Graal Forums  

Go Back   Graal Forums > PlayerWorlds > Playerworld Staff Openings
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Rating: Thread Rating: 2 votes, 5.00 average. Display Modes
  #1  
Old 01-07-2013, 05:40 AM
Draenin Draenin is offline
Magnificent Bastard
Draenin's Avatar
Join Date: Dec 2004
Location: Bermuda Triangle
Posts: 6,790
Draenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud of
Send a message via AIM to Draenin Send a message via MSN to Draenin Send a message via Yahoo to Draenin
Currently, the plans I have for dungeons are to instance them and make full clears possible. So when you abandon or clear a dungeon, the enemies will reset for the next time you run it. While some may argue that it may get repetitive, I am trying to keep our dungeons small but plentiful, so you can clear a lot of them in one day if you so choose. Some dungeons will have to be thoroughly explored, while others may be more linear and filled with traps all along the way. I have several dungeon styles in mind, and I plan to do some experimental things with them.

The enemies will be statistically scaled to be difficult but killable if you are the appropriate level to fight them, and when you get to the current 'endgame' level, options may open up to run different challenging modes of dungeons. These will probably include a stat-based hard mode, a time attack mode, and possibly others that challenge players even at the highest levels. I really want there to be a purpose to running older dungeons even when you hit max level, and it's entirely possible that we could have a reward system for doing so.

So, while we're discussing it I must ask... What kinds of other features would you all like to see available?

Last edited by Draenin; 01-07-2013 at 06:02 AM..
Reply With Quote
  #2  
Old 01-07-2013, 07:36 AM
Tricxta Tricxta is offline
The Muffin Man
Tricxta's Avatar
Join Date: Oct 2010
Location: Australia
Posts: 563
Tricxta is just really niceTricxta is just really nice
Quote:
Originally Posted by Draenin View Post
Currently, the plans I have for dungeons are to instance them and make full clears possible. So when you abandon or clear a dungeon, the enemies will reset for the next time you run it. While some may argue that it may get repetitive, I am trying to keep our dungeons small but plentiful, so you can clear a lot of them in one day if you so choose. Some dungeons will have to be thoroughly explored, while others may be more linear and filled with traps all along the way. I have several dungeon styles in mind, and I plan to do some experimental things with them.

The enemies will be statistically scaled to be difficult but killable if you are the appropriate level to fight them, and when you get to the current 'endgame' level, options may open up to run different challenging modes of dungeons. These will probably include a stat-based hard mode, a time attack mode, and possibly others that challenge players even at the highest levels. I really want there to be a purpose to running older dungeons even when you hit max level, and it's entirely possible that we could have a reward system for doing so.

So, while we're discussing it I must ask... What kinds of other features would you all like to see available?
Npcs hurt by traps please.(legit demand... i'm not trolling lol)
__________________
Quote:
Originally Posted by Crono View Post
No look at it, Stefan is totally trolling Thor. Calling Classic a "playerworld" (something it's not supposed to be) is the ultimate subtle insult to a true fan.

It's genius.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 10:08 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.