Quote:
Originally Posted by Fiberwyre_P2P
These are the things that some people see as incentives for being in a gang:
Gang guns. (not much of an incentive if you're rich, which most of Era's gang members are.)
5 ECs at the end of the week. (if you're in the top gang.)
Gang events. (Doesn't preclude you from just joining a gang an hour before they start.)
Extra money from kills. (first legitimate incentive I could think of, although the dedicated jobs earn more money.)
Fun. (lets be honest, chasing runners around a gang base isn't that fun after the first hour.)
Gang hats. (Worthless, in my opinion, although some people like hats, so it's open to debate whether or not that's worthy of being called an incentive. Either way, you don't need to participate in a gang to wear the hat, you just have to be on the roster.)
Healing crates. (I do like healing crates. Bravo. Even though the more expensive ones aren't worth it. I mean come on. 10 points = 250hp, 20 points = 350hp, 30 points = 500hp? Why would you pay three times as much to get twice the health when you could just buy three small ones and get three times the health? )
Community. (You could argue people join gangs just so they have someone to play with. I, personally, like parties better.)
Raiding. (You don't really get big gunfights like you do in raids anywhere else on Era (besides events anyway), so you could argue that's also an incentive.)
Gang buffs. (I like most of the gang buffs. Kinda wish BB's gang buff applied, at least to a less degree, to gun shots as well as melee hits.)
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Gang guns. Benny buffed these to be on-par with high t2 guns. And just yesterday actually (doubt anyone noticed), I slightly edited them again so each gang has a uniform selection of gun types (main weapon, damage weapon, shotgun, handguns). Then I tweaked them around, the #1 guns for each gang (Famas Felin, RR12, Owen45, and BHer) might even be poking at t3. I know plenty of players, even richies, that still utilize the gang guns to fill some empty hotkey slots.
Though I think the usage has dropped since most players would rather cash-exchange. Might change the point prices sometime.
5 ECs. This is still there, but recently added: Every 5k points a gang achieves gets them a different bonus. Even the non-first place gang. (5k - 1ec, 10k - 3ec, 15k - 5ec, 20k - 10ec). So if you get first place with 20k points; 15ec per person just for doing what you're supposed to? That's cray.
Gang events. Perhaps a restriction? Since the events occur at the end of the week, if a player doesn't have at least 100 pts they can't play. You can earn that in one raid... but it would make these cute leaders yell at their best players to stop idling and get 100 points eh?
Extra money from kills. With EP buff and $50/point in exchange, I'm sure a top pker could be on-par with a NPC job, while having 'fun'. The only variable preventing this is the lack of players participating for them to fight.
Fun. F is for friends who do stuff together, U is for you and me... Anti-run links, bases designed for pking with
multiple players. How much can they run.. really? I hate to pull this card but if you can't take out a runner that's locked inside one of these bases with all the crates and little doors we threw in there, then you shouldn't be PKing, you might hurt yourself.
I mostly notice it's always the same couple people yelling 'runners' (Willa, Dusk, Tk, Fiber, Smasher), Hey I'm not even in their little top 20 list and raid with 15fps yet
never have a issue with runners... I find them easier to kill cause they're not fighting back.
Gang hats. I let the leaders choose any 3 hats that are relative to their gang 'theme'. Smasher even sent me some hats that didn't exist on Era to add, I see plenty of players wearing them and 'representing'. I was considering some rank restrictions on certain hats as well, but they need more uniform rankings for that to work out.
Healing crates. Now 10, 15, 20 points per. Might even lower it more since players would opt for trading their 20 points for 1k cash.
Community. Iunno.
Raiding. +1
Gang buffs. Leeching bullets might be op with 30 damage guns. Perhaps a chance to bleed with bullets (there isn't one, the last-hit bleed is a anti-run thing for the sharks/ocean). Also I need a cool buff idea for MF base, any ideas?
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Overall seems like everyone's getting to the same point I was, it's the new-age players and their attitude toward doing anything that are making this such a issue. Joining a gang and instantly receiving full rights isn't rewarding. I remember when it took me over a month to get within reach of a recruiter spot with just add rights in Ish's LC, and he was one of my best friends at the time (so it was still a little sped up). It was awesome having everyone recognize your rank and listen to what you had to say.
Now people I barely know will add me to their gangs with a full list of rights, half the members already have blue chat and no one listens to you when you /tg because they're all blue-chat and unremoveable as well. Guess we have to babysit gangs even more, or take a new approach...?