
01-05-2013, 07:43 AM
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The Bacon Man
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Join Date: Feb 2011
Location: United States
Posts: 60
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@Glazey
Hmm, then I'm definitely leaving PvP and Squad PvP as a top priority in whatever I am forced to implement.
Seems that both the iOS community and you agree that there doesn't need to be a hectic amount of weapons, so I'll be sure to pass that on to the rest of the team. We've already gotten it established that no further weapons are to be produced, seeing as that we have 100s pre-made that we still must spur over a time period. I kind of like the way guns are right now- they're all pretty balanced and while some may have a slight edge over another, skill can easily conquer it.
Thank you for your summary and feedback of Zone PC. I'll be sure to keep it in mind for iZone.
@Both
Not saying that any of this would happen: But let's say the "buying guns system" was ridded of and classes were reintroduced, how would Stefan and Stephane produce income? I understand that this is much better for the player's end, and I like the idea, but I also have to keep in mind that there has to be profit else it's a useless add-on.
I understand this wasn't the original purpose of the thread, but I'd like to get concerns out of the way and forming a new thread seems just next to useless.
Scratch that, they could still heavily gain income from the small items that don't affect PvP, the customs, and the appearance shops. Would this generate a big enough exchange in players so that it would be a profitable add-in? |
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