Quote:
Originally Posted by BlueMelon
Yes that's my plan, destroy businesses.
But really.
Don't worry I will make them un-farm-able. And add a little extra touch to the quest.... since you know, some say its easy? 
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If you add a little touch to the quest, I'd reccomend a alternate route that experienced players can take, probably involving freeing BlueMelon and Frankie with the keycard, then progressing through an alternate route where tougher enemies are faced (ninja bodyguards, stronger zombies?), w/ a harder boss (mother's son after experimentation) with no exploitable walls -- this would require the work of 2 or more players in jolly co-operation. If this alternate quest path is truly hard, then it should deserve not to have a cooldown between completions of it, because it will take time for players to complete it.