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  #1  
Old 07-12-2013, 12:14 AM
devilsknite1 devilsknite1 is offline
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iUN

I probably shouldn't be the one making this announcement and someone can do so properly later on, but until this happens, there you go. UN will have a mobile counterpart. Stop saying we're like iClassic because we don't house 12-year-olds looking for girlfriends and/or boyfriends. Just grown ups that act that way. Say we're like iUN from now on.
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Old 07-12-2013, 12:44 AM
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Every server will have kids asking for 'dates' or 'marry me.'
It has been tried to fix, but nothing can get rid of the idea. Not even banning them will fix anything.

iClassic is starting to turn into UN. New weapons that are fun to use. More fun events. What's next?
In my opinion, UN shouldn't have a chance at iOS.
Two nearly the same servers will just confuse players.

Not to be mean or anything.<3
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Old 07-12-2013, 07:14 AM
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lol, UN was the iClassic of Graal for a long time. Funny how you think it's supposed to be mature or something.
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Old 07-12-2013, 08:36 AM
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Originally Posted by Crono View Post
lol, UN was the iClassic of Graal for a long time. Funny how you think it's supposed to be mature or something.
Yeah, aside from the clear sarcasm in the OP, UN's role had always been the same role that iClassic currently plays. If anything, iClassic should be called UN o_o
However, I think you should re-read the OP as no where in there did I state UN's player base was at all mature. I even said they acted like 12-year-olds. Not to mention this post announcing iUN's development was almost entirely sarcastic. With that being said, I don't really think it's fair to make UN the laughing stock when many of Zodiac's better players are also UN regulars. So if you want to trash the server because of the player base, start trashing all the others that they play too.

Now the nice difference between what iClassic did and what iUN can and will do, is that iClassic is flat out boring and has no entertaining content, and iUN will always have something for you to do, no matter your interests. If you want to play a certain genre of a game on Graal PC, you're very limited in server choice. You have a pretty poorly planned RPG server that will release things according to their theme once in a great while, a server with guns (I mean... come on), a server with a tremendous amount of trolls and practically useless NPCs with a broken default PK system, and the other untouched servers. What's missing is an actual connection with the player that makes the game entertaining and provides what they're looking for. That's lost in development and is a topic for another time. Anyways, iUN can be a whole lot different than what's now known as an ordinary Graal server.

Unless you're a child and as afore stated are looking for an online boyfriend and/or girlfriend, there isn't very much appeal. UN has always been a step above content-wise than iClassic has and frankly will be forever due to many reasons, not all iClassic's fault, but you can make some pretty cool things and have substantial activities on a server whilst making actual playable, entertaining content that caters to players' interests rather than a "this is what you get, now please don't leave our based god server".

I guess what I want to say about this is that iUN will have a huge array of fun stuff for players to do what they please. The classic theme is dissed as a troll-infested landscape, but it would be pretty cool to reinvent that and be innovative with it. We can capture a lot of the successful aspects of UN as well as oust what other servers tried to do, and bring something new to Graal. Should be a fun time.

BUT OF COURSE, IT'S UN SO DON'T WORRY GUYS WE'LL LIKELY DIE AND FAIL ANYWAYS. Nerds.

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  #5  
Old 07-12-2013, 08:43 AM
Crono Crono is offline
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UN has always been a step above content-wise than iClassic
lmao ok buddy
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Old 07-12-2013, 08:56 AM
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Quote:
Originally Posted by Crono View Post
lmao ok buddy
Ok so placing furniture that is shared globally with all other iPhone servers beats out a mouse/touch interactive lumbering system along with countless quests and bundles upon bundles of [what players consider] fun NPCs?

Waiting for "but UN doesn't have guns and you can't cast spells", even though that technically isn't true o_o

UN has time on its side. Unless iClassic has 10+ years of development it isn't showing us, I think the content game is pretty secure with UN, in both quantity and quality. More with the quantity though.

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Old 07-12-2013, 09:30 AM
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Originally Posted by devilsknite1 View Post
Ok so placing furniture that is shared globally with all other iPhone servers beats out a mouse/touch interactive lumbering system along with countless quests and bundles upon bundles of [what players consider] fun NPCs?
No offense, but that lumbering system is one of the ugliest, least functional, and least presentable things I've ever seen made in my time doing game development. The quests are garbage, and the NPCs are broken and annoying.

The only thing UN has going for it is the social scene, which ironically, is also the only thing iClassic has going for it. I also think you're nuts.
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Old 07-12-2013, 11:53 AM
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lmao ok buddy
It is without a doubt in quantity, but definitely not in quality. There's a shitload of fun stuff to do in Unholy Nation, and iClassic gets boring super fast with little to do. However, the content on iClassic does seem more professionally made than UN, but IMO the sloppiness of content is what makes UN fun(It's Chaotic)

Anyways @OP, you're going to need to find a way to convince Stefan that UN has a significantly different theme than iClassic, or he won't even consider letting you guys publish it for iPhone. If you make anything interesting or cool, he's just going to ask you if he can upload it to iClassic, then ignore any of your requests to test and or publish the server on iPhone.

Simply saying it's going to be a higher quality server won't cut it either. You'll have to seriously think up how to create large enough gameplay differences that make it seems like another type of game, without ruining what makes UN what it is.

Perhaps say it will be more gameplay oriented than social oriented(IE quests for hearts, more chaotic items, automated events, less hats)
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Old 07-12-2013, 11:53 AM
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Quote:
Originally Posted by devilsknite1 View Post
Ok so placing furniture that is shared globally with all other iPhone servers beats out a mouse/touch interactive lumbering system along with countless quests and bundles upon bundles of [what players consider] fun NPCs?

Waiting for "but UN doesn't have guns and you can't cast spells", even though that technically isn't true o_o

UN has time on its side. Unless iClassic has 10+ years of development it isn't showing us, I think the content game is pretty secure with UN, in both quantity and quality. More with the quantity though.
the quality of un's content is laughable. ugly graphics, bad levels, and gameplay content that isn't really that great. you may have technical things but that doesn't mean it's actually good.

i'm by no means implying that iclassic has great content either, but in terms of levels and graphics they **** on UN.
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Old 07-12-2013, 12:02 PM
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Originally Posted by Crono View Post
the quality of un's content is laughable. ugly graphics, bad levels, and gameplay content that isn't really that great. you may have technical things but that doesn't mean it's actually good.

i'm by no means implying that iclassic has great content either, but in terms of levels and graphics they **** on UN.
The main issue i have with iClassic is that they never add actual new playable content. Sure they got plenty of high quality hats, furniture, and every type of customization or cosmetic item you can imagine. But rarely do they actually add something that is playable content.


I wish they would actually hire talented scripters. iEra gets constant gameplay updates. iClassic rarely gets anything because they have next to no committed scripters. I'd be willing to help, but I know that Xor has a personal grudge against me, so there's no hope in me trying to apply.

edit: also tell him it will be a more PKing oriented server, so it will be a slightly less casual game unlike iClassic where 90% of areas are no pk.
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Old 07-12-2013, 07:12 PM
Fulg0reSama Fulg0reSama is offline
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Lol I argued with a kid from UN about this exact topic a month ago.

All I have to say is that the problems have already been discussed here.

UN will honestly have a very hard time competing with a server already established in what UN dealt for PC Graal in the first place.

Unless you actually make something different out of yourself that people will enjoy, don't count on UN getting anywhere.

@Bensor An actual constructed date simulator server would actually be hilarious, possibly even easy for a scripter.
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  #12  
Old 07-12-2013, 07:34 PM
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Originally Posted by Crono View Post
the quality of un's content is laughable. ugly graphics, bad levels, and gameplay content that isn't really that great. you may have technical things but that doesn't mean it's actually good.

i'm by no means implying that iclassic has great content either, but in terms of levels and graphics they **** on UN.
> complains that UN has ugly graphics.
> meanwhile all our hats can be seen on zodiac and iClassic.
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  #13  
Old 07-12-2013, 07:36 PM
devilsknite1 devilsknite1 is offline
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Originally Posted by Hezzy002 View Post
least functional
Can't argue with the ugly aspect of it, certainly not the most aesthetically pleasing thing I've ever seen, but come on DS... Change your PCID and IP again and log onto any server. I'm sure you can find 10 things that are less functional than that on all of them. If THAT is the least functional thing on Graal, this game has some pretty high hopes.

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the quality of un's content is laughable.
You fail to realize that most of this stuff is way old. When was iClassic's content developed? Fairly recently, right? We have things sitting on UN that exceed a decade in age. While that's not an excuse, I would imagine when creating a new server from scratch, in this case iUN, that things are going to look pretty good. Not to mention what Snoopy said. If our content is so laughable why are other servers eating it up? :/

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Unless you actually make something different out of yourself that people will enjoy, don't count on UN getting anywhere.

@Bensor An actual constructed date simulator server would actually be hilarious, possibly even easy for a scripter.
We're not taking UN and simply throwing it on an iPhone and calling it iUN and hoping players dig it up. Which is a REALLY big problem with posts in this thread. I think I've stated this before in my previous post, but iUN is going to be a whole lot different than what PC UN is. There will be more direction, playable content, and something that's going to capture the player's interest, whatever that might be. There will always be something to do.
However, I'm kind of thinking about just making it a date simulator at this point
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  #14  
Old 07-12-2013, 08:35 PM
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I've always seen UN as an event/mini-game server. Monopoly, tower defense and the random fun mini-game events is the only reason I see to log on UN.
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Old 07-12-2013, 09:43 PM
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I've always seen UN as an event/mini-game server. Monopoly, tower defense and the random fun mini-game events is the only reason I see to log on UN.
Yeah, UN is built around what other servers make their extras. It's pretty much, as stated before, the first functioning iClassic server. However, that's kind of what has come to define UN, so that will not be lost in the development of iUN, but content more substantial will be present.
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Old 07-12-2013, 09:44 PM
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We're not taking UN and simply throwing it on an iPhone and calling it iUN and hoping players dig it up. Which is a REALLY big problem with posts in this thread. I think I've stated this before in my previous post, but iUN is going to be a whole lot different than what PC UN is. There will be more direction, playable content, and something that's going to capture the player's interest, whatever that might be. There will always be something to do.
I hope you'll delve more into that otherwise no one will want to give the interest to it that you have as well.
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Old 07-12-2013, 09:54 PM
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Originally Posted by BlueMelon View Post
I've always seen UN as an event/mini-game server. Monopoly, tower defense and the random fun mini-game events is the only reason I see to log on UN.
thats what most people do on the server. like C: said, the content on UN is old, and the current playerbase tends to overreact when that stuff is messed with. i think with iUN we can take the good from UN and introduce new things that both new + old players would enjoy.

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I hope you'll delve more into that otherwise no one will want to give the interest to it that you have as well.
the same can be said about any server.
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Old 07-12-2013, 09:58 PM
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I hope you'll delve more into that otherwise no one will want to give the interest to it that you have as well.
Of course we will
When we all collectively agree to release the plans for iUN it will make a bit more sense.
I personally want an iPhone Graal monopoly. Just throw everything on it and attempt to do it better than all of the other servers, along with having our own stuff. That won't be the case though lol
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Old 07-12-2013, 10:35 PM
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Yeah, UN is built around what other servers make their extras. It's pretty much, as stated before, the first functioning iClassic server. However, that's kind of what has come to define UN, so that will not be lost in the development of iUN, but content more substantial will be present.
Yeah I agree with bluemelon, that's why I loved UN so much. Ideally, iUN would have an automated events system where one or more event(s) gets hosted simultaneously, and a script automatically manages them. Hosting events manually for thousands of players would not be possible, so automation would be necessary. iClassic events tend to be bad because it's next to impossible to get into one and they're always overcrowded.(they're manually hosted)

In order to convince stefan that iUN would differ from iClassic, tell him about the following differences:
iUN is more pk oriented

most if not all outside areas will be pk zones. iClassic has no pk zones in like 70% of outside areas, and a lot of players don't even participate on it and instead focus on roleplaying or collecting hats/ designing a house.

There will be more focus on gameplay than social aspects
iUN should focus their efforts more on playable content than customization. Hopefully quests and events will be released instead of a million hats.

Items will be more "chaotic"

This means that they can draw more attention and have more effects. On iClassic, items tend to be more "self centered", and do not affect others much or do much out of the ordinary. They generally make you do a cool animation or replace some(ie morphlings replace walk and idle animation), but offer no interactive changes.

Items on UN have always been fun and exciting. Some guy might strike everyone in the room with lightning, shoot and charge projectiles, and all kinds of weird stuff. These may be seen as detriments to the social environment on iClassic, which is why they have been avoided, but on iUN hey can be one of the aspects people enjoy.


Before asking to release, I'd ideally like to see:
10-20 events that fully work automatically by a system. Make sure some feel "outside the box" and unique compared to common traditional events like chance and racing events.
dozens of interactive items that show how UN will provide further depth with items rather than just being a cosmetic item.
Some quality quests or challenges that are fun to play. Don't make all of them pathetically easy or catered to casuals like iClassic does, make them challenging and fun. most of iClassic's quests aren't challenging at all and don't require you to think or play them well.

Basically I think you should have enough finished that shows him the quality of the server and how it differs. It needs to be able to have enough content to maintain players unlike iZone, and it needs to show the overall path you're taking towards it's design.
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Old 07-12-2013, 10:45 PM
devilsknite1 devilsknite1 is offline
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Stefan has already OK'd the development though; I don't know if he's not worried about the collision between iUN and iClassic, or it didn't cross his mind, but we've been given the green light regardless. If anything, it should be a hallelujah for Graal since players that get bored on iClassic and like the theme, but are just bored will have a place to venture to instead of deleting the app.

Automated events are a must, I agree. Especially if you're dealing with ~2k players. Our events system will run a bit differently though, we're going to try out a few things and see what we like most, but the automated feature will likely always be implemented.

Some NPCs will be like those that are on UN currently, but we're going to try to stay away from those that are too manipulating to the victims of them. The "chaotic" atmosphere is actually what we're trying to dwindle down a bit, but we're certainly not eliminating PK nor disadvantaging players who work hard for a PK NPC to give them a boost or even another asset.
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Old 07-12-2013, 11:25 PM
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Stefan has already OK'd the development though; I don't know if he's not worried about the collision between iUN and iClassic, or it didn't cross his mind, but we've been given the green light regardless. If anything, it should be a hallelujah for Graal since players that get bored on iClassic and like the theme, but are just bored will have a place to venture to instead of deleting the app.

Automated events are a must, I agree. Especially if you're dealing with ~2k players. Our events system will run a bit differently though, we're going to try out a few things and see what we like most, but the automated feature will likely always be implemented.

Some NPCs will be like those that are on UN currently, but we're going to try to stay away from those that are too manipulating to the victims of them. The "chaotic" atmosphere is actually what we're trying to dwindle down a bit, but we're certainly not eliminating PK nor disadvantaging players who work hard for a PK NPC to give them a boost or even another asset.
Oh, good to hear he approves of it. I'm really looking forward to it, I absolutely love UN but stopped playing it because it hardly has any players and I have to pay to play it. If UN comes out for iPhone I will play it without a doubt.

But yeah, I kinda agree that the chaotic items should be more carefully considered. Pretty much anything that can be frustrating like the blackout on the katana or someone screwing up your chat with the whip should be avoided, but I still think items should be interactive
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Old 07-12-2013, 11:53 PM
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Oh, good to hear he approves of it. I'm really looking forward to it, I absolutely love UN but stopped playing it because it hardly has any players and I have to pay to play it. If UN comes out for iPhone I will play it without a doubt.

But yeah, I kinda agree that the chaotic items should be more carefully considered. Pretty much anything that can be frustrating like the blackout on the katana or someone screwing up your chat with the whip should be avoided, but I still think items should be interactive
Correct. We have some abilities that take up the whole screen for 10 seconds, freeze the player for that entire time.... It's no bueno. So we're keeping the interaction, just eliminating some of the utterly unnecessary and semi-abusive portions of those NPCs.
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Old 07-13-2013, 01:17 AM
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Can't argue with the ugly aspect of it, certainly not the most aesthetically pleasing thing I've ever seen, but come on DS... Change your PCID and IP again and log onto any server. I'm sure you can find 10 things that are less functional than that on all of them. If THAT is the least functional thing on Graal, this game has some pretty high hopes.
I'm coming from a professional background, I'm not comparing it against things I find on Graal. There's no reason why you can't make something high-quality on Graal, it gives you all the tools you need, and makes it even easier than doing it in almost any other environment. Saying, "It's not crap for Graal!" doesn't mean it's not crap.

You're pissing in a sea of piss, why don't you do something nice for Graal instead of all the half-assed stuff? I tried to put some time in earlier this year for fun, but got screwed over after someone gave me the OK, I bought Gold, and got banned again after a week for some reason. I was even on the dev server because apparently I'm an untrustworthy scumbag.
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Old 07-13-2013, 01:57 AM
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I'm coming from a professional background, I'm not comparing it against things I find on Graal. There's no reason why you can't make something high-quality on Graal, it gives you all the tools you need, and makes it even easier than doing it in almost any other environment.
Aside from all of this being off-topic, I'll respond to this but will request that we keep the rest of this about iUN. I'll be happy to put this into PMs or something though.

You're right, it's plenty do-able to make things that are of great quality and look fantastic, but in the end they're just going to be ignored. You'd be lucky if the players used it for over a month. Either way, it has been receiving updates. Scavenging for players makes things pretty rushed. Easier to just release the base then make it look better afterwards now unfortunately

As for the second part of that, I don't think you can really blame precautions given all that you troll UN... Crashing clients, annoying animations, general ****-play with Relay. Should be expected. You had the dev server and even that was stretching it; no idea about a ban though. After a week and a half of no activity nor presence, it was decided there wasn't much use for letting something sit.
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Old 07-13-2013, 02:52 PM
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There's no reason why you can't make something high-quality on Graal, it gives you all the tools you need, and makes it even easier than doing it in almost any other environment. Saying, "It's not crap for Graal!" doesn't mean it's not crap.
+1 to this.
I could hug you for this Downsider.

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Originally Posted by devilsknite1
You're right, it's plenty do-able to make things that are of great quality and look fantastic, but in the end they're just going to be ignored. You'd be lucky if the players used it for over a month.
I don't quite understand this too well, good work being ignored?
Graal as a community when it sees high quality is usually admired and almost held in constant high regard.
If you look at iClassic or iEra, they're about a 2/5(being very nice about this.) in this regard and players still play it like it was Minecraft.
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  #26  
Old 07-13-2013, 07:59 PM
Hezzy002 Hezzy002 is offline
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After a week and a half of no activity nor presence, it was decided there wasn't much use for letting something sit.
I have a job, sports, and several big projects. If you looked at what I was doing I was starting to write a 2D physics engine for Graal, ala Box2D, and a 3D transform manager.
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  #27  
Old 07-14-2013, 01:50 AM
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Originally Posted by Fulg0reSama View Post
I don't quite understand this too well, good work being ignored?
Graal as a community when it sees high quality is usually admired and almost held in constant high regard.
If you look at iClassic or iEra, they're about a 2/5(being very nice about this.) in this regard and players still play it like it was Minecraft.
There are so many factors left out in that statement.
I thought we clarified that iClassic was played because 12-year-olds want an online girlfriend and/or boyfriend, not because admiration of the content they're looking at. The audience of these two servers are both not fit to judge game content as most of them have not even been alive long enough to have played enough games, nor are they scouting out A-grade content. They aren't really part of the "Graal community" anyways.
PC Classic's server had some great content and a really nice quest line. It was lucky to see 5 players on at a time. Plenty of well thought out and efficient systems. Sure people might have held it in a high regard, but no one played it.

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I have a job, sports, and several big projects. If you looked at what I was doing I was starting to write a 2D physics engine for Graal, ala Box2D, and a 3D transform manager.
If that was done on the development server, someone deleted all of the content and told me it was "under the direction of someone you know". Aside from that instance, I don't really hold any ground in that area.

Now can we please leave this topic to focus on iUN? Stupid me always wanting to respond...
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  #28  
Old 07-14-2013, 01:59 AM
BlueMelon BlueMelon is offline
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I thought we clarified that iClassic was played because 12-year-olds want an online girlfriend and/or boyfriend
12 year olds... sure....

http://www.youtube.com/watch?v=EaTxvJCOdDA
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  #29  
Old 07-14-2013, 06:23 AM
Tim_Rocks Tim_Rocks is offline
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No offense to anyone; you're all wonderful people. But UN is a terrible server, sorry you had to find out this way.
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Old 07-14-2013, 04:09 PM
Fulg0reSama Fulg0reSama is offline
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Originally Posted by devilsknite1 View Post
There are so many factors left out in that statement.
I thought we clarified that iClassic was played because 12-year-olds want an online girlfriend and/or boyfriend, not because admiration of the content they're looking at. The audience of these two servers are both not fit to judge game content as most of them have not even been alive long enough to have played enough games, nor are they scouting out A-grade content. They aren't really part of the "Graal community" anyways.
PC Classic's server had some great content and a really nice quest line. It was lucky to see 5 players on at a time. Plenty of well thought out and efficient systems. Sure people might have held it in a high regard, but no one played it.
I don't think you understand what I said.
I was talking about your statement of "we can make everything look nice and fantastic, but it'll get ignored for use within a month", this had nothing to do with iClassic as it was obvious it had to do with servers with high quality work done to them. My point using those servers despite their obvious problems, they still have a very mild amount of good quality for their players and that is what is keeping them in along with their community.
Also not to burst your bubble, despite how we segregate away from the iOS side of Graal, they're apart of the family now.
I also hate to say it, I'll probably get raged at for it, but Classic wasn't very appealing as a game, despite how much effort was placed into it.
I believed it really had potential, but it was way too slow of a game to get into.

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Now can we please leave this topic to focus on iUN? Stupid me always wanting to respond...
Nope.
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  #31  
Old 07-14-2013, 07:42 PM
knightfire35 knightfire35 is offline
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While I do agree with some of you, I really don't agree with the hate towards UN. I grew up on the server, and while it personally wasn't my favorite server, I had a lot of fun on it. Back in the days when TCPK and Castle Wars was constantly active, the server really was a lot of fun from a pk standpoint. The events, again while not the best, were enjoyable when I was tired of pking. Not to mention hat/npc collection gave players other stuff to do. I know this thread isn't about UN itself, but if iUN is done right it could be a really fun server. And I would love to see new Graal players having the same fun experience I've had on the server. Best of luck with development.
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  #32  
Old 07-15-2013, 06:31 PM
devilsknite1 devilsknite1 is offline
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Originally Posted by Fulg0reSama View Post
Hehe, got me there

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Originally Posted by Tim_Rocks View Post
No offense to anyone; you're all wonderful people. But UN is a terrible server, sorry you had to find out this way.
Based on....??????

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Originally Posted by knightfire35 View Post
While I do agree with some of you, I really don't agree with the hate towards UN. I grew up on the server, and while it personally wasn't my favorite server, I had a lot of fun on it. Back in the days when TCPK and Castle Wars was constantly active, the server really was a lot of fun from a pk standpoint. The events, again while not the best, were enjoyable when I was tired of pking. Not to mention hat/npc collection gave players other stuff to do. I know this thread isn't about UN itself, but if iUN is done right it could be a really fun server. And I would love to see new Graal players having the same fun experience I've had on the server. Best of luck with development.
Thanks, we certainly plan to retain the successful portions of UN to be ported over to iUN, but done in a much neater fashion.

Last edited by devilsknite1; 07-15-2013 at 06:43 PM..
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  #33  
Old 07-19-2013, 11:52 PM
Bensor Bensor is offline
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I hope to see iUN get added to the list of iOS servers in the future. Try to keep me update!
I would love to help you guys when you start the server up.
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  #34  
Old 07-20-2013, 03:53 AM
Rave_J Rave_J is offline
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I support UN making the transaction to mobile devices....
If un content sucks so bad then y classic got back on classic tab and a short period time get off..

UN been the longest server on graal.. Its for a reason
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  #35  
Old 07-20-2013, 01:34 PM
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Will the same manager that manages the PC server be managing this server as well, or will a new manager be appointed?

Will a new staff team be put together for this?

Will Bane be creating his useless half finished projects for this server too?

What about the playerhouses/guildhouses that currently exist on the PC server, will these exist there as well?

Old UN was successful because it was smaller and a lot more simple. It has since grown into a huge mess. How will the overworld be transitioned?

I'm interested in seeing how this will turn out. If this succeeds, it will be nice to see UN regain its former glory in a new light, if it fails it will just add to the factor that UN is a joke.

Big props to C: for being so passionate about this and wanting to make something of UN again. Putting a lot of his free time into this development without compensation and making Stefan more money. His parents must be so proud.
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  #36  
Old 07-21-2013, 01:21 AM
devilsknite1 devilsknite1 is offline
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Will the same manager that manages the PC server be managing this server as well, or will a new manager be appointed?

Will a new staff team be put together for this?

What about the playerhouses/guildhouses that currently exist on the PC server, will these exist there as well?

Old UN was successful because it was smaller and a lot more simple. It has since grown into a huge mess. How will the overworld be transitioned?

I'm interested in seeing how this will turn out. If this succeeds, it will be nice to see UN regain its former glory in a new light, if it fails it will just add to the factor that UN is a joke.

Big props to C: for being so passionate about this and wanting to make something of UN again. Putting a lot of his free time into this development without compensation and making Stefan more money. His parents must be so proud.
iOS servers are generally given new managers from PC servers, so I'd expect the same to happen to iOS upon release.

Yes and no. Some people (like myself) will be working on both PC UN and iUN. Hardly any available/willing devs on Graal so we have to burn ourselves out.

PC guildhouses and playerhouses I would imagine them to be getting removed. The explanation as to why will be in next answer.

Gmap is going to be shrunk and changed quite a bit. Most useless space will be removed. However, that's not to say there will not be room for exploring, as there definitely will be.

I'd certainly like to see UN become relevant again, and this may be the thing that does it. However, after watching this video http://www.youtube.com/watch?v=EaTxvJCOdDA I don't know if Graal is even safe to play anymore. Thank you BlueMelon for warning us about that.
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  #37  
Old 07-22-2013, 11:41 PM
nightslayer317 nightslayer317 is offline
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What do you need assistance with? Have you reached out to the community?
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  #38  
Old 07-23-2013, 08:08 AM
Elk Elk is offline
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I question the lucrativeness compared to the amount of time and effort you'd have to put into in making iUN...since its a "social activity" server like iClassic...

One thing that I believe destroyed the once shining community of Graal... too many servers, to much unorganized variety
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  #39  
Old 07-23-2013, 11:03 AM
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I question the lucrativeness compared to the amount of time and effort you'd have to put into in making iUN...since its a "social activity" server like iClassic...

One thing that I believe destroyed the once shining community of Graal... too many servers, to much unorganized variety
wut, Graal was shining hardest (on PC) when we had all those servers. Back then there was no variety in gameplay anyway.
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Old 07-23-2013, 12:22 PM
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wut, Graal was shining hardest (on PC) when we had all those servers. Back then there was no variety in gameplay anyway.
I meant, before every player had the idea to start a project by themselves
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