Sorry, seems like you missed the last few pages of conversation and the first post.

Nico found Tigs old character slot system, which was unfinished. He asked if it should be completed. Alternatively, people suggested (at the very least) making classes more meaningful first. As a result a serious conversation has started about how we can improve classes in another thread. I would link you, but I'm on my ipad.

As for pat - the slot system is not being worked on. No one said that; nico simply asked if the player base felt it was worth completing at this time. The focus has been shifted to classes. Also, someone suggested the idea of starting fresh on a new magic system which I quite like.

All of the information you need to clearly understand the situation is available here. There is no need for speculation.
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Old 09-08-2013, 05:29 PM
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Quote:
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the slot system is not being worked on. No one said that

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Originally Posted by NicoX View Post
Char slot system will be released with the revamped Classes.
ss
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  #32  
Old 09-08-2013, 06:32 PM
Draenin Draenin is offline
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Basically, this thread is still here because improving the classes and separating them would lead to this kind of system actually becoming useful.


So far, the public opinion has been that the system should not be implemented, and it's very clear why. (Classes currently 'don't exist' beyond what's in your profile when you have access to all skills.)

However, that could change in due time if new diverse classes come into existence. For now, it would need to be put aside.
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