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  #1  
Old 06-18-2012, 02:21 PM
E_Man E_Man is offline
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Change Player Size

I want to know how to change the player size, I'm not sure it's possible because I could not find a code for it, but I could find a code to change npc sizes:

setzoomeffect #;

I also saw size changes online, is there a command for it offline for players?
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  #2  
Old 06-18-2012, 02:57 PM
Crow Crow is offline
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You can't change a player's size using GS1, nope.
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Old 06-18-2012, 03:29 PM
ff7chocoboknight ff7chocoboknight is offline
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Well, you can make your own character sprites and what-not, and then use onwall2. Or onwall if you know some math.
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Old 06-18-2012, 09:48 PM
E_Man E_Man is offline
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Quote:
Originally Posted by ff7chocoboknight View Post
Well, you can make your own character sprites and what-not, and then use onwall2. Or onwall if you know some math.
I can't rely on sprites too much because to upload a sprite for offline editor, I need to add it to the folder, then delete FILENAMECACHE.TXT and then I got to re-install graal editor from the login menu to make it permanent, and half the time that does not work.
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Old 06-18-2012, 09:52 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by E_Man View Post
I can't rely on sprites too much because to upload a sprite for offline editor, I need to add it to the folder, then delete FILENAMECACHE.TXT and then I got to re-install graal editor from the login menu to make it permanent, and half the time that does not work.
No you don't. All you need to do is learn how to properly work with the Graal image limitations/cache.

1) Images need to be 8-bit indexed from an image editor like Photoshop/Gimp/Graphics Gale. If in doubt, just save it as a gif.

2) Put it into your Graal folder and delete filenamecache.txt, then run GraalEditor. Running any of the Graal tools(editor, graalshop, graal itself) will create a new cache if the old one is missing, thus updating it with the new files. If you're still having issues, have the images in the same folder as the levels you're running and launch the levels directly(by associating .nw files with graaleditor.exe). Graal will always properly load the images of any files in the root of the levels it has opened.
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Old 06-18-2012, 10:48 PM
E_Man E_Man is offline
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Quote:
Originally Posted by DustyPorViva View Post
No you don't. All you need to do is learn how to properly work with the Graal image limitations/cache.

1) Images need to be 8-bit indexed from an image editor like Photoshop/Gimp/Graphics Gale. If in doubt, just save it as a gif.

2) Put it into your Graal folder and delete filenamecache.txt, then run GraalEditor. Running any of the Graal tools(editor, graalshop, graal itself) will create a new cache if the old one is missing, thus updating it with the new files. If you're still having issues, have the images in the same folder as the levels you're running and launch the levels directly(by associating .nw files with graaleditor.exe). Graal will always properly load the images of any files in the root of the levels it has opened.
I couldn't figure out how to save it as a .gif but I figured out how to set it as 8-bit, thank you
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Old 06-19-2012, 08:07 AM
Crow Crow is offline
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You can also open up the options in test mode and disable the file name cache just for the editor. Saves you some trouble.
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  #8  
Old 06-19-2012, 06:19 PM
E_Man E_Man is offline
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Quote:
Originally Posted by Crow View Post
You can also open up the options in test mode and disable the file name cache just for the editor. Saves you some trouble.
Didn't work for me
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