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Originally Posted by dbug
Well the problem is you focused on aspects of the server that required multiple people to be on the server, while kinda chasing off alot of people or discouraging them to play because of the reset.
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The reset to everyone was an unfortunate mistake but the consequences of it were not dire, infact many players had expected a reset regardless of the option being announced.
Quote:
Originally Posted by dbug
Alot of major games will reset people when they have expanded the content. Which is what I personally, and alot of other were really epecting.
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The release of major new content often comes with problems. It would have always been better to release as much as possible within a beta phase, than to risk an increased burden when already occupied by a server launch.
Quote:
Originally Posted by dbug
And yes I do understand games do have end-points. But the point is it's been over a half a year now with no actual expand to the origonal storyline. At least with the old classic there were more quests that took more then the 2-3 hours the current system offers. Players need to play a server more then just 2-3 hours to be addicted/hooked well enough to actually become part of the community. Genrally speaking people arnt even considered a member of the community untill they have around 100+ hour status on the server. And even then they are usually still considered noobs that may or may not stick around.
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You do make some good points here, but you have to consider that quests are more targeted at legitimately new players, which observer mode tends to cause to log out in frustration long before the current end game point.
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Originally Posted by dbug
Honestly it would be neat to see what scriptless's offer would motivate the staff of classic to do. Since well, there priority isn't the players of the game who pay, nor to benefit the owners of the game.. it appear to be more of a self fulfillment you guys are reaching for. and maybe that will help provide it.
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You know it's not that difficult to be logged on 2 forum accounts at the same time within 20 minutes to at least give the impression that you might be separate people?
Quote:
Originally Posted by dbug
the lack of updates lately is just hindering the server itself more-so then the trial restrictions in place themself.
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Any significant update is going to be hindered by observer mode, while quest development specifically will be hindered by the supposed map restriction.
It would be silly to try once more, on top of previous efforts, when it is abundantly clear we are in a toxic environment.
Quote:
Originally Posted by dbug
if UN can have healthy playercount with lower level quality server.. then I don't see why a server with such high standards as classic could not do the same?
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As previously stated, there is a big difference between building a largely new community (something it was clear Classic would have to do years before the wipe) and holding on to an older one (the playercount also being much lower than a few years ago). UN has a stable community, but even Ph8 has admitted there's a feeling among management that the server will eventually die out if observer mode is never removed.
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Originally Posted by dbug
since your blame the failure of classic on the staff
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I have never blamed failure on Classic's staff.
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Originally Posted by Starfire2001
It's too late now obviously but very much would have preferred we stuck to discussing UN's situation, a
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I can understand why it would be frustrating for the discussion to have shifted to a different server, though UN does share some of the same problems mentioned.