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Old 04-07-2013, 09:41 PM
BlueMelon BlueMelon is offline
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Originally Posted by fowlplay4 View Post
I sent him (Stefan) an email last night, he said he would be looking into it today or tomorrow.

These 'lagging' moments have been strictly NPC-Server, while it's lagging we're still able to PM and chat on RC (functions handled by the GServer) though so either the 'hackers' are being more specific with their 'DDoS' or there's another problem altogether.

None the less it's getting very old.

Edit: According to Stefan, Era PC was doing some very intensive **** with objects resulting in almost 3 GB of RAM usage and plenty of timeouts when players aren't around.
3 GB of RAM
lolwat o_o

Maybe if we could have stefan online once in a while and tell us where the problems lie it would help out?
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Old 04-07-2013, 10:24 PM
DustyPorViva DustyPorViva is offline
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Originally Posted by BlueMelon View Post
Maybe if we could have stefan online once in a while and tell us where the problems lie it would help out?
I think it'd be more realistic for Stefan to set up something to notify him when a specific server is hitting such values. If one server wants to lag itself into the ground whatever, but most servers are sharing with other machines so it's not really fair for other servers.
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Old 04-07-2013, 11:40 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by BlueMelon View Post
Maybe if we could have stefan online once in a while and tell us where the problems lie it would help out?
His email is [email protected]

Important things to check are pretty much anything that creates objects, classes with timeouts, anything with SQL (time your queries and see if some are slow). He said there was a bug in a house script that made classstr insanely huge whatever that means.

If you notice your server using over a GB of RAM (check /stats), savenpcs, npcshutdown, and npcstart again.

Quote:
Originally Posted by DustyPorViva View Post
I think it'd be more realistic for Stefan to set up something to notify him when a specific server is hitting such values. If one server wants to lag itself into the ground whatever, but most servers are sharing with other machines so it's not really fair for other servers.
Definitely considering this feels like it happens too often.
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