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Old 01-06-2013, 08:26 AM
Tricxta Tricxta is offline
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What you've just showcased in your video is nothing new sorry. I do like how you have the npc say something when they die but perhaps you could pick a phrase from an array randomly?
Your traps seem a bit rushed as well, do the flames even hurt the baddies? As a player there's nothing more annoying in my opinion than npcs evading traps,slopes,etc that the player has to endure.

The content also seems a bit grindy, I for one prefer a more compact environment where strategy must be put into killing an enemy. I'm not saying you should be Thor's classic but you should model your approach off what he's created which is similar to the original zelda.

Other than that, it's a nice start. I can't wait to see how it evolves
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No look at it, Stefan is totally trolling Thor. Calling Classic a "playerworld" (something it's not supposed to be) is the ultimate subtle insult to a true fan.

It's genius.
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Old 01-06-2013, 05:57 PM
Draenin Draenin is offline
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Quote:
Originally Posted by Tricxta View Post
What you've just showcased in your video is nothing new sorry.
Note the sign at the beginning of the video that says 'We will be adding more to this over time.' But thanks for the feedback. :]

I don't know if enemies will be hurt by traps at any point because enemies aren't smart enough to avoid them yet. But we will be adding more behaviors to the objects we have as we make improvements. The dungeon in the video is just straight-forward and 'grindy' because it's not meant to be an open-exploration dungeon. You're just supposed to go from start to finish and kill stuff. That's not how every dungeon is going to be.
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