Quote:
Originally Posted by cbk1994
An emitter is not a physical object in the level, it's part of the image. You need to move the image if you want the emission location to move. Possibly you need to look into attachtoowner or similar if you want emitted particles to follow the image after it moves.
I would get it working in an NPC first then move it to a GANI script later, they are notoriously annoying.
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It is set to attachtoowner = true. It really seems like it's a case of you-can-move-it-once-but-never-again. I'll try making an npc though.
Edit: It appears the problem was in fact attachtoowner = true; Once I set it to false, it was much more receptive to moving around.