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  #1  
Old 02-14-2013, 12:55 AM
scriptless scriptless is offline
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Originally Posted by StormYs View Post
A reset doesn't fix broken stuff, I agree that a reset will bring in players (on a short term) but these players will notice how broken GK is and leave.
This cycle will repeat unless the real problem is solved.
Well a reset would allow many bugs to be fixed that can't really be fixed now, too late. I would rather an alternative fix be applied but I don't see one. So if there was a reset a lot of the "broken" would be "fixed" and would look a lot different.
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Old 02-15-2013, 09:25 PM
StormYs StormYs is offline
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Originally Posted by scriptless View Post
Well a reset would allow many bugs to be fixed that can't really be fixed now, too late. I would rather an alternative fix be applied but I don't see one. So if there was a reset a lot of the "broken" would be "fixed" and would look a lot different.
Maybe I should of explained what I meant with broken or perhaps I should of used the word incomplete, I dunno. Anyway under the word broken I meant the pk system, the alchemy system, the job system, the class system etc. All of these were added into GK but non of them were ever finished...by far!

What I see as the core problem of GK is the lack of decent content, such as only having a few baddies or build optimalisation etc, that GK has in combination with these incomplete thingies that I mentioned above.

So if a reset would fix all these problems, then hell yea I am all in for a reset. But this is not the case I think, the reset might fix some bugs and stuff but not the core problem that gk has which is incompletion to the max.

This is kinda how I see it.
GK is like a girl who actually is a tranny, looks good on first sight only until u take a better look.

Last edited by StormYs; 02-15-2013 at 09:37 PM..
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