05-21-2013, 08:06 PM
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Posting The Truth
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Join Date: Feb 2008
Posts: 1,694
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Mmm..
Ok my opinions, #rant
I think the tiles are much nicer, the new MMT tiles are some of the best ones on the server, so just using those is an improvement.
I also agree that there is too much clutter, random NPCs just strewn about, you should use images and npcs to enhance your levels by accenting empty areas and bringing the theme together, not covering the entire canvas with random (I hate to say, some... disgusting looking) imagery.
I'm not a fan of the random 'angular' steps, that completely throw perspective out the window, if you pay attention there are 12 steps going through the center lane between the trade tables, which would put the small area in the top center at a plane far above even the walls (which are only 6 tiles in height, yet it is just one singular plane wall).. and it is on the same plane as the other areas which are only 4, or arguably just 1 step above the original 'floor' level.
Then the symmetry of the trade/gamble tables and surrounding chairs contrasting with the complete shitstorm of barrels and pots around the walls is just very unpleasing.
I like fresh things, I'm sure it can catch on (if Nico stops trying to block all the cute idling spots with even more barrels). But after doing levels for so many years, it is just a complete mind-**** to stare at this level. I mean, the single corner tile error in the old trade house bugged the **** out of me. Now I see errors ranging down to pixels in just about the whole set of tiles, which is completely irrelevant to the level itself but omg...
#endrant
But it's nice to see some developmental progress on GK, high5 Cell. |
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