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  #41  
Old 03-31-2012, 10:23 PM
Devil_Lord2 Devil_Lord2 is offline
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O: Can people see this in real time?! That would be amazing!!
Like the scores change or movement down the lines?
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  #42  
Old 03-31-2012, 10:31 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Devil_Lord2 View Post
O: Can people see this in real time?! That would be amazing!!
Like the scores change or movement down the lines?
It wouldn't be impossible to make but I don't think it would be that beneficial. I'd prefer to just utilise the event channel of the chat/toall box with messages such as "SomePlayer won a spar against SomeOtherPlayer".
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  #43  
Old 03-31-2012, 11:29 PM
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Originally Posted by ffcmike View Post
It wouldn't be impossible to make but I don't think it would be that beneficial. I'd prefer to just utilise the event channel of the chat/toall box with messages such as "SomePlayer won a spar against SomeOtherPlayer".
That works too.. I was just thinking it would be flashy, much like "watching the game" lol... names bumping each other and finally one start moving over, other crossed out..

But the other way is much faster and probably more efficient toward the needs of knowing who won..
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  #44  
Old 04-01-2012, 03:11 PM
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  #45  
Old 04-02-2012, 05:56 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Devil_Lord2 View Post
That works too.. I was just thinking it would be flashy, much like "watching the game" lol... names bumping each other and finally one start moving over, other crossed out..

But the other way is much faster and probably more efficient toward the needs of knowing who won..
When a player is awarded a win statistic this is also invoking a chat box message, but through the staff channel, which means it would be received by every player and not just those within event levels.
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  #46  
Old 04-02-2012, 07:27 PM
Devil_Lord2 Devil_Lord2 is offline
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Quote:
Originally Posted by ffcmike View Post
When a player is awarded a win statistic this is also invoking a chat box message, but through the staff channel, which means it would be received by every player and not just those within event levels.
Sounds good, I was only stating it would look nice seeing names moving down a board and the names "battling" / rumbling near each other in real time.. I know how much you like flashy. ;D

You probably have much more to do than to work on that I'm sure.
Do the players get to see the fighting too? The actual sparring?
And do they need a sword to watch :[
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  #47  
Old 04-02-2012, 07:55 PM
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Quote:
Originally Posted by Devil_Lord2 View Post
You probably have much more to do than to work on that I'm sure.
Do the players get to see the fighting too? The actual sparring?
There are 2 different GC arenas, one for staff to host within which is private, the other a publicly hostable arena within the studios where ofcourse anyone can watch.

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And do they need a sword to watch :[
Yes.
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  #48  
Old 04-03-2012, 01:12 AM
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  #49  
Old 04-09-2012, 08:37 AM
ffcmike ffcmike is offline
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The work towards Events is still on a foundational level, so I thought I'd use the prize room as an opportunity to display some of the ongoing preparation:



It should be noted that the ticket awarding strategy is now much different, hence the seemingly inflated prices compared to the past.
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  #50  
Old 04-11-2012, 04:57 AM
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Originally Posted by ffcmike View Post
The work towards Events is still on a foundational level, so I thought I'd use the prize room as an opportunity to display some of the ongoing preparation:



It should be noted that the ticket awarding strategy is now much different, hence the seemingly inflated prices compared to the past.
I like the idea of using high numbers for prices/win payouts so you can award variable amounts of points for an event win. For example you can even have consolation prizes based on your score in an event(if applicable) with a small amount and a large prize for a win.

like 100 points for an event win
50 pts for second
25 for 3rd
etc
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  #51  
Old 04-11-2012, 09:56 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by skillmaster19 View Post
I like the idea of using high numbers for prices/win payouts so you can award variable amounts of points for an event win. For example you can even have consolation prizes based on your score in an event(if applicable) with a small amount and a large prize for a win.

like 100 points for an event win
50 pts for second
25 for 3rd
etc
It's not clear as to whether you're already aware, but if not then this is part of the plan already, and the main reason for the inflated numbers.
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  #52  
Old 04-30-2012, 01:59 AM
ffcmike ffcmike is offline
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Not so much related to studio events, but the monthly spar tournament, spar belts, and a total of 26 prizes are now prepared.

Similarly to the past, monthly qualification spars are commenced between the first 2 players to reach a certain inside location. Due to the absence of basic alternative spar levels, as well as a larger map necessary to disperse them, a limit warp is instead placed at an automatic random location, which warps the first 2 players that reach it to a GC arena. The locations consist of buildings all over the map, none of which are restricted by quest progress. A message containing the location is sent to the chat box whenever a qualification limit warp is created or closed.
The winner is warped to the waiting room, while the loser is warped back to the GC Studios. We may yet still have a certain number of summon spars, but these must occur after the location spars rather than simultaneous to them.
The monthly spar arenas themself are now located within SuperNicks.



The statue signs now also display the hours inwhich a defence is due (or the specific date the monthly title was won).

Spar title wins and defences are also added to a players statistic window:


Last edited by ffcmike; 06-08-2012 at 07:07 PM..
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  #53  
Old 04-30-2012, 02:52 AM
maximus_asinus maximus_asinus is offline
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Might want to change 'defenses' to 'times defended'. Doesn't read well.
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  #54  
Old 04-30-2012, 03:00 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by maximus_asinus View Post
Might want to change 'defenses' to 'times defended'. Doesn't read well.
Defence/Defense is just an English/American difference, but I guess "Defended" would solve that.
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  #55  
Old 04-30-2012, 07:52 PM
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Originally Posted by ffcmike View Post
Defence/Defense is just an English/American difference, but I guess "Defended" would solve that.
Would need to switch "Wins" to "Won" if we're switching to past tense though.

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  #56  
Old 04-30-2012, 09:42 PM
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SORRY I CAN'T HEAR YOU, WHAT?
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  #57  
Old 05-03-2012, 12:21 AM
ffcmike ffcmike is offline
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Sumo Snowflake has now been added to the GC Studios.


Last edited by ffcmike; 05-09-2012 at 06:04 PM..
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  #58  
Old 05-19-2012, 09:19 PM
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Having made a new version of Wizards and Warlocks as a team event, Lasertag has now been made as a publicly hostable studio event:


  • The controls are handled entirely through keyboard buttons, as opposed to a mouse. The arrow keys move the target cursor, A/grab key makes you walk towards the target, S/sword key shoots a laser towards the target, D/weapon key pulls the target back to your character for a quick turn.
  • The screen focus is set inbetween your character and target for a clear enough sight of both.
  • The laser colours match your nickname, so while they would be blue and red for Wizards and Warlocks, there's a wider array of colours for the single player version.
  • The event level itself has the option for both normal PK and one hit KO mode, as well as point setting.
  • With laser shooting now being incorporated into the main systems (which is also smoother and more consistant), it would be easy to add as a free for all PK level, perhaps within Ebon Hand.

Last edited by ffcmike; 05-19-2012 at 10:39 PM..
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  #59  
Old 05-21-2012, 10:28 AM
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In addition to the Studio level, a free for all Lasertag PK level has been added within a new Ebon Keep, the North cave behind SuperNick's battle arena.
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  #60  
Old 05-21-2012, 07:19 PM
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Quote:
Originally Posted by ffcmike View Post
In addition to the Studio level, a free for all Lasertag PK level has been added within a new Ebon Keep, the North cave behind SuperNick's battle arena.
That floor is busy as ****, and that's not good for gameplay.
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  #61  
Old 05-23-2012, 09:41 PM
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Similarly to Lasertag, a Snowball Fight level has been added to the GC Studios.



Snowball throwing will also be easy to implement as a team event and PK level.

Last edited by ffcmike; 05-23-2012 at 11:56 PM..
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  #62  
Old 05-25-2012, 01:06 AM
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Pot Race has now been added to the GC Studios. It may be a simple event which pretty much every server has had, but is likewise to the other studios events publicly hostable, also offering the point setting capability.



*Note I have warned Azrey about such swearing and shall try to prevent this in future videos.
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  #63  
Old 05-27-2012, 03:15 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by ffcmike View Post
Snowball throwing will also be easy to implement as a team event and PK level.
Which is now done. The free for all snowball PK level has been added to the lower left building within the Angel Clan pool level. The building it replaces was somewhat redundant and it's also consistent with lasertag due to the location being that of an old clan, which would otherwise provide no purpose.
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  #64  
Old 05-28-2012, 03:08 AM
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Fort Builder has been added to the GC Studios:


  • Via the GUI controls blocks can automatically be placed both vertically and horizontally across the center, or cleared.
  • Blocks appear to crack as they are exploded, as opposed to using a hearts display like before.
  • Temporary Bomb and Bow weapons are allocated within this level.
  • There is the option to assign colour team tags. Leaving the level with a team tag will automatically reset it.
  • There are options to disable block laying, disable the damaging of blocks, or to enable Gravity movement.

Last edited by ffcmike; 06-01-2012 at 11:00 PM..
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  #65  
Old 05-28-2012, 03:14 AM
Devil_Lord2 Devil_Lord2 is offline
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Swords aren't needed to use bombs. I play.
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  #66  
Old 05-28-2012, 03:24 AM
ffcmike ffcmike is offline
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Quote:
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Swords aren't needed to use bombs. I play.
You don't need a sword to drink beers, throw snowballs or shoot lasers either but this requirement is not for technical reasons.
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  #67  
Old 05-28-2012, 08:34 PM
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Public events seem quite popular given the server is still UC and this was about 5 PM GMT.
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  #68  
Old 05-28-2012, 08:36 PM
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Mystic is warned? How surprising.
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  #69  
Old 05-28-2012, 08:38 PM
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Quote:
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Public events seem quite popular given the server is still UC and this was about 5 PM GMT.
do people still move at level1 shield speeds when they spar or do events?
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Old 05-28-2012, 08:40 PM
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Quote:
Originally Posted by DustyPorViva View Post
Mystic is warned? How surprising.
That was his nick set on a different server, incase there's any confusion.

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do people still move at level1 shield speeds when they spar or do events?
No, level 3 speed is used within competition levels. It is however pixel rounded.
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  #71  
Old 05-28-2012, 09:28 PM
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So yeah, new mission is to idle for 100 ap.

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No, level 3 speed is used within competition levels. It is however pixel rounded.
Oh.
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  #72  
Old 05-28-2012, 09:41 PM
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i would like to know more about Fort Builder and how the event is played, i noticed you didn't explain it in your post.
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  #73  
Old 05-28-2012, 09:59 PM
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i would like to know more about Fort Builder and how the event is played, i noticed you didn't explain it in your post.
There are multiple different ways to play it. It can be a single player LMS, last team standing, team King vs Queen etc. I also hope to add a gravity/platformer movement option.
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  #74  
Old 05-28-2012, 10:06 PM
Imperialistic Imperialistic is offline
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I mean, what is the gameplay, as in do you just run around building forts or do you just destroy forts?

personally i've never played a fort builder game
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Old 05-28-2012, 10:11 PM
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Originally Posted by Imperialistic View Post
I mean, what is the gameplay, as in do you just run around building forts or do you just destroy forts?
You build blocks to protect yourself or the King/Queen, maybe to set up traps, and destroy blocks to be able to attack your opponents.
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  #76  
Old 05-28-2012, 10:12 PM
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Originally Posted by ffcmike View Post
Public events seem quite popular given the server is still UC and this was about 5 PM GMT.
Yeah, It worked the same when there was constant hosting with N-Pulse
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  #77  
Old 05-28-2012, 10:13 PM
Imperialistic Imperialistic is offline
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ahh i see now, sounds fun also sounds like a Minecraft castle war event
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  #78  
Old 06-01-2012, 10:26 PM
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Quote:
Originally Posted by ffcmike View Post
Fort Builder has been added to the GC Studios:


  • Via the GUI controls blocks can automatically be placed both vertically and horizontally across the center, or cleared.
  • Blocks appear to crack as they are exploded, as opposed to using a hearts display like before.
  • Temporary Bomb and Bow weapons are allocated within this level.
  • There is the option to assign colour team tags. Leaving the level with a team tag will automatically reset it.
  • There are options to disable block laying, and to disable the damaging of blocks.
Added a checkbox for enabling/disabling Gravity movement within the controls.
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  #79  
Old 06-03-2012, 05:57 AM
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The Pit LMS has been added to the GC Studios:

Click image for larger version

Name:	pitlms.png
Views:	272
Size:	38.6 KB
ID:	54794
  • Once again this event is publicly hostable.
  • The maximum lives can be set anywhere between 1 - 20, default is 10.
  • Colour team guild tags are supported.
  • Temporary Bow + Bomb weapons are allocated.
  • A players remaining lives are displayed as part of the screen message upon dieing.
  • Falling onto the spikes for a death refills HP, and invokes the respawn invincibility blink, which it hadn't before.
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  #80  
Old 06-04-2012, 04:19 AM
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Quote:
Originally Posted by ffcmike View Post
The Pit LMS has been added to the GC Studios:

Attachment 54794
  • Once again this event is publicly hostable.
  • The maximum lives can be set anywhere between 1 - 20, default is 10.
  • Colour team guild tags are supported.
  • Temporary Bow + Bomb weapons are allocated.
  • A players remaining lives are displayed as part of the screen message upon dieing.
  • Falling onto the spikes for a death refills HP, and invokes the respawn invincibility blink, which it hadn't before.
Skyline LMS has also been added to the GC Studios:

Click image for larger version

Name:	skylinelms.png
Views:	264
Size:	32.3 KB
ID:	54802
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