Quote:
Originally Posted by fowlplay4
which is pretty hilarious considering Yen pretty much pulled the gameplay together in less than a month and was able to make use of the little amount of assets we had at the time.
leaving me under the impression that the best way to success is to develop the core gameplay of a server in the less than a month and have it be fun.
using new body sprites and all that has never turned out well either unless you have development brute force behind you. it's much better to develop a server using the head/bodies everyone is already familiar with than re-inventing the wheel on something that people probably won't like.
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I think Zodiac is different from the majority of other player worlds in that it is frequently updated with meaningful content. Era has similar luxuries. Perhaps the key is to have a simplistic system which doesn't limit development?