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  #1  
Old 07-20-2012, 11:25 PM
Imperialistic Imperialistic is offline
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Quote:
Originally Posted by ffcmike View Post
The checks are scanning other players gani on your client
sounds like the problem to me


Both examples you showed in the video TCP/UDP both seem to be off.
I can only recommend you spar on other servers to visualize the difference yourself.
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Old 07-20-2012, 11:41 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Imperialistic View Post
sounds like the problem to me
It's exactly what Default does:

Quote:
*Stefan: the old sword hit detection is on clientside
*Stefan: its checking the sprite of the other player and then is hitting yourself
*Stefan: the game is checking if otherplayer.sprite in |9,13|
So there is no reason to believe that would be the problem. Sprites were the predecessor to ganis.

Quote:
Originally Posted by Imperialistic View Post
Both examples you showed in the video TCP/UDP both seem to be off.
So in what way are they off?

Quote:
Originally Posted by Imperialistic View Post
I can only recommend you spar on other servers to visualize the difference yourself.
>

Quote:
Originally Posted by ffcmike View Post
I've seen videos of spars on UN and iPhone, tested default early in Classic's development as well as pre-wipe, opened up Dev Polo plus an arena (using default) on one occasion where most of the servers were down, and even sparred against a crowd of people on that place which is considered a taboo
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