@.@;; Okay, fine, teachers do not teach... Some are born with calculus and others aren't...
Quote:
Originally Posted by ffcmike
David_K, no offence but people do not want to read your life story. It can actually be more effective to be short and straight to the point than to write a short story every paragraph.
Yeah you are right, I've heard once when you argue with a fool, onlookers won't know the difference. No point in justifying a statement if there is no will to analyze it. One can only hope?
Anyway, once again, tonight is my last night, so I wanted to try and get this out of the way for Shaded Legends. In doing so I may have gotten it out of the way permanently. Not my intent, but you can't miss something you've never had.
@.@;; Okay, fine, teachers do not teach... Some are born with calculus and others aren't... [/SIZE]
Studying to become a teacher myself, one of the more common things we've been told is that we're not supposed to teach, we're supposed to help our students to learn on their own.
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Studying to become a teacher myself, one of the more common things we've been told is that we're not supposed to teach, we're supposed to help our students to learn on their own.
Because I like philosophy, I'm going to message you to discuss that further since it is off topic.
Quote:
Originally Posted by DustyPorViva
Teachers don't just sit down and teach a kid Calculus. The fact that you're not even grasping this is a little worrying.
Since you never mentioned the word trying, or factored in any amount of time given, or other information, I can't say there 'should' be much to talk about further... The only problem is I can... And it is hard not to. If you want, I can message you what a tutor, the willpower to learn, and even books can do...
taking into account I only used the Graal Forums search engine, and it did not show, nor show in the code gallery, I do find rude, unnecessary. The fact that I mentioned it also, was due to my ignorance and and lack of awareness that this was a year old, and it seems like almost everything is now hidden.
Quote #1 don't forget to bold something mash the keyboard until your hand hurts slap on a band-aid and let's bold this part too
just gonna toss in the definition of a word now
aph·ro·dis·i·ac:
A food, drink, or drug that stimulates sexual desire.
A thing that causes excitement.
yup
Quote:
Originally Posted by Devil_Lord2
I don't know much about the NPC section and why flags, attributes, and script shows three different things. Nor why the script randomly disappeared after it was set, and turned into flags.
I will have to disagree with this one, because this is what teachers do. The other person could learn i
Quote#2 it's random.
There was this one time that I bolding this part here fell down the stairs. It was painful. That's kind of how I feel when you post. booooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooold Never forget to bold randomly. ever
Quote:
Originally Posted by Devil_Lord2
gramming as well as C programming in college. Visual Basics in high school. I've been doing GS1 since 2003 and started GS2 in I guess 2010. My math is very rusty but I've taken up to trigonometry... twice sadly.
So giving steps to follow, usually called a tutorial, should help in implementing such a system as this, since I believe the objective of the code gallery is to use them if it would help progress the server. Learning is only addit
Learning is hard. Especially when you can only think in large paragraphs and always feel the need to explain yourself (just like Bayne). :U wuuuuuuuuuut
random video
Quote:
Originally Posted by Devil_Lord2
Conclusion:
From what I see, obviously if many people feel that he has tried to explain it, and my persuasion and justifications aren't enlightening anyone. Perhaps everyone is right. Maybe this program should not be given to the average Graal community, and it should perhaps be said so, as I once mentioned before.
Conclusion
"Most people in this room are playing their cards, Lex Veldhuis is playing poker"
every post needs at least two videos
Why does that quote fit in here? It doesn't, but nobody is going to read my post just like nobody reads your posts.
Quote #1 don't forget to bold something mash the keyboard until your hand hurts slap on a band-aid and let's bold this part too
just gonna toss in the definition of a word now
aph·ro·dis·i·ac:
A food, drink, or drug that stimulates sexual desire.
A thing that causes excitement.
yup
Quote#2 it's random.
There was this one time that I bolding this part here fell down the stairs. It was painful. That's kind of how I feel when you post. booooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooold Never forget to bold randomly. ever
Learning is hard. Especially when you can only think in large paragraphs and always feel the need to explain yourself (just like Bayne). :U wuuuuuuuuuut
random video
Conclusion
"Most people in this room are playing their cards, Lex Veldhuis is playing poker"
every post needs at least two videos
Why does that quote fit in here? It doesn't, but nobody is going to read my post just like nobody reads your posts.
Ahh.. sorry, I read your post. :X
I suppose all the statements are void... My bad.. @.@;;
Also, bold words can be used to assert statements or ideas, or even ease reading for others. It can also be used to give topic heads, so those who want to skip to the important parts can. You might learn this is technical writing which is very interesting. In case you wanted to know.
Also, I think you should advertise my work more, we could make a good team.
Pretty cool, I wonder if you could do a randomized dungeon sort of thing with it where you have premade level pieces that get stitched together in a random order.
Pretty cool, I wonder if you could do a randomized dungeon sort of thing with it where you have premade level pieces that get stitched together in a random order.
Pretty cool, I wonder if you could do a randomized dungeon sort of thing with it where you have premade level pieces that get stitched together in a random order.
Maloria has a system like that.
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Pretty cool, I wonder if you could do a randomized dungeon sort of thing with it where you have premade level pieces that get stitched together in a random order.
I am having issues with only one thing so far, and that's the Instance Manager NPC you specified earlier. It doesn't seem to be recognizing the emergency exit commands and whatnot, and I'm not entirely sure what to do about it. RC kicks back the following errors:
Quote:
Originally Posted by RC
Script: Function unknown_object.waitForSetup not found at line 29 in script of InstanceManager (in level onlinestartlocal.nw at pos (30.5, 30))
Script: Function unknown_object.setInstanceID not found at line 31 in script of InstanceManager (in level onlinestartlocal.nw at pos (30.5, 30))
Script: Function unknown_object.setTempPath not found at line 8 in script of InstanceManager (in level onlinestartlocal.nw at pos (30.5, 30))
Script: Function unknown_object.setEmergencyExit not found at line 9 in script of InstanceManager (in level onlinestartlocal.nw at pos (30.5, 30))
And here's what I have entered currently:
PHP Code:
function onInitialized() {
this.trigger("created");
}
function onCreated() {
// basic setup
GameInstance = newInstanceTemplate("TStaticVar");
GameInstance.setTempPath("levels/temp/"); // folder which holds resources
GameInstance.setEmergencyExit("main_av-24.nw", 30, 30);
public function registerInstance(instance) {
this.instance.(@ instance.getInstanceID()) = instance;
}
public function getInstance(id) {
return this.instance.(@ id);
}
I haven't changed level names or anything yet. It's a fresh install, but I'll be changing them later. Anyway, what would the fix for this be? Everything else seems to be working fine so far. Great work, man.
My guess would be that the instance class isn't being joined to the object. Does it exist, and does it contain the right script? Do those functions work if you join it to some random NPC?
My guess would be that the instance class isn't being joined to the object. Does it exist, and does it contain the right script? Do those functions work if you join it to some random NPC?
Well, I should explain what I've done so far:
1. Unzipped the files, copy-pasted the scripts in the zip file's 'class' folder to two classes. (instance_main, instance_level)
2. Copy-pasted the script in the zip file's 'npcs' folder to the InstanceManager NPC and added stuff from your first post.
3. Created a third class called instance_control from stuff in your first post.
Haven't attempted to post the first bit of code you posted that creates the instance, but when I copy-paste the code from the InstanceManager text in the zip file into the NPC, I get those errors. The other things seem to be fine.
Is this how it's supposed to be set up? I tried joining a level NPC to the code in each one of those three classes I made, but it still doesn't fix the problem which seems to be coming from the NPC instead.
1. Unzipped the files, copy-pasted the scripts in the zip file's 'class' folder to two classes. (instance_main, instance_level)
2. Copy-pasted the script in the zip file's 'npcs' folder to the InstanceManager NPC and added stuff from your first post.
3. Created a third class called instance_control from stuff in your first post.
Haven't attempted to post the first bit of code you posted that creates the instance, but when I copy-paste the code from the InstanceManager text in the zip file into the NPC, I get those errors. The other things seem to be fine.
Is this how it's supposed to be set up? I tried joining a level NPC to the code in each one of those three classes I made, but it still doesn't fix the problem which seems to be coming from the NPC instead.
"instance_main" probably needs to be just "instance" (just guessing from your naming what you did, but there should be an "instance" class). It's the base instance, not an actual usable instance, so "instance_main" doesn't really make sense. The NPC expects the class to be named just "instance" which is the root of your trouble.
I wrote out these instructions later on (in case you didn't see them):
Quote:
Originally Posted by cbk1994
As the OP says, give the NPC-server proper rights to the folder where you'll store your levels and the folder where your template levels are stored.
Upload the scripts in the archive attached to the OP, making these changes to the script InstanceManager before hitting "apply":
Change the temp path
Change the unstick path
Note: Since it is a SCRIPT, the code for the InstanceManager goes into the NPC's SCRIPT.
Create your instance class (e.g. "quest_instance") from the code in the OP, adjusting it for your situation.
Add your instance type to the script of the InstanceManager, using the commented-out easter map instance type as an example (as stated in OP).
Copy the code in the OP for creating a new instance, adapt it into your code. For example, a door that warps players to a new quest instance:
On step 2 of what you quoted, RC still gives me the same errors. My NPC server has all the rights it needs. Also, I get errors from the one I was instructed to put in the level. I changed everything I needed to change, and it's still the same errors.
Not trying to fuss or anything. Just telling you what RC is telling me.
On step 2 of what you quoted, RC still gives me the same errors. My NPC server has all the rights it needs. Also, I get errors from the one I was instructed to put in the level. I changed everything I needed to change, and it's still the same errors.
Not trying to fuss or anything. Just telling you what RC is telling me.
And you have the instance classes uploaded properly, and everything else is named as it should be (in the archive in OP)? It doesn't really expect you to rename stuff. If you do, you'll need to adjust references to whatever you've renamed.