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Old 12-18-2012, 07:12 PM
Kamaeru Kamaeru is offline
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I only know for a fact that Graal2001 presented gameplay opportunities that I would be wise to move forward conscious of -- if I am interested in a future in game design.

Out of many games I have examined, this one is deep and rewarding and in some ways does things that Nintendo can't claim to have done with their own intellectual properties.
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Old 12-19-2012, 05:45 AM
Luda Luda is offline
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Originally Posted by Kamaeru View Post
Out of many games I have examined, this one is deep and rewarding and in some ways does things that Nintendo can't claim to have done with their own intellectual properties.
lol
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Old 12-24-2012, 11:18 AM
scriptless scriptless is offline
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Quote:
Originally Posted by Kamaeru View Post
I only know for a fact that Graal2001 presented gameplay opportunities that I would be wise to move forward conscious of -- if I am interested in a future in game design.

Out of many games I have examined, this one is deep and rewarding and in some ways does things that Nintendo can't claim to have done with their own intellectual properties.
True. I remember playing it and it felt very rewarding. Looking back at my graal experience. I was a BIG N-Pulse fan.. however the quests were almost like UN.. you just got lucky and found them.. There were some websites that had guides.. Classic took a HUGE step in the right direction and offered more direction. Gk on the other hand, theres questing but its not the traditional questing and it gets boring fast especially when it breaks constantly.

I think that Graal2001 was unique in the fact that it had custom body system, but classic tile layout. It was amazing every bit that I played. I hope to be able to play it again.
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