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Old 01-11-2013, 06:02 AM
cbk1994 cbk1994 is offline
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If it doesn't hit you on your screen, it shouldn't call onActionProjectile on your client. That stuff is all handled clientside.
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Old 01-11-2013, 06:26 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by cbk1994 View Post
If it doesn't hit you on your screen, it shouldn't call onActionProjectile on your client. That stuff is all handled clientside.
I think he means the fact that projectiles have the collision box of a character(which is much larger than a bullet, I guess).
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Old 01-11-2013, 07:33 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by DustyPorViva View Post
I think he means the fact that projectiles have the collision box of a character(which is much larger than a bullet, I guess).
I don't think that's true, though. You can fire projectiles through a 1 tile opening.

This is not the best demo video, but these custom projectiles I made a while back perfectly mimicked the default projectiles' collision patterns.

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Old 01-11-2013, 08:15 AM
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The hitbox of a projectile is defined by the graphics used in the gani of the projectile, I believe.
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