Graal Forums  

Go Back   Graal Forums > Development Forums > Level Design
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #41  
Old 11-27-2011, 02:14 AM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
Fixed some more parsing errors.

edit: Updated
Attached Files
File Type: zip NW2PNG2.0.zip (247.4 KB, 1894 views)

Last edited by DustyPorViva; 11-27-2011 at 04:08 AM..
Reply With Quote
  #42  
Old 11-27-2011, 08:00 AM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
Alright, this is nearing completion, though Chris Vimes is also contributing and looking into solving the memory issues.

I've squashed a lot of bugs, and I sat and talked with Thor as he rendered his maps, sorting out various bugs and he eventually ended up with a rendered map and no issues. However, this update is for some more major feature updates:

> NPCs and Ganis are now stored differently, but together. This makes things a little simpler in the code, but more importantly it allows me to sort them before I render them. Now they're sorted via their Y position, meaning NPCs should now no longer draw oddly over each other. However, because of the way ganis and such are rendered, there were slight complications. If a gani was in front of a door for example, but one tile below it, it was still being rendered under the door because of the way gani offsets are handled. So to compensate this I gave ganis a "handicap" so that if their Y matches a non-character Y, they would get draw over priority. However, because I've added this, it will also allow me to eventually parse for drawoverplayer() and so on and add that into the calculations when sorting.
> Render Characters toggle now works. Though, it only works if a character is deemed a character via showcharacter. If you're simply setting a gani like setcharani idle,null; then it will still be drawn.
> Fixed loads and loads of parsing bugs

So unless people have some major bugs will this, I'll probably sort out a nice write up about it and have Crono update the original post.

edit: Catching nullpointervalues now so it shouldn't hang when it encounters those problems, and should notify you via errorlog.
Attached Files
File Type: zip NW2PNG2.0.zip (248.4 KB, 1971 views)

Last edited by DustyPorViva; 11-27-2011 at 05:44 PM..
Reply With Quote
  #43  
Old 08-15-2012, 12:52 PM
GoDoT GoDoT is offline
Coder
GoDoT's Avatar
Join Date: Jul 2012
Location: Level Editor
Posts: 37
GoDoT is an unknown quantity at this point
Send a message via AIM to GoDoT
This does not show any NPC's at all for me:
__________________
Origumu Godu (Forge)
iZone Levels Team
Email: [email protected]
Reply With Quote
  #44  
Old 11-04-2012, 10:06 PM
ffcmike ffcmike is offline
Banned
Join Date: Jul 2004
Location: London
Posts: 2,029
ffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond repute
Send a message via AIM to ffcmike Send a message via MSN to ffcmike
It seems the recent changes to file cache'ing in V6 prevents images from being found by this tool, which is a massive shame.
Reply With Quote
  #45  
Old 11-04-2012, 10:23 PM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
Ah that's a pity... if someone wants to make up a quick fix the source is still up. If I ever get back into this I'd probably redo a lot of things from scratch(like script parsing), and I haven't the time for that right now.
Reply With Quote
  #46  
Old 05-18-2013, 09:40 PM
Cubical Cubical is offline
Banned
Join Date: Feb 2007
Posts: 1,348
Cubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant future
I created a patched version of this. The fixed Jar and source are in zip below. If anyone has problems with it I'll work on getting it fixed.
Attached Files
File Type: zip NW2PNG 2.1.zip (32.1 KB, 2197 views)
Reply With Quote
  #47  
Old 05-28-2013, 04:26 PM
Deas_Voice Deas_Voice is offline
Deas
Deas_Voice's Avatar
Join Date: Jun 2007
Location: Sweden
Posts: 2,264
Deas_Voice is a jewel in the roughDeas_Voice is a jewel in the rough
Send a message via AIM to Deas_Voice Send a message via MSN to Deas_Voice Send a message via Yahoo to Deas_Voice
Quote:
Originally Posted by Cubical View Post
I created a patched version of this. The fixed Jar and source are in zip below. If anyone has problems with it I'll work on getting it fixed.
i don't see any source?

HTML Code:
$ ls -alp
total 96
.classpath
.project
.settings/
NW2PNG2.1.jar
bin/
src/
also, could you explain what you did to "patch" the issue where FILENAMECACHE.txt no longer exists?
__________________
.
WTF is real life, and where do I Download it?
There is no Real Life, just AFK!
since 2003~
I Support~
ღAeonღ | ღTestbedღ | ღDelteriaღ

if you are going to rep me, don't be an idiot, leave your name!
I got nothing but love for you

Last edited by Deas_Voice; 05-28-2013 at 04:36 PM..
Reply With Quote
  #48  
Old 05-28-2013, 04:34 PM
Cubical Cubical is offline
Banned
Join Date: Feb 2007
Posts: 1,348
Cubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant future
Dusty already told me I just forgot to edit my post. I thought I had included. I've since reformatted my computer and lost the changes. I could easily redo it but I'm kinda lazy and don't really want to because it works as it currently is. If anyone wants to fix it all i did was make it generate a new FILENAMECACHE.txt in the ./Graal directory that would generate when it opened.
Reply With Quote
  #49  
Old 05-28-2013, 06:33 PM
Deas_Voice Deas_Voice is offline
Deas
Deas_Voice's Avatar
Join Date: Jun 2007
Location: Sweden
Posts: 2,264
Deas_Voice is a jewel in the roughDeas_Voice is a jewel in the rough
Send a message via AIM to Deas_Voice Send a message via MSN to Deas_Voice Send a message via Yahoo to Deas_Voice
Quote:
Originally Posted by Cubical View Post
Dusty already told me I just forgot to edit my post. I thought I had included. I've since reformatted my computer and lost the changes. I could easily redo it but I'm kinda lazy and don't really want to because it works as it currently is. If anyone wants to fix it all i did was make it generate a new FILENAMECACHE.txt in the ./Graal directory that would generate when it opened.
recreated your changes by using JDGUI and adapting your code to Oracle Java instead of openJDK, which might not work for most people (didn't work for me)

src is available at github, also created a pullrequest to dusty's repo to maintain a centralized place for the code.
Attached Files
File Type: zip NW2PNG2.1.zip (30.5 KB, 2134 views)
__________________
.
WTF is real life, and where do I Download it?
There is no Real Life, just AFK!
since 2003~
I Support~
ღAeonღ | ღTestbedღ | ღDelteriaღ

if you are going to rep me, don't be an idiot, leave your name!
I got nothing but love for you
Reply With Quote
  #50  
Old 06-03-2013, 06:51 PM
Emera Emera is offline
Delterian Hybrid
Emera's Avatar
Join Date: Mar 2011
Location: Newcastle Upon-Tyne
Posts: 1,704
Emera is a jewel in the roughEmera is a jewel in the rough
Quote:
Originally Posted by Cubical View Post
I created a patched version of this. The fixed Jar and source are in zip below. If anyone has problems with it I'll work on getting it fixed.
Quote:
Originally Posted by Deas_Voice View Post
recreated your changes by using JDGUI and adapting your code to Oracle Java instead of openJDK, which might not work for most people (didn't work for me)

src is available at github, also created a pullrequest to dusty's repo to maintain a centralized place for the code.
Neither of your patches work for me. Cubical's opens, but the process halts at "Generating..." while Deas' java file refuses to open altogether.

Edit: This "Generating..." hang is now happening with Dusty's submissions too.
Reply With Quote
  #51  
Old 06-03-2013, 07:20 PM
cyan3 cyan3 is offline
Registered User
cyan3's Avatar
Join Date: Nov 2005
Location: England
Posts: 2,919
cyan3 has a brilliant futurecyan3 has a brilliant futurecyan3 has a brilliant futurecyan3 has a brilliant futurecyan3 has a brilliant futurecyan3 has a brilliant futurecyan3 has a brilliant future
Quote:
Originally Posted by Emera View Post
Neither of your patches work for me. Cubical's opens, but the process halts at "Generating..." while Deas' java file refuses to open altogether.

Edit: This "Generating..." hang is now happening with Dusty's submissions too.
Deas version won't run for me either. I suspect it has something to do with the manifest because it throws this error message when I run it though the terminal:

HTML Code:
no main manifest attribute, in NW2PNG2.1.jar
Edit: The problem was because the manifest doesn't indicate what the main class is and can be easily fixed by adding the text below to the manifest file:

HTML Code:
Class-Path: .
Main-Class: src.org.graalcenter.nw2png.GraphicalNW2PNG

Last edited by cyan3; 06-03-2013 at 07:26 PM.. Reason: .
Reply With Quote
  #52  
Old 06-03-2013, 07:36 PM
Emera Emera is offline
Delterian Hybrid
Emera's Avatar
Join Date: Mar 2011
Location: Newcastle Upon-Tyne
Posts: 1,704
Emera is a jewel in the roughEmera is a jewel in the rough
Quote:
Originally Posted by cyan3 View Post
Deas version won't run for me either. I suspect it has something to do with the manifest because it throws this error message when I run it though the terminal:

HTML Code:
no main manifest attribute, in NW2PNG2.1.jar
Edit: The problem was because the manifest doesn't indicate what the main class is and can be easily fixed by adding the text below to the manifest file:

HTML Code:
Class-Path: .
Main-Class: src.org.graalcenter.nw2png.GraphicalNW2PNG
See, when I open the manifest file, those lines are already there.

HTML Code:
Manifest-Version: 1.0
Class-Path: .
Main-Class: src.org.graalcenter.nw2png.GraphicalNW2PNG
This is what I get from my console.

HTML Code:
Microsoft Windows [Version 6.1.7601]
Copyright (c) 2009 Microsoft Corporation.  All rights reserved.

C:\Users\Aaron>cd C:\Users\Aaron\Downloads

C:\Users\Aaron\Downloads>java -Xmx1024m -jar mapimg\map\NW2PNG2.1.jar
no main manifest attribute, in mapimg\map\NW2PNG2.1.jar

C:\Users\Aaron\Downloads>
Which is exactly the same, haha.
Reply With Quote
  #53  
Old 06-03-2013, 07:38 PM
cyan3 cyan3 is offline
Registered User
cyan3's Avatar
Join Date: Nov 2005
Location: England
Posts: 2,919
cyan3 has a brilliant futurecyan3 has a brilliant futurecyan3 has a brilliant futurecyan3 has a brilliant futurecyan3 has a brilliant futurecyan3 has a brilliant futurecyan3 has a brilliant future
Quote:
Originally Posted by Emera View Post
See, when I open the manifest file, those lines are already there.

HTML Code:
Manifest-Version: 1.0
Class-Path: .
Main-Class: src.org.graalcenter.nw2png.GraphicalNW2PNG
They aren't in Deas version or at least not for me.
Reply With Quote
  #54  
Old 06-03-2013, 07:48 PM
Emera Emera is offline
Delterian Hybrid
Emera's Avatar
Join Date: Mar 2011
Location: Newcastle Upon-Tyne
Posts: 1,704
Emera is a jewel in the roughEmera is a jewel in the rough
Quote:
Originally Posted by cyan3 View Post
They aren't in Deas version or at least not for me.
That's odd. I'm defo using Deas' version too. I tried deleting the file and adding it to the jar again, but still no luck. It always returns that error.
Reply With Quote
  #55  
Old 06-03-2013, 08:23 PM
Deas_Voice Deas_Voice is offline
Deas
Deas_Voice's Avatar
Join Date: Jun 2007
Location: Sweden
Posts: 2,264
Deas_Voice is a jewel in the roughDeas_Voice is a jewel in the rough
Send a message via AIM to Deas_Voice Send a message via MSN to Deas_Voice Send a message via Yahoo to Deas_Voice
ok, lets try that again, here's a new jarfile exported from the patch i made
Attached Files
File Type: zip NW2PNG2.1.zip (31.6 KB, 2109 views)
__________________
.
WTF is real life, and where do I Download it?
There is no Real Life, just AFK!
since 2003~
I Support~
ღAeonღ | ღTestbedღ | ღDelteriaღ

if you are going to rep me, don't be an idiot, leave your name!
I got nothing but love for you
Reply With Quote
  #56  
Old 07-24-2013, 01:50 AM
Torankusu Torankusu is offline
Elite Member
Torankusu's Avatar
Join Date: Jun 2001
Posts: 10,065
Torankusu is a jewel in the roughTorankusu is a jewel in the rough
A bit late on this thread, but this tool is very useful.

It is working well for me, with the exception of not being able to load custom images made as tiles (added by addtiledef2 in gs1). Says it "couldn't load the file <filename>" etc...

Using DEAS latest version attached ^

Is there a directory I need to store these images in within the graal folder? They are all currently located in my graal/levels/images/download folder...

//edit copied to the following directories: graal/levels/images

and now I only get the error for:
NPC Code:

[20:47:01]: Generating...
[20:47:01]: Creating new FILENAMECACHE.txt file in local directory CUsers\Bradley\Graal
[20:47:01]: Created new FILENAMECACHE.txt file in local directory



and no activity afterwards...

error log: Parsing level: toran_00-00.nw
__________________
Quote:
Originally posted by Spark910
Think befreo you type.

Last edited by Torankusu; 07-24-2013 at 02:09 AM..
Reply With Quote
  #57  
Old 07-24-2013, 03:13 AM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
As far as Deas' version goes his change was mostly to fix the fact that Graal no longer uses Filenamecache.

However if you want to try my version out, you can still force filenamecache via deleting filenamecache.txt from your Graal folder and then running GraalEditor.exe.
Reply With Quote
  #58  
Old 07-24-2013, 03:07 PM
Torankusu Torankusu is offline
Elite Member
Torankusu's Avatar
Join Date: Jun 2001
Posts: 10,065
Torankusu is a jewel in the roughTorankusu is a jewel in the rough
I was able to generate images (did not include added tiledefs for some reason..) earlier no problem, even for the entire gmap, but the only thing I have done differently is store the images in a different directory (graal/levels/images instead of graal/levels/images/downloads) and I get errors with both versions.

I removed the images from both of the previously listed directories, and it is now able to generate a .png of the level, but does not include tiledefs, and gives me an error that it cannot LOAD the images when it generates the .png from my level...

SO, Maybe I am overlooking something, but what directory in my graal folder do I need to ensure I have the images for the tiles I am using (that the nw2png cannot find...)

Quote:
Originally Posted by ffcmike View Post
It seems the recent changes to file cache'ing in V6 prevents images from being found by this tool, which is a massive shame.
I am assuming this is the source of my problems ^ ^ ?
__________________
Quote:
Originally posted by Spark910
Think befreo you type.

Last edited by Torankusu; 07-24-2013 at 03:50 PM..
Reply With Quote
  #59  
Old 08-02-2014, 02:05 AM
scriptless scriptless is offline
Banned
Join Date: Dec 2008
Location: N-Pulse
Posts: 1,412
scriptless is a splendid one to beholdscriptless is a splendid one to beholdscriptless is a splendid one to beholdscriptless is a splendid one to behold
Sorry for bumping an old thread, but is anyone by chance interested in a Graal to PNG program as well? If so I can probably make something for it. Tho I havent gotten to loading NPC's just tile data. Alternatively I could do Graal to nw. I dont have any zelda format to test tho.
Reply With Quote
  #60  
Old 08-02-2014, 12:02 PM
Draenin Draenin is offline
Magnificent Bastard
Draenin's Avatar
Join Date: Dec 2004
Location: Bermuda Triangle
Posts: 6,790
Draenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud of
Send a message via AIM to Draenin Send a message via MSN to Draenin Send a message via Yahoo to Draenin
Really wish this worked for terrain too, but it will probably never happen. :[
Reply With Quote
  #61  
Old 08-02-2014, 03:28 PM
scriptless scriptless is offline
Banned
Join Date: Dec 2008
Location: N-Pulse
Posts: 1,412
scriptless is a splendid one to beholdscriptless is a splendid one to beholdscriptless is a splendid one to beholdscriptless is a splendid one to behold
Quote:
Originally Posted by Draenin View Post
Really wish this worked for terrain too, but it will probably never happen. :[
Would be more likely to happen if people fully understood how terrain works. If you can figure out how the heights all work you can draw polygons and apply a texture to them. Then you could have terrain but I'm not quite sure how terrain works and I don't have any levels to use to test with.
Reply With Quote
  #62  
Old 08-04-2014, 08:11 PM
Torankusu Torankusu is offline
Elite Member
Torankusu's Avatar
Join Date: Jun 2001
Posts: 10,065
Torankusu is a jewel in the roughTorankusu is a jewel in the rough
was pretty sure the default level editor would draw terrain maps just fine.

i am interested in nw2png improvements.

There is very minimal support for drawing layers correctly. When I get a chance I will post some examples.
__________________
Quote:
Originally posted by Spark910
Think befreo you type.
Reply With Quote
  #63  
Old 08-04-2014, 10:35 PM
scriptless scriptless is offline
Banned
Join Date: Dec 2008
Location: N-Pulse
Posts: 1,412
scriptless is a splendid one to beholdscriptless is a splendid one to beholdscriptless is a splendid one to beholdscriptless is a splendid one to behold
Quote:
Originally Posted by Torankusu View Post
was pretty sure the default level editor would draw terrain maps just fine.

i am interested in nw2png improvements.

There is very minimal support for drawing layers correctly. When I get a chance I will post some examples.
It does show terrain right. But I have no idea how you would edit it in the first place. Draenin k ow more on how it works then I do. Layers art to hard to work with on levels but if you tried to do gmaps it can get very resource heavy. I would probably struggle more with npc but those aren't to hard it's more the set shape part or light effects ect.

What I want to do is make an html5 based gmap editor. Where you can edit a level and zoom out to see the whole gmap and still place trees and stuff. That would be a game changer there. But since it involves similar work as this I think the 2 projects can benefit off each other. My code sadly is in c++ not html5. Luckily it's not hard to convert.

But like I said the 2 projects could benefit off each other. Some people still use .graal levels for example level2.graal from npulse. I'm sure other people have levels saved on there hard drive from years ago.

Also does anyone know if you can do terrain on .graal levels?
Reply With Quote
  #64  
Old 08-04-2014, 11:02 PM
cyan3 cyan3 is offline
Registered User
cyan3's Avatar
Join Date: Nov 2005
Location: England
Posts: 2,919
cyan3 has a brilliant futurecyan3 has a brilliant futurecyan3 has a brilliant futurecyan3 has a brilliant futurecyan3 has a brilliant futurecyan3 has a brilliant futurecyan3 has a brilliant future
Quote:
Originally Posted by scriptless View Post
Also does anyone know if you can do terrain on .graal levels?
I'd hazard a guess at no considering the only two ways to apply terrain to an .nw file is by either using the terrain generator or editing the values between the HEIGHTS and HEIGHTSEND tags and since .graal files are not readable as plain text it would be difficult to apply the terrain.
Reply With Quote
  #65  
Old 08-05-2014, 02:53 AM
scriptless scriptless is offline
Banned
Join Date: Dec 2008
Location: N-Pulse
Posts: 1,412
scriptless is a splendid one to beholdscriptless is a splendid one to beholdscriptless is a splendid one to beholdscriptless is a splendid one to behold
Quote:
Originally Posted by cyan3 View Post
I'd hazard a guess at no considering the only two ways to apply terrain to an .nw file is by either using the terrain generator or editing the values between the HEIGHTS and HEIGHTSEND tags and since .graal files are not readable as plain text it would be difficult to apply the terrain.
Well, .graal and .zelda used "#" character to separate data chunks. I doubt there is any chunk of data after the last segment since I see "# # #" ect at the end. But correct me if im wrong they also have height data in gmaps? If thats correct would the terrain also be applied to .graal levels?

Like I said I am not familiar with terrain like Draenin is. And maybe someone else could help answer that question? Maybe I am remembering things wrong even, not sure.
Reply With Quote
  #66  
Old 08-06-2014, 04:01 AM
Draenin Draenin is offline
Magnificent Bastard
Draenin's Avatar
Join Date: Dec 2004
Location: Bermuda Triangle
Posts: 6,790
Draenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud of
Send a message via AIM to Draenin Send a message via MSN to Draenin Send a message via Yahoo to Draenin
Quote:
Originally Posted by Torankusu
was pretty sure the default level editor would draw terrain maps just fine.
It does, but your only option is to print the map at a fraction of the size, and it does not include NPCs.

Quote:
Originally Posted by scriptless
Like I said I am not familiar with terrain like Draenin is. And maybe someone else could help answer that question?
Sadly, there's only so much I can tell you about gmaps in relation to things like .graal levels and so forth, and I can't even begin to fathom how to replicate them, other than using pure black magic.

But, just to entertain the notion, here's a dump of information from a terrain gmap.

PHP Code:
GRMAP001
WIDTH 20
HEIGHT 20
GENERATED testmap_t
-20.nw
GENSEED 833147934
GENBASE 
-15
GENEVENBORDERS true
GENHEIGHT 50
GENCHAOS 0.55
LEVHEIGHT 3.774298
LEVCHAOS 0.55
MAPIMG testmap
.png
MINIMAPIMG 

HEIGHTMAP
-15,-15,-15,-15,-18,-15,-15,-15,-15,-18,-15,-15,-15,-15,-17,-15,-15,-15,-15,-15,-15
-15,-5,-8,-7,-4,-10,-16,-10,-10,-8,-2,-12,-24,-13,-9,-12,-18,-18,-10,-14,-15
-15,-10,-8,-9,-7,-9,-2,4,5,6,0,-3,-17,-20,-18,-12,-17,-28,-17,-16,-15
-15,-7,-3,-6,-4,-1,7,7,10,4,0,-8,-10,-10,-9,1,-14,-16,-23,-22,-15
-15,-15,-6,0,0,3,-1,-2,4,2,8,-1,-12,-11,1,4,-19,-21,-24,-15,-15
-15,-15,-2,2,2,0,0,-7,4,5,11,-2,-8,-6,0,-1,-17,-20,-24,-21,-15
-15,0,0,0,-3,-7,3,-3,0,3,8,3,15,10,2,2,0,-8,-9,-10,-15
-15,-6,-6,-2,-4,1,4,11,11,17,17,21,22,16,17,10,4,-3,-16,-17,-15
-15,-11,-8,0,1,8,5,4,6,0,2,10,11,5,2,4,0,-7,-13,-19,-15
-15,-4,2,7,2,3,2,4,6,4,-6,-1,-2,5,4,2,0,-7,-9,-9,-15
-15,-4,6,7,10,5,0,9,6,4,-7,-8,-13,-2,1,8,2,-7,-13,-15,-15
-15,-6,-10,-1,0,-6,-4,-3,-6,-6,-9,2,-3,3,-5,-4,2,2,-8,-12,-15
-15,-25,-28,-21,-24,-28,-26,-20,-7,-11,-7,-8,-1,-4,-4,-1,9,4,-7,-8,-15
-15,-29,-33,-26,-28,-34,-26,-21,-26,-29,-26,-20,-12,-8,-8,-10,-8,-4,-3,-10,-15
-15,-23,-32,-27,-26,-32,-27,-26,-30,-30,-31,-23,-21,-22,-18,-15,-11,-12,-13,-11,-15
-15,-25,-29,-32,-33,-34,-36,-34,-26,-31,-33,-27,-22,-28,-22,-21,-19,-21,-17,-21,-15
-15,-24,-22,-37,-32,-36,-28,-36,-25,-24,-26,-17,-19,-13,-17,-13,-22,-14,-11,-13,-15
-15,-16,-26,-33,-35,-31,-25,-31,-20,-20,-22,-8,-4,-11,-9,-7,-3,-7,-17,-17,-15
-15,-13,-14,-16,-26,-27,-32,-28,-28,-23,-24,-11,-4,-19,-16,-18,-22,-12,-18,-14,-15
-15,-15,-16,-15,-19,-17,-25,-22,-25,-18,-17,-14,-10,-17,-18,-13,-21,-14,-18,-17,-15
-15,-15,-15,-15,-15,-15,-15,-15,-15,-15,-15,-15,-15,-15,-15,-15,-15,-15,-15,-15,-15
HEIGHTMAPEND

RANDOMSEEDS
201981101
,711534611,1059592857,788720191,398314757,778770667,785466353,1374741527,1638575965,528841667,1419001673,8130543,1033511861,273272987,2001374369,860220871,1534437901,1969854323,1710074873,823131551
938190694
,1834489955,240119042,1037538112,1822169373,1213279387,11475898,806409336,1437721813,1871477459,1641505905,2049183663,2082245261,1172407051,973621034,1027130600,896240198,415745348,975258594,555119648
153034496
,1987070966,2044259084,2066162242,1492400024,226136334,2139862180,94783578,1093407280,397932582,815005756,2085572722,1819553480,559808830,1949257172,1659353738,77204832,1271016534,2092637548,1582630562
966795013
,1326766034,2060929856,1065760591,775420413,1990758730,1409784632,1952863686,415604469,1271133378,753628465,1855970878,1152159212,561152571,1068914985,386814135,2029012708,878688691,1044104993,2083335470
1414230299
,625820961,1326333511,681579149,2146080755,579978361,905686559,1953925861,92188875,1193579985,2123550711,95687997,737754019,541014313,1507140559,379728277,611039355,1262169729,1323575719,497704941
1957406091
,1261953449,363091816,1495372997,1435420611,1240972897,1152575135,1830768253,1426236411,2139567385,1809444823,292053558,1539226163,1409664465,1176564495,1332498413,1696238187,3338378,1026519112,1564120997
1494920638
,700928596,680236810,1754415584,753875158,924156396,1332560674,772391544,159344110,836350852,1035030842,1868694800,408990982,1622239004,2021474642,1506314664,1615373854,492444852,1846973290,2039140416
1695801530
,1375760296,1425252150,198921573,951253043,567393697,349723567,1245655132,126106027,2113475992,70320679,1745804628,930293027,2106193808,314118815,1026413645,735899,389538697,1036782871,2099221828
455086505
,484545615,2090252821,1717360891,1091921665,1206647335,1358710893,1998071763,2091748953,1573687807,659384517,1226205355,964822961,1608834007,1546885917,1640569731,2068599561,766924719,276324213,281133147
1846280273
,56698256,664074862,127020268,379063050,634946248,1572217381,648156964,798633922,1615256063,616113118,550026076,2031218297,2140384055,837648278,389912980,731825970,658929264,256030030,500707788
1828359068
,1489518034,1585307176,1349046942,50176308,988671978,56526016,842876342,12007628,1036944386,1091595608,1667979982,1680134756,1072658970,539039728,671650278,107212284,1358320178,1346241672,21654270
365538833
,39977247,2018147020,731781403,129726985,766696343,2069109700,2027731090,725995521,1764892686,1887176380,442728971,744239097,1669025414,2022030260,2057172354,2123504112,1086973694,2010430124,899126011
1732078679
,427443101,53632003,65317769,1843546159,913598453,1361207515,202877153,1672074759,1660853837,1204934579,1062959161,844469727,908224165,1494368395,533305745,700909495,319373565,1221925731,664505577
1389395383
,389073430,126737428,674922930,337914096,93380558,914183244,1184552041,1961709095,453595014,2012350083,2023178529,1274244447,818518334,184775356,1856980953,1855850135,480328950,1231624435,839018642
1353291418
,551259248,1340333670,362320508,1431621298,1101977864,911087486,769724436,1513318602,73656224,2067427990,1973292972,1865082082,619198520,2015260590,491589956,490783482,1313426128,193957574,277583068
298835207
,1144783412,962098179,325800049,1926518142,10150189,127660411,441984105,1667348470,1584040484,1475483890,831750753,150176879,2135850268,2141612650,26274393,1722104550,814365205,1839490530,1516493904
725823269
,66822411,1990726161,1176442935,1647798653,1418583011,1986749801,1707809807,1333802453,1148979387,1882458817,640143847,1552356397,1240967059,2088469017,1601616319,1188398213,894580843,870009713,806966167
634356670
,995382588,455713370,1759009047,963250038,1262934899,733192978,401591376,133391662,1892490155,1822440905,373471624,108731622,14587364,2119103105,1662558399,1320201885,319998492,29311290,1549337079
1324338360
,847043630,1717228996,653156218,983514960,19815238,657176924,59539346,1163981800,933919838,22126324,1731985834,914516608,482787190,1420428940,744646082,208741144,1148757134,70414372,109390810
1577477020
,930121963,740802777,2142980454,1145700500,2133877858,39228113,404638175,1072752525,1500342746,1010200265,1516254294,729716869,1045633363,1864029376,1618774222,1964413820,665645771,1073169593,34522951
RANDOMSEEDSEND 
What I can tell you is that each height in the height map represents a vertex which is basically the corner of each level in the gmap. There is also a grid of about 9 x 9 smaller vertices on each level (including the level corners) which can be raised or lowered to affect the slope of the lines between each vertex.

It is very likely that these smaller heights are determined by the massive number of seeds down at the bottom of the list through pseudorandom number generation, but the geometry itself and the subsequent 'stretching' of tile textures when you move these vertices up and down is likely a product of either tessellation or fractal equations. Or both. I really have no clue.

If you're interested in how they work, here's a little video of me making a volcano.

Reply With Quote
  #67  
Old 08-06-2014, 02:44 PM
scriptless scriptless is offline
Banned
Join Date: Dec 2008
Location: N-Pulse
Posts: 1,412
scriptless is a splendid one to beholdscriptless is a splendid one to beholdscriptless is a splendid one to beholdscriptless is a splendid one to behold
Thanks Draenin, thats what I was referring to. There are a lot of things that I cannot understand about that either sadly either.
Reply With Quote
  #68  
Old 08-08-2014, 02:47 AM
Draenin Draenin is offline
Magnificent Bastard
Draenin's Avatar
Join Date: Dec 2004
Location: Bermuda Triangle
Posts: 6,790
Draenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud of
Send a message via AIM to Draenin Send a message via MSN to Draenin Send a message via Yahoo to Draenin
Quote:
Originally Posted by scriptless View Post
Thanks Draenin, thats what I was referring to. There are a lot of things that I cannot understand about that either sadly either.
Like I said, it pretty much works through black magic.
Reply With Quote
  #69  
Old 09-13-2016, 07:46 AM
itsCyber itsCyber is offline
A sexy Scotsman
itsCyber's Avatar
Join Date: Sep 2016
Location: Somewhere in Sunny Scotland
Posts: 11
itsCyber is on a distinguished road
This is creative works well I know I'm late but good work Dusty!
__________________
Graalians are friends. Not Food
~FindingStefan
Reply With Quote
  #70  
Old 09-18-2016, 03:45 AM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
Quote:
Originally Posted by itsCyber View Post
This is creative works well I know I'm late but good work Dusty!
such a useful tool tbh
__________________
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 01:10 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.