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  #1  
Old 08-15-2012, 11:31 PM
haro41 haro41 is offline
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Still not completely sure what you want, but remember that gani's are simply text files. Open up one with notepad and you will quickly understand how they work. Sometimes it is quicker to work in notepad when making changes to ganis, such as swapping out sprites. A simple "Find and Replace" is all that is needed.

As far as changing which body you want to use in a gani, when importing your body sprites, chose "BODY" from the image dropdown menu on the left side. Then to view the body in the gani while working, paste the filename of the body image into the Def. body table on the right side of the main window.
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  #2  
Old 08-15-2012, 11:36 PM
Fysez Fysez is offline
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Quote:
Originally Posted by haro41 View Post
Still not completely sure what you want, but remember that gani's are simply text files. Open up one with notepad and you will quickly understand how they work. Sometimes it is quicker to work in notepad when making changes to ganis, such as swapping out sprites. A simple "Find and Replace" is all that is needed.

As far as changing which body you want to use in a gani, when importing your body sprites, chose "BODY" from the image dropdown menu on the left side. Then to view the body in the gani while working, paste the filename of the body image into the Def. body table on the right side of the main window.
Sorry, I must not have been clear enough.
I'm trying to use a custom template as the body, rather than the current body template.
I hae it all created and working,
But right now, I have no way of setting new types of bodies,
Example: body1.png, body2.png, body3.png.
You currently have body1.png, and you setbody body2.png. For any GANI with the body, will change th body look from body1 to body2.

I'm trying to make it so I can use a custom body template and still be changable.
I guess a better exampe would be like Zone or GK's body system.
How did they do something like that to change the body template and make it so they're still changable as far as design/looks for every gani?

If this is any better at understanding, Then good. If not, Tell me what I need to explain better
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  #3  
Old 08-16-2012, 12:57 AM
Crow Crow is offline
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When adding sprites to the gani, you can either specify an image name, or choose from an existing list. The list should also have BODY in it (all caps) or similar. When you use this, the current body image of the player is used in it's place. In the bottom right corner of Graal Shop (the gani editor, not the shop) you can set a default body/head/and so on image to go with that while editing.
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Old 08-16-2012, 02:02 AM
Fysez Fysez is offline
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Originally Posted by Crow View Post
When adding sprites to the gani, you can either specify an image name, or choose from an existing list. The list should also have BODY in it (all caps) or similar. When you use this, the current body image of the player is used in it's place. In the bottom right corner of Graal Shop (the gani editor, not the shop) you can set a default body/head/and so on image to go with that while editing.
Im sorry, I dont know how to explain this any more clearly.
But i'll try.
I'm not trying to change the default head/body/whatever.
Another example ofwhat i want is like,
Umm let's pretend I create a scarf item/accessory.
Let's pretend I name it fyse_scarf1.png.
I then make a Gani for walk and idle.
I then make fyse_scarf2.png and fyse_scarf3.png.
Rather than making 2 more Gani's for a different color scarf,
How would I make it so I can say setscarf fyse_scarf#.png.
(Replace the look of one scarf, to the look of another.
Again with the defaut body example; how you can setbody and the body style will change along with the style in every Gani with a body,
and still not make seperate gani's for every little body uploaded to the server.)

Again, I'm not trying to set a default body.
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  #5  
Old 08-16-2012, 03:24 AM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by Fysez View Post
Im sorry, I dont know how to explain this any more clearly.
But i'll try.
I'm not trying to change the default head/body/whatever.
Another example ofwhat i want is like,
Umm let's pretend I create a scarf item/accessory.
Let's pretend I name it fyse_scarf1.png.
I then make a Gani for walk and idle.
I then make fyse_scarf2.png and fyse_scarf3.png.
Rather than making 2 more Gani's for a different color scarf,
How would I make it so I can say setscarf fyse_scarf#.png.
(Replace the look of one scarf, to the look of another.
Again with the defaut body example; how you can setbody and the body style will change along with the style in every Gani with a body,
and still not make seperate gani's for every little body uploaded to the server.)

Again, I'm not trying to set a default body.
Hmm, I recognize your name... Do you own the server named Fyse?
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  #6  
Old 08-16-2012, 03:47 AM
Fysez Fysez is offline
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Originally Posted by xXziroXx View Post
Hmm, I recognize your name... Do you own the server named Fyse?
LOLif you're saying that on purpose,
I should slap you xD
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  #7  
Old 08-16-2012, 09:41 AM
Crow Crow is offline
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I know what you want, but why not use the default body "space"? As callimuc said, you'd have to use attributes instead. Those are limited though. And if you're abandoning default bodies completely, there's no reason not to use that extra space you got. The default "setbody" command is not limited to default style bodies, only to bodies as defined per RC folder configuration. So you can also use that with your new type of bodies.

Edit: Also, for attributes in ganis, use ATTR1 to ATTR30. ATTR1 defaults to the hat already though, might want to start with attribute two. But again, there's no reason not to use BODY, HEAD and so on. Why not use them?
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