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  #1  
Old 05-30-2012, 02:00 AM
cbk1994 cbk1994 is offline
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Killstreaks & Achievements


To help keep PKing on Era a little more fun and dynamic, I propose the addition of killstreaks and PK achievements.

At first, these would only apply to gang kills/gang members, but could eventually be expanded to those not in gangs once any kinks have been ironed out.

Killstreaks
A killstreak is simple: you kill a certain number of players without dying. The higher the killstreak, the better the bonus.

To make it a little more interesting, we would have two types of killstreaks:
  • a "general killstreak" which increments for every player killed.
  • a "gang killstreak" which increments for every member of a certain gang killed; for example, if I kill 5 BH members without dying.

PK Achievements
PK achievements cover a wide range of possibilities. Some examples:
  • Revenge. Kill an enemy who last killed you within 3 minutes of that kill.
  • Flawless. Kill an enemy (who has full health), by yourself, without taking any damage.
  • Rampage. Kill three enemies within 15 seconds.
  • Cold-Blooded. Kill an enemy with your melee weapon.
  • Frag Out. Kill an enemy with a frag grenade.
  • White-Hot. Kill an enemy while blinded.
  • Juggernaut. Take 500 damage without dying.
  • Kill Steal. Steal a kill from another member of your gang.
  • Going "Rogue". Die three times without getting any kills in a gang raid, and mention lag after each death.

Bonuses
A bonus is a result of getting either a killstreak of a PK achievement. There are two types: those which affect only you, and those which affect your entire gang.

Any numbers listed (like “heal +10”) are just placeholders and will be balanced once this idea has been fully hammered out.

The better the bonus, the harder it will be to achieve. Some bonuses will have multiple incarnations (e.g. a 2-kill-streak gives you an instant +10 heal but a 5-kill-streak gives you +40).

We can deal with mapping achievements to bonuses later. Right now I’m more interested to hear which bonuses are a good idea, which are bad, and any other ideas for bonuses.

Any bonus which lasts over time (like “an additional 10 max HP”) will range from a few seconds to an hour. We’ll discuss that at a later stage.

All of these effects can be applied to either an individual or to a gang. Bonuses applied to a whole gang would last for less time than those applied to an individual.
  • Instant Heal. Heal +10, +20, etc.
  • Heal Faster. Heal an additional +5 or even +10.
  • Nuke 'Em. Obtain a free nuke.
  • Tank. Gain an additional 10 max HP for some time.
  • 20/20. Blind doesn’t affect you.
  • Fireproof. Fire doesn’t damage you.
  • Armor-Piercing. Your bullets do damage to a player’s health and not their armor (if they’re wearing armor).
  • Full Heal. No explanation needed.
  • High Caliber. Your bullets do 1.5x their normal damage.

In-Game Display
Both killstreaks and PK achievements would display at the top-right of the screen for a couple of seconds, and then fade out.



When you get a bonus, it shows briefly at the bottom-left of the screen:



This would show for about 5 seconds before fading out. This only shows for those who get the bonus, not for everyone. So, if Smasher gets an achievement which results in his entire gang getting a bonus, his entire gang sees this box at the bottom left. If the bonus he receives affects only him, then only he sees it.

For bonuses that have a timed effect (like high caliber, heal faster, etc.), an icon shows for each at the top-left of your screen, to the right of the main HUD.



(I’d like to eventually improve the look of the HUD as well)

The bonuses are just a series of icons side-by-side, with the number of seconds left counting down. If you hover over the icon, the name of the bonus appears (as you see with “Fireproof”).

Obviously I’m no artist, and I’d like to have these graphics done by somebody with some more experience, but these should give you a general idea on the implementation.

Opinions

I’d like to hear what you have to think, especially about possibilities for bonuses and achievements, but also about the idea in general and any changes that could be made to it.
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  #2  
Old 05-30-2012, 02:03 AM
Imperialistic Imperialistic is offline
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I think I would actually play Era if there was something to achieve besides reputation.
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  #3  
Old 05-30-2012, 02:08 AM
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Old 05-30-2012, 02:35 AM
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Looks amazing.
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  #5  
Old 05-30-2012, 02:46 AM
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****ing awesome. can't wait to see this in-game.
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  #6  
Old 05-30-2012, 02:53 AM
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Putting more work in, good job, Chris.
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  #7  
Old 05-30-2012, 03:27 AM
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  #8  
Old 05-30-2012, 04:40 AM
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Sounds cool! May make me actually want to play Era! XD
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  #9  
Old 05-30-2012, 05:27 PM
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Quote:
Originally Posted by cbk1994 View Post
Going "Rogue". Die three times without getting any kills in a gang raid, and mention lag after each death.
Haaaaaah! I see what you did there.
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  #10  
Old 05-30-2012, 05:40 PM
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Fiberwyre has spoken about both parts of this plan in great detail as well, should perhaps look at his work.
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  #11  
Old 05-30-2012, 09:24 PM
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  #12  
Old 05-30-2012, 10:28 PM
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no rc-xd is a total deal-breaker
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  #13  
Old 05-31-2012, 12:50 AM
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Yes.
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Old 05-31-2012, 11:29 PM
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Yes give people who are already dominating bonuses so others can get dominated even more, I like it.

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  #15  
Old 06-01-2012, 08:40 PM
cbk1994 cbk1994 is offline
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Quote:
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Yes give people who are already dominating bonuses so others can get dominated even more, I like it.
Don't worry, we'll add some deathstreaks just for you.
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  #16  
Old 06-01-2012, 10:34 PM
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Seems like your trying to take call of duty and put it on Era...

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  #17  
Old 06-01-2012, 10:45 PM
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  #18  
Old 06-01-2012, 10:52 PM
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If the bonuses from the higher streaks are good enough it'll just encourage people to run even more so that they dont lose their streak.
Everyone on the server will have Juggernaut and some of the lamest pricks out there will have kill streaks in the triple digits.

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  #19  
Old 06-01-2012, 11:05 PM
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Seems like your trying to take call of duty and put it on Era...

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  #20  
Old 06-02-2012, 02:45 AM
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If the bonuses from the higher streaks are good enough it'll just encourage people to run even more so that they dont lose their streak.
Everyone on the server will have Juggernaut and some of the lamest pricks out there will have kill streaks in the triple digits.

/Devils Advocate
Maybe if you don't get a kill in x amount of time, reset the kill streak?

In cod, you wouldn't expect your kill streak to carry over from one round to the next
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Old 06-02-2012, 09:52 AM
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Maybe if you don't get a kill in x amount of time, reset the kill streak?

In cod, you wouldn't expect your kill streak to carry over from one round to the next
As soon as you heal in a bed it should reset. Don't know about food since it can be used in the middle of combat and you could get kills seconds apart with food inbetween, which should still be a streak.

It's an excellent idea, you just need to find the right balance for the buffs.
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  #22  
Old 06-02-2012, 02:04 PM
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there's no need for killstreaks in order to promote running..running has never been so popular since the bases suit such a playstyle
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Old 06-02-2012, 02:09 PM
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Quote:
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there's no need for killstreaks in order to promote running..running has never been so popular since the bases suit such a playstyle
but u run frm me wen i pk u in street??????
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  #24  
Old 06-02-2012, 02:23 PM
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  #25  
Old 06-02-2012, 02:32 PM
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Seems like your trying to take call of duty and put it on Era...

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You're an idiot.
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  #26  
Old 06-02-2012, 08:18 PM
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As soon as you heal in a bed it should reset. Don't know about food since it can be used in the middle of combat and you could get kills seconds apart with food inbetween, which should still be a streak.

It's an excellent idea, you just need to find the right balance for the buffs.
Healing in a bed doesn't necessarily mean you've run away from a fight, though. You could have been fighting a bunch of people in a heal room, killed them all, and then healed in the bed before the next wave.

Maybe if you've taken a certain amount of damage without getting any kills (say, twice your total health?), your streak should reset. Though, you could just be getting unlucky with other people stealing your kills.

Hard to have balanced killstreaks in a game without finite playtime and where it's so easy to run away from a fight!
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Old 06-02-2012, 09:10 PM
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Not sure when the last time either of you truly raided, but running is not as much a problem as it used to be... once you're hit.

Players are confined to a small gmap these days and running is fairly difficult because you can be flanked and cornered from every angle. There are obstacles that obstruct your path and severely slow you down.

Despite all this, I'd be foolish if I said running didn't exist. All I'm saying is that it isn't as much a problem and survival, regardless of effort, is limited in the gang bases.The Main GMap is a whole 'nother story though.
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  #28  
Old 06-03-2012, 09:16 PM
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wtf r u talking about? running is way easier..all u had to do to block runners before was
in main level: have 1 gang member block door and spam
other levels: send any player trying to escape from elevator to b2 or another level (depending on base) by simply changing ele number after the doors open.

now to run u can easily run from level to level using the stairs (which have ZERO freeze) or if there are only 5-6 players in the level u can easily evade combat by running around furniture and other useless things which are part of these new humongous levels.
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  #29  
Old 06-15-2012, 02:10 AM
Lime_O_Matic Lime_O_Matic is offline
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I appreciate all the work you are putting in Vimes, but this update would put Era in the wrong direction.

Why is everything focused on kills now? Gang raiding has lost it's strategy and this isn't going to help. I'll turn on my xbox and play a shooting game if I just want to get kills.

Put respawn health at 10 and when an "intruding" gang takes control of an enemy base for a certain time give them a buff. I really don't want to get nuked and be hit by 60 dmg neo rifle bullets because the other person already killed 5 Doughnut Squad members.
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Old 06-15-2012, 02:38 AM
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We're progressing fairly well on this system, and now we're looking to get a list of potential bonuses. Say "/vote" in-game to open up the new voting window, which will let you submit ideas and vote on the ideas of others.

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Old 06-15-2012, 03:10 AM
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I like how not only are you a scripter, but you place heavy value in the visual appearence of content too. You don't really see that mix very often on Graal. I don't play Era, but it looks very well put together.
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  #32  
Old 06-15-2012, 11:20 PM
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Old 06-15-2012, 11:22 PM
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I like how not only are you a scripter, but you place heavy value in the visual appearence of content too. You don't really see that mix very often on Graal. I don't play Era, but it looks very well put together.
+ like
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Old 07-02-2012, 01:19 AM
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LOL iEra just ripped off of this.
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Old 07-02-2012, 01:22 AM
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Quote:
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LOL iEra just ripped off of this.
Yeah because Era was the first server to have killstreaks/achievements, I think they were even the first to come up with this idea in general!
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  #36  
Old 07-02-2012, 01:36 AM
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LOL iEra just ripped off of this.
I don't know what they did but unless they're using our graphics or scripts, I don't care. As Alfonso said, this is not a new idea in games.

Even if they were inspired by this post, that's fine with me--I'm always glad to see other servers with new content .
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Old 07-02-2012, 01:48 AM
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They actually have had kill streaks and some kind of achievement system for a while now.
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Old 07-14-2012, 07:37 AM
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Did this idea get scrapped or are you still working on it? :o
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Old 07-14-2012, 11:56 AM
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Chris doesn't work on Era any more apparently. o.o
My guess is it's scrapped now.
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Old 07-14-2012, 07:42 PM
Tim_Rocks Tim_Rocks is offline
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I'm still working on it.
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