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  #1  
Old 05-20-2012, 10:44 AM
Fulg0reSama Fulg0reSama is offline
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Originally Posted by DustyPorViva View Post
Managed to get this much done just before bed. Finally implemented rendering gmaps. It's still a bit buggy(some levels seem to not be rendering, some divide by 0 issues with some polygons), but I'm very glad I got past that hump.
I must say Dusty, this is really good, extremely impressive, but I do have one small question.

Do you plan to allow certain tiles to stand up with this (of course once you've worked out any bugs like you've mentioned)?
Example: Trees or fence tiles, or house tiles.
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Old 05-20-2012, 05:45 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Fulg0reSama View Post
I must say Dusty, this is really good, extremely impressive, but I do have one small question.

Do you plan to allow certain tiles to stand up with this (of course once you've worked out any bugs like you've mentioned)?
Example: Trees or fence tiles, or house tiles.
Tiles? No. But NPCs will be rendered onto the level to supplement that void.

Quote:
Originally Posted by Hezzy002 View Post
Nice work, but the transformation is still quite off. The scene should see more distortion toward the top in the way of shrinking horizontally. Also, the horizon line isn't appearing properly.
Aye, there's probably a lot more tweaking that can be done, but getting past that gmap hump was my focus for now.
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Old 05-20-2012, 05:47 PM
Fulg0reSama Fulg0reSama is offline
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Originally Posted by DustyPorViva View Post
Tiles? No. But NPCs will be rendered onto the level to supplement that void.
Well, that's what I was meaning to say, I should've stated that

Glad to hear it.

I can imagine going into a haunted house with "spooky" ghosts n stuff.
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