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  #1  
Old 01-29-2013, 12:28 AM
dbug dbug is offline
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Originally Posted by ffcmike View Post
It may well not be to your liking but that's a pretty wild statement. There have been times where there's been a dozen players within a single level alternating games between eachother, even before collecting was implemented. The problem really is that there needs to be a constant supply of players to keep it interesting.



That's great, I'd say quests are all about first impressions and hooking the interest of those who are trying the server for the first time.



Have you ever developed a significant quest before?
If so you'd probably realise this type of thing takes a while to develop even with exclusive focus, hence why questing isn't in abundance on Graal these days. Do you think I should have focused on quest development while the day to day activity of the server was diminishing, instead of doing my utmost to try and keep the GC team stable?


Do you realise that there will always be an end-game point?
There has to be a balance between developing content to improve the server in the long run and the day to day operation. Any attempts to continue the quest line would have been futile if the day to day operation of the server did not remain stable.

Also keep in mind that we have not failed to do anything that any new server project has succeeded with.


Swamp Town was never meant to be anywhere near a release, it made complete sense to play it down. It would be a whole lot more disappointing if a promise was given that turned out to be completely false.



Who is this we?
You and your alt accounts, or you and your multiple personalities?



I never actually declined, just didn't take you seriously enough to even consider it.



Most people I talk to recognize that we spent over 3 years non-stop redeveloping the server from scratch, and that I put in a mountain load of effort to try and keep things ticking after launch. If you don't care about the server then you're entitled to, but I do think you need to take a look at yourself and try and gain a sense of perspective.
Well the problem is you focused on aspects of the server that required multiple people to be on the server, while kinda chasing off alot of people or discouraging them to play because of the reset. Alot of major games will reset people when they have expanded the content. Which is what I personally, and alot of other were really epecting. When that was not delivered we just went exploring what else there was to do.

When the TCG was the only option and one of the only 2 publicly known projects (tcg and swamp town) alot of people felt bored. While yes there was a little bit of buzz both before and after the TCG Packs were introduced thats really something that should have been expected to be low percentage of players actually interested in. It's more of rather a novelty item..

And yes I do understand games do have end-points. But the point is it's been over a half a year now with no actual expand to the origonal storyline. At least with the old classic there were more quests that took more then the 2-3 hours the current system offers. Players need to play a server more then just 2-3 hours to be addicted/hooked well enough to actually become part of the community. Genrally speaking people arnt even considered a member of the community untill they have around 100+ hour status on the server. And even then they are usually still considered noobs that may or may not stick around.

Honestly it would be neat to see what scriptless's offer would motivate the staff of classic to do. Since well, there priority isn't the players of the game who pay, nor to benefit the owners of the game.. it appear to be more of a self fulfillment you guys are reaching for. and maybe that will help provide it.

Really its been 5+ months and you have yet to prove anyone who has spoken out to you that adding quests will help. Players don't expect to see a fully finished server either. part of the fun is watching it grow, and thats vital to the health of the server. the lack of updates lately is just hindering the server itself more-so then the trial restrictions in place themself.

if UN can have healthy playercount with lower level quality server.. then I don't see why a server with such high standards as classic could not do the same? the proof is in the pudding my good sir and unless you can prove any of us (the players) wrong, your arguments don't really make much sense since your blame the failure of classic on the staff and not lack of actual updates.
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Old 01-29-2013, 12:54 AM
Starfire2001 Starfire2001 is offline
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Originally Posted by dbug View Post
if UN can have healthy playercount with lower level quality server.
Well that's certainly a matter of opinion.

I don't blame Thor for defending his decisions related to Classic when scriptless trying really hard to pretend he's not scriptless attacks him, but this is the UN subforum. It's too late now obviously but very much would have preferred we stuck to discussing UN's situation, as I think it's unique. Oh well.
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Old 01-29-2013, 01:19 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by dbug View Post
Well the problem is you focused on aspects of the server that required multiple people to be on the server, while kinda chasing off alot of people or discouraging them to play because of the reset.
The reset to everyone was an unfortunate mistake but the consequences of it were not dire, infact many players had expected a reset regardless of the option being announced.

Quote:
Originally Posted by dbug View Post
Alot of major games will reset people when they have expanded the content. Which is what I personally, and alot of other were really epecting.
The release of major new content often comes with problems. It would have always been better to release as much as possible within a beta phase, than to risk an increased burden when already occupied by a server launch.

Quote:
Originally Posted by dbug View Post
And yes I do understand games do have end-points. But the point is it's been over a half a year now with no actual expand to the origonal storyline. At least with the old classic there were more quests that took more then the 2-3 hours the current system offers. Players need to play a server more then just 2-3 hours to be addicted/hooked well enough to actually become part of the community. Genrally speaking people arnt even considered a member of the community untill they have around 100+ hour status on the server. And even then they are usually still considered noobs that may or may not stick around.
You do make some good points here, but you have to consider that quests are more targeted at legitimately new players, which observer mode tends to cause to log out in frustration long before the current end game point.

Quote:
Originally Posted by dbug View Post
Honestly it would be neat to see what scriptless's offer would motivate the staff of classic to do. Since well, there priority isn't the players of the game who pay, nor to benefit the owners of the game.. it appear to be more of a self fulfillment you guys are reaching for. and maybe that will help provide it.
You know it's not that difficult to be logged on 2 forum accounts at the same time within 20 minutes to at least give the impression that you might be separate people?

Quote:
Originally Posted by dbug View Post
the lack of updates lately is just hindering the server itself more-so then the trial restrictions in place themself.
Any significant update is going to be hindered by observer mode, while quest development specifically will be hindered by the supposed map restriction.
It would be silly to try once more, on top of previous efforts, when it is abundantly clear we are in a toxic environment.

Quote:
Originally Posted by dbug View Post
if UN can have healthy playercount with lower level quality server.. then I don't see why a server with such high standards as classic could not do the same?
As previously stated, there is a big difference between building a largely new community (something it was clear Classic would have to do years before the wipe) and holding on to an older one (the playercount also being much lower than a few years ago). UN has a stable community, but even Ph8 has admitted there's a feeling among management that the server will eventually die out if observer mode is never removed.

Quote:
Originally Posted by dbug View Post
since your blame the failure of classic on the staff
I have never blamed failure on Classic's staff.

Quote:
Originally Posted by Starfire2001 View Post
It's too late now obviously but very much would have preferred we stuck to discussing UN's situation, a
I can understand why it would be frustrating for the discussion to have shifted to a different server, though UN does share some of the same problems mentioned.
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