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  #1  
Old 05-25-2012, 06:00 PM
ffcmike ffcmike is offline
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Originally Posted by Crono View Post
Again, not helping your argument. The fact that servers are so different would bring even MORE appeal to servers like Zodiac and Valikorlia. Whether a server is cross-platform or not doesn't matter.
You're only looking at it on the high end of the scale, when the effects can cause it go both ways. Weighing it up, the pulling power of simply being a different alternative server isn't as strong as playercount in itself. Given that these servers would have the advantage of being accessible on iPhone, Facebook and Android, while the normal PC servers would be one platform only, ofcourse they could suffer.
I'm not saying normal PC servers would necessarily die out as a result, but it could prevent them from flourishing, inwhich there'd still be the same global lack of developmental incentive, opportunity and motivation, which is bad for Graal.

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Originally Posted by Crono View Post
There would be no more "PC Graal" "iPhone Graal" "Android Graal", yes you can play on multiple devices depending on the server, and yes things like spars would probably be seperated based on what platform you're playing on (computer / portable).
What about PKing, Guild forts and every other form of spec-reliant combat competition?
Would they be segregated too?
If so that kindof overrides one of the main points of being cross platform in the first place.
If you're only going to have PC users sparring other PC users within meaningful competitions, that's very time inefficient to be staffed and developed for the sake of one server. It makes more sense to have each platform catering to their respective set of players, where a more prosperous PC Graal (also development platform) makes it more viable for such competitions to be developed on both platforms, either directly or through system sharing.
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  #2  
Old 05-25-2012, 06:10 PM
Crono Crono is offline
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Originally Posted by ffcmike View Post
You're only looking at it on the high end of the scale, when the effects can cause it go both ways. Weighing it up, the pulling power of simply being a different alternative server isn't as strong as playercount in itself. Given that these servers would have the advantage of being accessible on iPhone, Facebook and Android, while the normal PC servers would be one platform only, ofcourse they could suffer.
I'm not saying normal PC servers would necessarily die out as a result, but it could prevent them from flourishing, inwhich there'd still be the same global lack of developmental incentive, opportunity and motivation, which is bad for Graal.
I honestly can't believe you still view it at that incredibly unrealistic angle. If you increase the amount of people logging on through computers you're increasing the total playerpool and will inevitably increase the playercount of other servers, even by a minimal amount.


Quote:
Originally Posted by ffcmike
What about PKing, Guild forts and every other form of spec-reliant combat competition?
There aren't complaints about it outside of sparring and strafing is such a minimal effect in those fields that it isn't important.
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  #3  
Old 05-25-2012, 06:38 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Crono View Post
I honestly can't believe you still view it at that incredibly unrealistic angle. If you increase the amount of people logging on through computers you're increasing the total playerpool and will inevitably increase the playercount of other servers, even by a minimal amount.
Once again you're only looking at it in one direction. You have to get the amount of visitors via migration from mobile servers, and factor in the playercount PC servers would lose up-front, as well as the effect of being the 3rd/4th/5th/6th choice tried server as a result of playercount based list order.
Nobody can really be sure one way or the other, it is wrong to make such a definitive assumption.

A prosperous PC Graal however would not have negative consequences to the playercount of the iPhone servers, while a more inciting development platform without the current bottlenecking could have positive consequences for the iPhone servers.

Quote:
Originally Posted by Crono View Post
There aren't complaints about it outside of sparring and strafing is such a minimal effect in those fields that it isn't important.
When I first mentioned strafing I didn't mean it as the single one and only technical advantage PC users have, I'm surprised such a big argument is being made regarding that alone. Blink is also an important aspect of sparring, plus frame rate would be important in crowded locations such as guild forts.
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