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  #1  
Old 09-07-2012, 12:53 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Crono View Post
it's not placebo and it has nothing to do with classic's old hd

classic's current hd is different than other servers, to deny this is just ****ing ridiculous. it's obviously difficult to point out what exactly is wrong as a player, but the way im hitting people is simply different here than on other servers. that's it. i can't explain why.
Problem is, nothing unexpected is happening. When someone complains about hitting someone else on their own screen without it damaging them, there's nothing unexpected about that, when someone complains about hitting someone else despite not seeing themself hit their opponent on their own screen, there's also nothing unexpected about that.
If hitting other players is different it could easily be down to something such as increased delay as a result of being on a different, possibly lower priority machine than UN or iClassic.

And there definitely is a placebo element to it, a lot of players still believe we have a serverside hit detection, which was scrapped completely.
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Old 09-07-2012, 12:58 AM
Crono Crono is offline
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Quote:
Originally Posted by ffcmike View Post
Problem is, nothing unexpected is happening. When someone complains about hitting someone else on their own screen without it damaging them, there's nothing unexpected about that, when someone complains about hitting someone else despite not seeing themself hit their opponent on their own screen, there's also nothing unexpected about that.
If hitting other players is different it could easily be down to something such as increased delay as a result of being on a different, possibly lower priority machine than UN or iClassic.

And there definitely is a placebo element to it, a lot of players still believe we have a serverside hit detection, which was scrapped completely.
I gave you examples in the other thread and instead of actually wondering what I'm experiencing you're too busy trying to justify your system. Many veteran sparrers are telling you that it's not the same, how can you possibly try to deny that?

On Classic I don't have to slash on a player to hit them, I spam where they will be in 1-2 seconds and then see them get hit well after I'm done. I don't lag and neither do they. On UN or iClassic that window of "slashing ahead of time" is much shorter, meaning I can't pull the same kind of hits off there. Why is it happening? I don't know, but it is, and other sparrers can see it.

It has nothing to do with Classic's old serverside HD, I doubt many of the sparrers today really even experienced that HD.

Either way, I'll just keep sparring in Classic's tournies with UDP checked (TCP). It's like a free win for me.
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  #3  
Old 09-07-2012, 01:10 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Crono View Post
Many veteran sparrers are telling you that it's not the same, how can you possibly try to deny that?
Many veteran sparrers do believe it's the same as the old system, and don't understand how the detection is even meant to work. I'm not denying their opinion, just saying it isn't very reliable and that I need a better explanation.

Quote:
Originally Posted by Crono View Post
It has nothing to do with Classic's old serverside HD, I doubt many of the sparrers today really even experienced that HD.
I've had plenty of sparrers who never experienced it themself, but have heard about it from others.

Quote:
Originally Posted by Crono View Post
On Classic I don't have to slash on a player to hit them, I spam where they will be in 1-2 seconds and then see them get hit well after I'm done.
Like I said, this is the expected behaviour. I've seen the part of the built-in code that handles sword detection, our sword detection is doing the exact same thing.

Quote:
Originally Posted by Crono View Post
I don't lag and neither do they. On UN or iClassic that window of "slashing ahead of time" is much shorter, meaning I can't pull the same kind of hits off there. Why is it happening? I don't know, but it is, and other sparrers can see it.
There is nothing on our side that can explain an increased delay. Not much data synchronisation is occurring, there is no excessive serverside code going on. Other than being on a different machine, the only explanation I can imagine is that a lower amount of Classic regulars are aware of significance of UDP.
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