Graal Forums  

Go Back   Graal Forums > Graal V6 forums > Feature request
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Rate Thread Display Modes
  #1  
Old 03-15-2013, 08:37 AM
scriptless scriptless is offline
Banned
Join Date: Dec 2008
Location: N-Pulse
Posts: 1,412
scriptless is a splendid one to beholdscriptless is a splendid one to beholdscriptless is a splendid one to beholdscriptless is a splendid one to behold
Quote:
Originally Posted by Draenin View Post
For the purposes of parallaxing backgrounds, layer 1 would need to be the background layer, while layer 2 should ideally contain the tiletype information. As an example, if you wanted to make scrolling water or a world map that parallaxes beneath some floating islands, it would need to be on the layer underneath the one players normally walk on. There are lots of different things you could do with an extra layer underneath, as well as ones above the player as well.



I've actually been thinking a lot about layer structuring lately, and the best setup I can come up with so far is:

Layer 1: Background Layer (Parallaxing / Scrolling Optional)
Layer 2: Map Layer
Layer 3: Object Layer
Layer 4: Foreground Layer (Parallaxing / Scrolling Optional)
Layer 5: UI Layer


As you can see in this video, putting objects on layer 4 can allow you to do some parallax scrolling. Basically, objects on the layer above move in the opposite direction of you, proportional to your speed and other factors. The objects themselves are actually planted in levels in fixed locations, but applying certain image settings will create the effect.

pretty cool video
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 05:28 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.