This is not the best script, but it is still a good script, it shoots fire like a bow and uses up 1 arrow and 1 bomb each use. Try it for yourself in offline editor.
PHP Code:
// NPC made by E-Man
if (created) {
setimg firebow.png
}
if (playertouchsme) {
toweapons Flamethrower;
hide;
}
if (weaponfired && playerdir=0 && playerbombs - this.d >= 1 && playerdarts - this.d >= 1) {
freezeplayer 1.1;
playerdarts -= 1;
playerbombs -= 1;
setani shoot,firebow1.png;
sleep 0.2;
putexplosion 0.5,playerx-0,playery-1;
sleep 0.1;
putexplosion 0.5,playerx-0,playery-3;
sleep 0.1;
putexplosion 0.5,playerx-0,playery-5;
sleep 0.1;
putexplosion 0.5,playerx-0,playery-7;
sleep 0.1;
putexplosion 0.5,playerx-0,playery-9;
sleep 0.1;
putexplosion 0.5,playerx-0,playery-11;
sleep 0.1;
putexplosion 0.5,playerx-0,playery-13;
sleep 0.1;
putexplosion 0.5,playerx-0,playery-15;
sleep 0.1;
putexplosion 0.5,playerx-0,playery-17;
}
if(weaponfired && playerdir=1 && playerbombs - this.d >= 1 && playerdarts - this.d >= 1){
freezeplayer 1.1;
playerdarts -= 1;
playerbombs -= 1;
setani shoot,firebow1.png;
sleep 0.2;
putexplosion 0.5,playerx-1.8,playery+0.75;
sleep 0.1;
putexplosion 0.5,playerx-3.8,playery+0.75;
sleep 0.1;
putexplosion 0.5,playerx-5.8,playery+0.75;
sleep 0.1;
putexplosion 0.5,playerx-7.8,playery+0.75;
sleep 0.1;
putexplosion 0.5,playerx-9.8,playery+0.75;
sleep 0.1;
putexplosion 0.5,playerx-11.8,playery+0.75;
sleep 0.1;
putexplosion 0.5,playerx-13.8,playery+0.75;
sleep 0.1;
putexplosion 0.5,playerx-15.8,playery+0.75;
sleep 0.1;
putexplosion 0.5,playerx-17.8,playery+0.75;
}
if(weaponfired && playerdir=2 && playerbombs - this.d >= 1 && playerdarts - this.d >= 1){
freezeplayer 1.1;
playerdarts -= 1;
playerbombs -= 1;
setani shoot,firebow1.png;
sleep 0.2;
putexplosion 0.5,playerx+0.5,playery+3;
sleep 0.1;
putexplosion 0.5,playerx+0.5,playery+5;
sleep 0.1;
putexplosion 0.5,playerx+0.5,playery+7;
sleep 0.1;
putexplosion 0.5,playerx+0.5,playery+9;
sleep 0.1;
putexplosion 0.5,playerx+0.5,playery+11;
sleep 0.1;
putexplosion 0.5,playerx+0.5,playery+13;
sleep 0.1;
putexplosion 0.5,playerx+0.5,playery+15;
sleep 0.1;
putexplosion 0.5,playerx+0.5,playery+17;
sleep 0.1;
putexplosion 0.5,playerx+0.5,playery+19;
}
if(weaponfired && playerdir=3 && playerbombs - this.d >= 1 && playerdarts - this.d >= 1){
freezeplayer 1.1;
playerdarts -= 1;
playerbombs -= 1;
setani shoot,firebow1.png;
sleep 0.2;
putexplosion 0.5,playerx+3,playery+0.75;
sleep 0.1;
putexplosion 0.5,playerx+5,playery+0.75;
sleep 0.1;
putexplosion 0.5,playerx+7,playery+0.75;
sleep 0.1;
putexplosion 0.5,playerx+9,playery+0.75;
sleep 0.1;
putexplosion 0.5,playerx+11,playery+0.75;
sleep 0.1;
putexplosion 0.5,playerx+13,playery+0.75;
sleep 0.1;
putexplosion 0.5,playerx+15,playery+0.75;
sleep 0.1;
putexplosion 0.5,playerx+17,playery+0.75;
sleep 0.1;
putexplosion 0.5,playerx+19,playery+0.75;
sleep 0.1;
putexplosion 0.5,playerx+21,playery+0.75;
}
You will need these images however for it to work, unless you just use the images from nukeshot.
firebow.png (Used as image in inventory)
firebow1.png (The weapon sprite)
You will need bomb1.png to be working in graal editor for this to work, I'm just saying this because bomb1.png did not work for me at first until I deleted filenamecahce.txt and reloaded it.