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  #1  
Old 11-06-2012, 08:07 PM
Venom_Fish Venom_Fish is offline
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Well, I knew it was Fiberwyre and that it was endorsed by BlueMelon.

The fact that there are no weapons that require any degree of effort on any statistical spectrum, even spread, is a clear representation of Fiberwyre's misguided notion of "if I can a linear graph out of it, it must be good." -_-.

Oddly enough (not really) BlueMelon managed to endorse this by adding his own misguided understanding that Gameplay can somehow advance independent of its essential elements. <- It's like saying mankind can advance without the use of their organs, including the brain.
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Old 11-06-2012, 09:38 PM
Supaman771 Supaman771 is offline
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Originally Posted by Venom_Fish View Post
The fact that there are no weapons that require any degree of effort on any statistical spectrum, even spread, is a clear representation of Fiberwyre's misguided notion of "if I can a linear graph out of it, it must be good." -_-.
When looking at the statistics none of it made any sense to me, obviously they didn't take any time to test anything... I thought they used a number generator until I saw the graphs on the side and I was like 'wow this scumbag used some exponential growth ****'.

None of the weapons feel very good to use, I personally bought Scar because it was a symbol of pure balance, the weapon worked so well and smooth, you couldn't even have noticed it was .1 freeze or had a extremely slow firing rate.

Now I can't even utilize it correctly, or simply cannot control it how I would like, because you jump 3 tiles between bullets with half the intended freeze. It's really quite silly, and I personally dislike the change.
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Old 11-11-2012, 11:01 PM
MonkeyBob MonkeyBob is offline
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Originally Posted by Venom_Fish View Post
Well, I knew it was Fiberwyre and that it was endorsed by BlueMelon.

The fact that there are no weapons that require any degree of effort on any statistical spectrum, even spread, is a clear representation of Fiberwyre's misguided notion of "if I can a linear graph out of it, it must be good." -_-.

Oddly enough (not really) BlueMelon managed to endorse this by adding his own misguided understanding that Gameplay can somehow advance independent of its essential elements. <- It's like saying mankind can advance without the use of their organs, including the brain.
Just for clarity, BlueMelon had nothing to do with the stat change. He's not the mystical endorser you made him out to be. The whole change was my idea.

One another note, the stats/prices are much more balanced than they were previously, not to mention there are far less breaks in the gun prices as well. Having weapons go from 200k to 400k with nothing in between is silly.
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Old 11-12-2012, 12:10 AM
WillaWonka WillaWonka is offline
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Originally Posted by MonkeyBob View Post
not to mention there are far less breaks in the gun prices as well. Having weapons go from 200k to 400k with nothing in between is silly.
I second that.

Now we need more new guns. You can not have a gun 12yrs+ running and expect the same guns to coincide. Throw more new ones into the market. USP and MK14 were pretty good, but won't subside the growing need.
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Old 11-12-2012, 01:13 AM
ilovegirlzz ilovegirlzz is offline
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Originally Posted by MonkeyBob View Post
Just for clarity, BlueMelon had nothing to do with the stat change. He's not the mystical endorser you made him out to be. The whole change was my idea.

One another note, the stats/prices are much more balanced than they were previously, not to mention there are far less breaks in the gun prices as well. Having weapons go from 200k to 400k with nothing in between is silly.
u made guns that suck rock and guns that rock suck same with their prices
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  #6  
Old 11-12-2012, 02:11 AM
Supaman771 Supaman771 is offline
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Originally Posted by ilovegirlzz View Post
u made guns that suck rock and guns that rock suck same with their prices
I mean, I'm fine with the stat changes.. I just had to find a new gun that suits me well. Adapt to overcome as with any situation. However I think the price changes could've been better executed. It's fairly silly to take a gun people just worked 1m for and make it 200k, then take a gun some kid paid 2k for and make it 250k. There's no warranted need for changes such as that which shift the economy. Slapping the earned weapon players in the face and making some randoms rich.

Also cash money is worth double what it was before since on average the guns cost half, if you really wanted to balance it you would've made up a cute little graph of player wealth and cut that in the same fashion. A player that had 500k sitting in their bank prior was still saving for the best guns, now they can go out and buy two of the best guns without actually doing anything to earn that tier.

I like how the prices and stats are linear and it avoids gaps, but the same could've easily been done without plot pointing utterly random statistics in a graph and telling players to deal with untested weapons that feel really random in some cases. This because the balance was done in a graph and chart, by a player that actually knows little about how to play the game [well], taking the time/care to do it manually as per prior examples.
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Old 11-12-2012, 02:38 AM
Tim_Rocks Tim_Rocks is offline
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Originally Posted by Supaman771 View Post
However I think the price changes could've been better executed. It's fairly silly to take a gun people just worked 1m for and make it 200k, then take a gun some kid paid 2k for and make it 250k. There's no warranted need for changes such as that which shift the economy. Slapping the earned weapon players in the face and making some randoms rich.
This.
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