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  #16  
Old 11-01-2012, 04:25 AM
Dragon551 Dragon551 is offline
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Quote:
Originally Posted by Tim_Rocks View Post
Where exactly is the game lacking? From what I've seen, there's actually a lot to do
wat
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  #17  
Old 11-01-2012, 04:40 AM
Tim_Rocks Tim_Rocks is offline
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Quote:
Originally Posted by Dragon551 View Post
wat
Okay, I lied. Era's main purpose is to give players something to complain about, that's obvious. We need more to complain about, this will increase playercount and give staff something to do, they love this!

The first thing we need to do is make it so all guns have different stats everyday, players will love to complain about this. They'll go way out of their way to complain to Zach, AND ZACH WILL LOVE IT! Then after that, change the prices, good guns need a low price and the horrible ones need a high price. Again, players will love this, trust me. And finally, reset random accounts, not only will they be in total shock when they login, but and here's the kicker, THEY'LL COMPLAIN. Their favorite thing to do.

Anyway, started to rant a little bit, but the bottom line is, you guys love to complain.

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  #18  
Old 11-01-2012, 08:37 AM
shrimps shrimps is offline
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You seem to be doing a lot of complaining yourself there. Complaining about complainers.

Edit: I lied, I did post again.
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  #19  
Old 11-01-2012, 08:39 AM
KalezYeah KalezYeah is offline
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  #20  
Old 11-01-2012, 04:04 PM
Tim_Rocks Tim_Rocks is offline
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You seem to be doing a lot of complaining yourself there. Complaining about complainers.
I'm not actually complaining, I do in fact find a lot of the complaints entertaining.
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  #21  
Old 11-01-2012, 04:16 PM
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Quote:
Originally Posted by Tim_Rocks View Post
What are the new stats?
I think their new stat solution was a reversion to the old stat problem, with the exception of a few guns like the Mp5 Navy.

I think they'll have a world of joy with the flow of complaints.
A rash shift of guns that were 30,000$ to 230,000$ and others that were 800,000$ to 230,000$.

A classic case of one step forward and several back.
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  #22  
Old 11-01-2012, 07:59 PM
WillaWonka WillaWonka is offline
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Quote:
Originally Posted by Venom_Fish View Post
I think their new stat solution was a reversion to the old stat problem, with the exception of a few guns like the Mp5 Navy.

I think they'll have a world of joy with the flow of complaints.
A rash shift of guns that were 30,000$ to 230,000$ and others that were 800,000$ to 230,000$.

A classic case of one step forward and several back.
I mean... the poor people can finally be rich... and those who actually worked for the items will be able to out-merch them and the nubs lose their items from bad trades and those who know how to previously will be back on top...

gives the 10k to 300k nubs a chance of excitement.
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  #23  
Old 11-02-2012, 06:19 AM
Venom_Fish Venom_Fish is offline
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Originally Posted by WillaWonka View Post
I mean... the poor people can finally be rich... and those who actually worked for the items will be able to out-merch them and the nubs lose their items from bad trades and those who know how to previously will be back on top...

gives the 10k to 300k nubs a chance of excitement.
In trying to comprehend your objective, here's what I have:

- Allow the poor players to obtain superb weaponry.

I hope this isn't a secret, but if that's the case, you uhm, uh, could've just created a shop in which the weaponry was cheaper.

That seems like a more permanent and stable fix if you ask me. Seeing as a drastic alteration of the statistics does nothing but offset the economy and will eventually lead to the poor being poor and the rich being rich; as its always been.

The most logical route, as exacted in de facto, is to provide economic stability and feasible means for players to work the market and gain items. A route that was precisely taken and well executed by Tim's Administration.
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  #24  
Old 11-02-2012, 02:21 PM
BlueMelon BlueMelon is offline
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Gameplay > Economy
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  #25  
Old 11-02-2012, 06:10 PM
ilovegirlzz ilovegirlzz is offline
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i knew i shouldve bought ap7s when they were 2.5k now they are 113k D:
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  #26  
Old 11-03-2012, 04:07 AM
Venom_Fish Venom_Fish is offline
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Quote:
Originally Posted by BlueMelon View Post
Gameplay > Economy
Well, one would point out that economy is a part of gameplay -_-.

Despite this, a idea similar to this one has been applied in the past, one where the stability of the economy was completely ignored; we called that attempt Jen Era.

Economy is much a part of game play; as much as player-killing or community.

The notion that you must demolish one of these aspects to perpetuate overall game-play is nothing short of paradoxical; as one would think you'd have to first perpetuate one or all of these aspects in order to achieve your objective.
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  #27  
Old 11-03-2012, 04:47 AM
bloodykiller bloodykiller is offline
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u still mad mp5 sucks and your stats were thrown down the drain?
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  #28  
Old 11-03-2012, 05:05 AM
Godzilla Godzilla is offline
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Originally Posted by bloodykiller View Post
u still mad mp5 sucks and your stats were thrown down the drain?
I'm willing to bet he could still beat you with his Navy.
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  #29  
Old 11-03-2012, 05:53 AM
Tim_Rocks Tim_Rocks is offline
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I'm willing to bet he could still beat you with his Navy.
We should have a massive tournament, Wil vs Everyone, we'll give Wil an Mp5 and anyone who wins gets a sick prize.
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  #30  
Old 11-03-2012, 06:04 AM
bloodykiller bloodykiller is offline
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Quote:
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I'm willing to bet he could still beat you with his Navy.
na i beat him yesterday
you should focus on yourself, though
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